Conan Exiles

Conan Exiles

DungeonMasterTools
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Update: 12 Jul, 2020 @ 9:53am

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Patchnotes:
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Tweaks:
- Renamed the thrall-de-emoter item to Critalin instead

Fixes:
- Rotted tree and Frost-covered Rotted tree prefabs now have the correct visuals and are no longer switched
- Homewrecker mace now correctly grants bonus strength and encumbrance

New stuff (more things for already released features):
- Added new prefabs (Rope, shelf, Wooden walkways, barricades, scaffolding, supports, giant mushrooms x14, egg cluster, log ramp and more)
- Added a bunch of new trinkets (including: Scroll of Stygian Erotica, Missing Plank, Carved Wooden Mask, Blood Sample, Ashes, Pebble Collection, Pink Stone, Solid Chunk of Sulphur)
- Added new Legendaries (Dragon Bane, Boar Bane, Elephant Bane, Rhino Bane, Wolf Bane, Cat Bane)

New features:
- Added Herald thralls. Heralds are Tier 4 fighters sent to the Exiled Lands by the Old Gods. These Heralds behave as normal fighters except for that they have taken over the emoting functionalities assigned to normal fighter and archer thralls. These Heralds can also be used as Taskmasters and Priests (if not placed as fighters) except they do not have recipes. These have a chance of spawning instead of normal T4 thralls and have the same stats.
- Made a new admin tool called "Removatron" - having this in your inventory and going near a emitter or a music box will delete that actor from the world. Use with care.

previous: https://www.dropbox.com/s/4j4i8erl9b24yhr/DungeonMasterTools.pak?dl=0

Update: 6 Jul, 2020 @ 8:00am

Fixed an issue with thralls randomly selecting new emotes too often. This was a debug thing that accidentally made it into the version. Sorry - last update for quite a while I suspect.

Update: 5 Jul, 2020 @ 8:40pm

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Patchnotes:
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Tweaks:
- Adjusted some of funcoms base network code to hopefully make it better - either it stays the same, lags more or lags less. Dis I do not think does opens any new yucky troubles - hasnt in ngleplayer game.

Fixes:
- Red outline for music/sound jugs are now fixed for reals. The fix was unfixed in last version because of stuff.
- Fixed an issue where turning off your computer would make the Humperdoddles disappear from screen.

New stuff (more things for already released features):
- Added a "Ritalin Juice" admin-spawn item that you can put into thrall inventories to stop them doing emotes.
New features:
- Added .ini file support for some certain things
-- Go to the "ConanSandbox\Config\DefaultEngine.ini" file and enter the following lines (if you want to modify the behaviours permanently - listed below are the defaults):

[/game/mods/dungeonmastertools/dmtools_wildlife_ac.dmtools_wildlife_ac_c]
ThrallsDoEmotes=True

[/game/mods/dungeonmastertools/blueprints/bp_pl_batswarm.bp_pl_batswarm_c]
LeaveEmittersAlwaysVisible=False
DeleteAllEmittersOnStartup=False

[/game/mods/dungeonmastertools/blueprints3/bp_pl_musicjug_001.bp_pl_musicjug_001_c]
LeaveSoundJugsAlwaysVisible=False
DeleteAllSoundJugsOnStartup=False

[/game/mods/dungeonmastertools/blueprints/bpgameitemfood_claimtoken.bpgameitemfood_claimtoken_c]
ClaimTokenExclusions=123
+ClaimTokenExclusions=456
+ClaimTokenExclusions=789

previous version: https://www.dropbox.com/s/4j4i8erl9b24yhr/DungeonMasterTools.pak?dl=0

Update: 3 Jul, 2020 @ 9:12am

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Patchnotes:
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Tweaks:
- Trinkets should now only appear in the Trinkets chest
- Music and Sound Jugs now have their own Admin Demo chest
- Music Jugs now have a different colored icons to separate them from sound jugs
- Character customization elixirs (except for HEIGHT) now work for placeable thralls - will consume the entire stack of potions put into their inventory (and apply modifiers from all of them)
- Sped up the quick elevators
- "Leapfrog" buff from the Feather Fall potion is now correctly named "Featherfall"

