Conan Exiles

Conan Exiles

Shadows of Skelos - Extended v2.0.16
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Update: 17 Jul, 2024 @ 3:16pm

Shadows of Skelos v.2.0.6
Summary: DevKit Compatibility Update, bugfixes, more placeable appearance options

FIXES:
FIXed: Included tailor's station (6766613) to be craftable with the tent makers feat
FIXed: Remove color emitter in water-materials

CHANGES:
CHANGEd: Booksets 07-10 do have SAW options (re-position)

NEW STUFF:
NEW: 882x FLAT size options for pathways added (in total). They are added as last size options.
NEW: added 3 slow murky water materials to the 3 configurable water planes:
Fluid plane (conf), Fluid plane pool (conf) and Fluid plane triangle (conf)
NEW: added purple #5B18AE color options to dense fog, breath of fog and breath of fog XXL

Please reports any bugs you'll find on the official SvS Mod Discord: https://discord.shadowsofskelos.com/

Update: 9 Jun, 2024 @ 1:09pm

Shadows of Skelos v.2.0.5
Summary:Nicer wall lights, trash basket, update of used API

FIXES:
FIXED: Skull of Corruption does add corruption again.

CHANGES:
CHANGED: pointlights to spotlights for wall torches etc. to avoid shining light through walls
CHANGED: flicker on candles for low grafics to appear constant.
CHANGED: updated used tot!Custom API to current version 1.6.0

NEW STUFF:
NEW: Trash Basket (thank you to Solvita for the code) -learned with the general SvS Extended Feat. It can be crafted via construction hammer. It is sorted unter "Decorations" -> "Special". It's a basket that destroys everything you put in it after 60 seconds.

Update: 2 Apr, 2024 @ 6:57am

Shadows of Skelos v.2.0.4
Summary:Compatibility Age of War - chapter 4

FIXES:
FIXED: Changed some few materials, which had some tesselation settings set (this might have caused crashes for AMD grafic card users)
CAN'T FIX: Door Placement can't be placed on placeables... - Place it on ground or a building piece, place the door. Place any placeable or whatever on top of the ground / building piece. This way it looks like if being placed on top of a placeable even if it can't be placed there.

CHANGES:
CHANGE: Added a tickbox ("Small Steps") to SAW to enable small steps (=0.5 units) in moving in X,Y,Z directions instead of usual 5 units
CHANGE: DataCmd Placement_Fix will return the status as feedback once true or false is set.

NEW STUFF:
None

Update: 9 Mar, 2024 @ 8:13pm

Shadows of Skelos v.2.0.3
Some filename were shortened. Else see patch-notes for v2.0.2

Update: 9 Mar, 2024 @ 5:39pm

Patch Notes SvS Ext. v2.0.2
Summary: Minor fixes and bug fixes.

FIXES
FIXED: PW 01 and PW 04 should now also be removable with the SvS Removal Tools.
FIXED: Pathways can now be crafted again in the stonemasons workingstation. The Catalyst item that was mistakenly placed there has been removed.

CHANGES:
CHANGE: Stonecalendar renamed to Stonecalendar (Wall)

NEW STUFF
NEW: Xotli Stonecalendar -> now with a floor version that can be placed on the floor, 3 additional sizes have been added to the wall and floor version.

If you find any bugs, please report them directly into the Shadows of Skelos - Mod Discord: https://discord.shadowsofskelos.com/

Update: 2 Feb, 2024 @ 6:48am

Patch Notes SvS Ext. v2.0.1
Summary: Fixed Door Placement Helper

FIXES
FIX: Door Placement Helper works now, forgot to tick "is Pillar" checkbox.

CHANGES:
NONE

NEW STUFF
NONE

If you find any bugs, please report them directly into the Shadows of Skelos - Mod Discord: https://discord.shadowsofskelos.com/

Update: 2 Feb, 2024 @ 4:01am

Patch Notes SvS Ext. v2.0.0
Summary: Charity update. And a "nearly" 200k subscriber update (c'mon... just 4k more!) - and in approx 3,5 months it's 5 years of SvS! As I always miss out on things like this, all the goodies are already provided here for you. And if it's good, you don't want to wait that long anyway, do you?

FIXES
FIX: The magic cage (no climb) wasn't supposed to have a visual static mesh. Corrected the copy & paste error.
FIX: The magic cage (no climb) moved to the correct category. It can be found in the admin menu section "Other" now.
FIX: Cobwebs do not occlude grass any longer.
FIX: fixed icons for ribbed arch 01 and 02 (deco versions) - they were mixed up.
FIX: Fixed odd collissions from animals derived from ''SK_big_Cat_Skeleton'' (lion, tiger, panther, jaguar, lynx, sandstone beast, sabretooth, yakith), as they somehow got a square plane collision next to their feet. Fixed by removing sk collissions in my blueprints (-> no collisons) and added a custom collission static mesh box (-> block all) (invisible) as replacement. You might see the box when placing, but its gone once its placed.
FIX: Fixed a bug with the SAW Re-Position safety boundaries. They will apply correctly now, even if a origin point is not on 0/0/0.

CHANGES:
CHANGE: Adapted Feat Teachers and Removers to work with the new Feats.
CHANGE: Changed sorting of items in the construction hammer. They are no longer sorted for SvS Feats, but sorted into vanilla categories where appropriate.
CHANGE: renamed following feats:
Bloody Decals (Floor) -> renamed to "Bloody Decals"
Bloody Messages (Floor) -> renamed to "Bloody Messages"

CHANGE: recombined Decal feats, as sorting is independent from feats now:
Feat: Bloody Messages (Wall) -> part of Feat: "Bloody Messages"
Feat: Bloody Decals (Wall) -> part of Feat: "Bloody Decals"
Feat: Bloody Tracks (Floor) -> part of Feat: "Bloody Decals"
Feat: Bloody Decals II (Floor) -> part of Feat: "Bloody Decals"
Feat: Bloody Tracks (Wall) -> part of Feat: "Bloody Decals"
Feat: Bloody Decals II (Wall) -> part of Feat: "Bloody Decals"

CHANGE: Configurable Fluidplanes and Waterfalls won't show a name plate any longer.
CHANGE: SAW Re-Position Widget -> You can enter now rotations directly with all integers between 360 and -360. Note: The text itself is reset to 0 after pressing the Enter key to show that all values entered are relative to the current position. It is now possible to enter e.g. 3 degrees or 17. Before this change, it was confusing if, for example, you entered 20 degrees and only wanted to rotate the item by a total of 25 degrees, you ended up adding the missing 5 degrees to 25 degrees, but after the second input you got an absolute rotation of 55.
NOTE: When clicking the rotate buttons you still can only rotate the item in steps of 5.

CHANGE: Changed headlines of the SAW sections for changing materials for cats, as some options also changes eyes, not fur only.

NEW STUFF
NEW: SvS Extended will be compatible with the Conan Exiles Helper: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2786681586
NEW: New Feat "SvS-Ext Runic Scribe" -> can be learned with "Rcp. for a runic scribe [SvSE]" in admin section "Other"
NEW: New Feat "SvS-Ext Rock and Stone" -> can be learned with "Rcp. Rock and Stone [SvSE]" in admin section "Other"
NEW: 13 Ancient Runes within Feat SvS-Ext Runic Scribe (each with Floor & Wall version); can be removed by "Remove SvS Decals" - Tools; can be crafted with the construction hammer
NEW: 404 individual icons for all the blood decals (floor / wall)

Feat: SvS Ext - Smith
+ Hammer [SvSE]
+ Trident [SvSE]
+ 5 nordheimr helmets

NEW: 38 different Cliffs and Rocks in various shapes, sizes and colors (colors if provided by the gamefiles) -> Feat SvS-Ext Rock and Stone, can be crafted at the Stonemason's workbench
NOTE: There is no Cliff Wasteland 10. That's intented. The mesh isn't included in game.

NEW: 5 Pathways, each with 28 different material types and various with multiple configurable sub-types and sizes to mix and match with others -> SvS Feat Rock and Stone
These are in total 140 (!!!) pathways and 280 materials. Icons are included.
Info: For auto-align to terrain press R if MiddleMouseButton does not work for whatever reason. Else check your keyboard setting for the correct key setting.

NOTE: PW stands for pathway. Pathways with multiple material subtypes have an "m" in their name, Pavement Stones do come in the following orientation of 0 degrees, +45 degrees, -45 degrees and +90 degrees. As all textures are world aligned this is the only way to make curves with the stones. I tried to mix and match every material with every other material. Some mixtures made no sense and some looked awfull. Some materials (e.g. Gravel A with Gravel A) are nearly looking the same as the original material, BUT you will see slightly darker areas, which helps to avoid getting repetetive patterns too soon. It looks more organic on bigger areas, even if you do not see much differences on smaller tiles. There are no doubled color options. Also please note you can easily overlap the pathways. Same textures will overlap seamlessly. You can also try and mix and match with others for more variation. Just give it a try.