Fixes:
- Sound/Music jugs no longer has a red circle after placement
- Invisibility potion no longer turns you into a crocodile
New stuff (more things for already released features):
- Metalwrights can now craft the "Eldritch-Powered Dismantling Bench"
- Made a "Version" item - this is not useful in any shape or form, it's just for internal use
New features:
- Added permanent "name change" potions. These permanent potions will permanently change your name to something else - including the permanent "Stupid" name potion. Do not use that one unless you have a way of setting your name to something non-stupid. I warn you - like I said - it's permanent.
- Made a "Naming Plaque" - the first time you interact with it, it stores your name on it. The second time, it sets the name to whatever is on the plaque.
- Added a placeable " ! " marker
- Added emotes to thralls - they will now greet you when you get close (their nameplate pops up) and they will also do random emotes now and then to bring some more life to your guards.
- All other mods have such cool names for their stuff, and nice features and all that stuff, and so I thought I would do something like that because I'm jealous. So I implemented... (drumroll please) "Humperdoddles".

Humperdoddles are a set of physics playthings that include spawners, bouncers, despawners and launchers. The idea is to give people the ability to have some fun and make their own games, I guess. I dunno - whatever, I don't even remember my real face anymore. This stuff is basically giving you some balls, skulls and other stuff to chase, jump on, roll onto and stuff. Spawners spawn things, Catchers remove things and make them respawn, Launchers shoot things into the air and Bouncers randomly bounce things around.
Other notes:
- Had to remove a lot of the music jugs because they won't work, since the music they play are apparently locked to the devkit only. Down from 75+ to 50+ (Humperdo is sad)
- About gems and transmogs: Please do note that some mods that also alter appearances. I wouldn't recommend trying to use crazy combinations of things from different mods. This isn't a DMTools or other-mods issue honestly, it's not even a Funcom issue, it just comes from not having a shared library of how to apply these. DMTools apply these textures temporarily - if other mods would save texture layouts, that could cause problems (again this is not the fault of any mod). If you are having problems with the gems and transmogs, I recommend not using them.

previous version: https://www.dropbox.com/s/4j4i8erl9b24yhr/DungeonMasterTools.pak?dl=0

Update: 21 Jun, 2020 @ 8:23am

emergency patch for an issue

Update: 21 Jun, 2020 @ 7:17am

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Patchnotes:
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Tweaks:
- Removed some unnecessarily complex implementations to help keep the size of the mod down. Still below 50mb!
- Transmog potions now last for 1h (can still be removed by the reset potion)

Fixes:
- Fixed the issue where the Prying Kit and Calibration Kit were switched
- The Chilled Champion armor now has the correct stats
- Level Elixirs now work if you are not an admin
- The Elrditch gems are now properly named Eldritch, and the stone gem has been removed on account of it being naughty
- Fixed an issue where thralls and pets would eat certain items they really shouldn't, like weapons. This also means that you can't put those items into the inventory of the thrall.

New stuff (more things for already released features):
- Added 10+ new quest trinkets
New features:
- Added "Elixir of Invisibility" - adminspawn only, lasts for 30 seconds
- Added "Featherfall Elixir" - adminspawn only, lasts for 30 seconds
- Added 50+ placeable Sound Jugs. These can be found by searching for "Snd" - placing them out will play environments from wailing winds, desert ambiance, caves, rivers and metal clanks to whispering demons, breezes and lakes
- Added 75+ placeable Music Jugs. These can be found by searching for "Msx" and they work in the same way that the Sound Jugs do
- Added "Training Regimen" schematic. These items, when given to a thrall or a pet will level them up and give them specific stat boosts. Stats not trained are instead reduced (Meaning - a Vanir Training Regimen boosts STR and VIT but reduces all other stats). After 'eating' a training regimen, the thrall levels up once (or twice for the Mighty regimens), meaning you can't use training regimens more than a certain number of times. The "Breaker" tier 3 specialization learns these recipes automatically. There's a total of 30 of these.