NOTE 2: Some size options will smoothen the uneven surface for the different shapes.

NEW ADMIN-ITEMS
NEW: Door Placement Helper - Admin spawn only (admin menu section "Other)" - can be used to placed any doors for prefab buildings. ATTENTION! This is no placeable, it counts as a building part. It can be removed when being destroyed or with the CleanUp tools!

NEW ADMIN COMMANDS:
As admin open the console and enter one of the following commands and arguments (separate command and arguments via space)

DataCmd MaxPosBoundary X - whereas X = 1-26
DataCmd MaxPosBoundary status - to show current set value

DataCmd MaxNegBoundary X - whereas X = 1-26
DataCmd MaxNegBoundary status - to show current set value

This setting enables you to change the safetey values for where placeables (static meshes) can be moved with the SAW Re-position buttons. Per default you can move an item with this buttons for approx 1 foundation in each direction. Max Positive Boundary is the maximum in positive direction (e.g. up , left, right, back, front) ). Max Negative Boundary is the maximum in negative direction (only down). You can overwrite this values with these two commands.
I would strongly suggest not to use maximum values of 26 (foundations!) in each direction. But you can adjust it to probably 2 or 3 if more suitable. Please note that it won't test if the position is on claimed land from others or if its under the surface, etc.
Default value is 1. You can use float numbers as input e.g. 1.5.
----
DataCmd ShowNamePlates pathway true
DataCmd ShowNamePlates pathway false
DataCmd ShowNamePlates pathway status

With this command you can disable Nameplates for pathways. Use "DataCmd ShowNamePlates pathway false" to disable it. To enable it, set it to "true". To show the current status use "DataCmd ShowNamePlates pathway status".

NEW Accessories
(usable with ToT!Custom)
Please note: all these accessories are marked with [A] in the name. You can use the with tot!Custom. They are decorations originally, thus helmets do not cut of hair, weapons may behave oddly or wonky in the hand if worn, the shields may not 100% fit to the arms holding them, etc. Sometimes you need to scale things up (2x) or down (0.5) and need to rotate or move them. But you can use all of these to create an outfit where they are part of. Please keep this in mind. As an admin you will find them in the admin section "Gear". Players can craft them in the regarding workbenches where the deco versions can be crafted as well.

NEW: All nordheimr helmets and the knights helmet will be also available as Accessory now (-> Feat: SvS-Ext Armor Smith)
Feat SvS Ext - Weapon

Update: 14 Dec, 2023 @ 1:09pm

Patch Notes SvS Ext. v1.9.4
Summary: Compatibility patch Age of War - Chapter 3

FIXES
None

CHANGES:
None

NEW STUFF
+ Magic Cage (no climb) - Admin Spawn


If you find any bugs, please report them directly into the Shadows of Skelos - Mod Discord: https://discord.shadowsofskelos.com/

Update: 30 Nov, 2023 @ 4:26pm

Patch Notes SvS Ext. v1.9.3
Summary: - No more shadows

FIXES
+ Blood Decals depth is shortened ... blood was visible from the other side of the wall.
+ Disabled PointLights to cast any shadows for the sake of performance (thx for Bully for bringing this to my attention, thx to Sibercat from EE for the great testing tool!)

CHANGES:
+ Workstation of Element has now smoke that goes up straight ahead
+ Stone fire bowl has also smoke that goes straigth ahead, also it isn't as dense as before
CHANGE: NONE

NEW STUFF
Derketo:
+ Added Ninetailes (+ flat version) in leather and metal as colorable accessory. (thx again to Equinox for the great models!)
Note: To achieve the SvS color set the colorable whips in th 4th slot to 0.13 for RGBA.

+ Added slave collars with and without spikes in leather, metal and pink fur as colorable accessories

All accessories can be used with tot!Custom - they got no function on their own. They are marked with [A].

If you find any bugs, please report them directly into the Shadows of Skelos - Mod Discord: https://discord.shadowsofskelos.com/

Update: 1 Oct, 2023 @ 7:50am

Patch Notes SvS Ext. v1.9.2
Summary: - Compatibility Patch for Age of War - Chapter 2 Hotfix 2

FIXES
FIX: FIXED Animal slaugtherer being able to craft BloodDeacal recipes.
Removed Blood items from Animal Slaughterer (they got their own feat).

CHANGES:
CHANGE: NONE

NEW STUFF
NONE

If you find any bugs, please report them directly into the Shadows of Skelos - Mod Discord: https://discord.shadowsofskelos.com/