Important note: if Sound Jugs and Music Jugs looping sounds persist after picking them up, waiting for the end of the current sound loop or a server restart will help this. I recommend testing them out in singleplayer before plonking down these on a server to help you find the right song / sound more easily.

previous version: https://www.dropbox.com/s/4j4i8erl9b24yhr/DungeonMasterTools.pak?dl=0

Update: 16 Jun, 2020 @ 6:49am

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Patchnotes:
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Tweaks:
- Made the admin chests easier to maintain (on my side) and also more less laggy and more reliable (on your side). This means that if you have admin-chests placed in the world, you may have to replace them. Sorry about that, had to be done. There are also more of them in order to get better organized.

Fixes:
- Marked the Purge potions as "DOES NOT WORK YET" to make sure that it's clarified.

New stuff (more things for already released features):
- Added invisible versions of the super-hot/super-cold torches
- Metalwrights Tier 3 can now learn to craft a Calibration Kit, which - when (most) legendary weapons from the DMT mod are dropped onto this item, it experiments with the weapon to modify damage, armor penetration and so forth. There is a 10% risk of the weapon being destroyed while doing this type of experimentation. You can do as much experimentation on a single weapon as you want (well - until it breaks and you regret your life choices)
- Tier 3 Gourmands and Thaumaturges can now craft a Water collector that gathers 1 purified water every 60 seconds.
- Tier 2 and 3 Gourmands have gotten more candies added to their crafting; Frosted berries (x2), Crunchy Frog, Cake, Sugar Cream and Candied Jelly.
- Added Sandstorm Beast transmog
- Added more legendaries ("Elk Storm", "Tornado")
New features:
- Added new admin Elixirs that permanently increase/decrease various character customization "appeal factors". Variants of these also reduce those, meaning you can control your height and.. err.. appeal factor to whatever pleases you. These stack, meaning you can chug down twenty of the same potion in a row to get.. uh. big. There's also a "Normalization" potion for if you've done something very silly to yourself.
- Added 10 "Eldritch Gems". These are items for admins that - when used, makes you appear as if you were made out of water, stone, moss, radiant blue matter, or other materials. This change affects any worn armor as well as transmogs. To get rid of the effect, equip or unequip a piece of armor. These gems are not consumed on use. So - now you can become a tiny little rock bear if you like.

previous version: https://www.dropbox.com/s/4j4i8erl9b24yhr/DungeonMasterTools.pak?dl=0

Update: 11 Jun, 2020 @ 5:07pm

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Patchnotes:
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Fixes:
- Storage for the Modkits Storage should now show the bench properly
- Transmog potions no longer have a decay timer, and are consumed properly
- Transmogs should now work correctly even when players are using them far away from each other
New stuff (more things for already released features):
- Added 10 colored beams (White, Red, Green, Blue, Yellow, Pink, Purple, Orange, Cyan, Faint) as admin-spawn prefabs
- Added 3 Acheronian Ziggurats as admin-spawn placeables
- Added 4 Big Pillows as placeables - the Skinweaver specializations learns these recipes automatically. There is also a "Fluffer" schematic that teaches the feat separately.
- Added more legendaries ("The Decent War Axe", "Berserker's War Axe", "Twin Severer")
- Added "Arrow Storage" to the Specialized Storage feat
- Added 3 more Loot Container visuals (gazelle corpse, rhino corpse, boar corpse)
- 14 New Pets
-- 4 x Children of Dagon (to get these, admins must give out a "Favor of Dagon" item that, when used, spawns a random Child of Dagon slave) - there are 4 different Children of Dagon to get
-- Baby Elk + food -> Elk / Greater Elk (animal pen)
-- Reptilian Beast Egg + food -> Reptilian Beast / Greater Reptilian Beast (animal pen)
-- Goat Kid + Plant Fiber -> Goat / Greater Goat (animal pen)
-- Imp (to get an Imp or an Imp king, admins must give out a "Favor of the Gnop'Keh" item that, when used has an 80% chance of spawning an Imp and 20% chance of spawning an Imp King pet)
-- Sandstorm Beast (to get an Sandstorm Beast or a Greater Sandstorm Beast, admins must give out a "Favor of the Jhebbal Sag" item that, when used has an 80% chance of spawning an Sandstorm Beast and 20% chance of spawning a Greater Sandstorm Beast pet)
New features:
- New Schematic: "Translocators" - these items are consumables that allow you to teleport to obelisks without the use of a map-room. You still need to attune to the obelisks - not being attuned will simply consume the translocator and you will be a sad panda.
- Added new admin-only "Super-Hot" and "Super-Cold" torches that affect the temperature greatly in their radius. There are 3 variants each of these, each with their own radius (Small, Medium, Large)

previous version: https://www.dropbox.com/s/4j4i8erl9b24yhr/DungeonMasterTools.pak?dl=0

Update: 3 Jun, 2020 @ 4:08pm

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Patchnotes:
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Fixes:
- Fixed the transmogs. They now show properly to other players.

New stuff (more things for already released features):
- Added Mythic weapons (admin only spawns only - these are more powerful than normal DMT Legendaries): Hunger of Xotli, Unlimited Hunger of Xotli (The Unlimited version doesn't reset the weapon bonus damage on unequip)
- Added new legendaries ("Akabaka's Kata Katana", "Insult to Injury", "The Epiphany", "Rousch's Targe", "Telavor's Flight")
- Added Glowing Radium Clusters to the "Decorative Radium Gems" feat
- Added new admin prefabs: Waterfall, 3x Tent, 2x Sentinel Statue (broken/unbroken), 2x Sentinel Statuette (broken/unbroken)
- Added new feat: "Hanging planters" - these are available to everyone without the need for a schematic. There are two versions - one with four chains, and one with one chain for each tier of planter
- Added consumables: Candied Apple, Sugar Dumpling, Croca Cola and Raw Sugar. The Gourmand profession automatically learn these recipes. (Apples need to be given out by admins, but Raw sugar can be made from honey in a Grinder, and Croca Cola is reptile hide + 5 raw sugar in a fluid press - the rest of the recipes are available in the stove)
- Added new traps: Low gravity and High gravity traps. While inside the field above the trap, players suffer either low-gravity or high-gravity effects. These traps come with a Tall and Short versions each. These traps only affects players.
New features:
- Added new pets (these can be admin-spawned or crafted if the eggs are given out by an admin)
-- Komodo egg -> Komodo/Greater Komodo
-- Salamander egg -> Salamander/Greater Salamander
- Added admin-spawn only pets
-- "Bluntpaw Shaleback" and "Bluntpaw Bear". There are suitable for capturing thralls.
-- 3 Dragon Whelps (Red, Green, White) - These are standard combat pets
-- Giant Cobra - this is a big cobra pet that can withstand more of a beating than the wildlife version.
- Added new schematic: "Ultimate Warpaints" - this unlocks 14 warpaints based on the base game ones but that grant better and more bonuses. These warpaints are crafted using Eldritch Powder and the schematic needs to be given out by the DM as usual.
- Added new schematic: "Specialized Storage" - this unlocks a number of storage containers that have huge inventory space but only allows specific things to be stored in them. For example, the Wood Storage only allows for wood, dry wood, branches, and so on. Opening these storages up and then doing "Give All" will dump all the appropriate items into these storages for quick and easy sorting. The complete list of storages are:
-- Wood, Metal Bars, Plant Fiber/Vines, Seeds/Flowers, Brick, Ore/Stone, Potions, Alcohol, Powders, Hides/Leathers, Bone, Liquids, Equipment mods/poisons

previous version: https://www.dropbox.com/s/4j4i8erl9b24yhr/DungeonMasterTools.pak?dl=0

Update: 18 May, 2020 @ 5:13pm

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Patchnotes:
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Tweaks:
- Repowered Twice-Upon-An-Arrow to an extent.
- Eldritch-powered Saddler's Worktable now has a greater inventory size and reduces crafting speed instead of increasing it

Fixes:
- Levelling Elixirs should now work properly

New stuff (more things for already released features):
- Added Mythic weapons (admin only spawns only - these are more powerful than normal DMT Legendaries): Time Siphon, Pinnacle, Blood Feud, Thrice Upon an Arrow, Cursed Axes, Sklaywonkle, Suave Jester

previous version: https://www.dropbox.com/s/4j4i8erl9b24yhr/DungeonMasterTools.pak?dl=0