Arma 3
NATO UNIT OVERHAUL
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Update: 31 Oct, 2019 @ 7:44am

Hotfix 1.21:

-Fixed the name of the mod ingame to be "NATO UNIT OVERHAUL" instead of "NATO REPLACEMENT PRIVATE BUILD"
-Added correct description of the mod when its viewed in the menu.

Update: 29 Oct, 2019 @ 12:39pm

Update 1.2, and it's a decently big one:

-Added 6 'new' ECH's. Each standard normal variant of the ECH will now be accessible with a US flag on the side. The flag will either appear in tan, olive or khaki depending on the variant of the helmet (E.g. Sand helmet will have tan coloured flag, snakeskin will have olive and tropic will have khaki etc.)
-Added 6 'new' LCH's. Each standard normal variant of the LCH will now also be accessible with a US flag on the side. The same flag appearances from the ECH apply to the LCH as well.
-Now altogether there are 8 variants each of ECH and LCH and one new regular combat helmet, including the completely custom one implemented last update from the Arma 3 pre-alpha.

-Pacific Units are now done. However custom units such as Rifleman(Holo) and Soldier(Injured) are not implemented, haven't tested if this even works on tropic forces but all the base pacific units have been overhauled to wear more appropriate gear.

-Gear has been shifted around on multiple units to showcase the different helmets but the majority will still wear thee standard "ECH (US)"
-A lot more units have been altered, previously only majority of them had but now units such as 'assistant autorifleman' and 'GMG gunner' for example have also now been altered and will wear helmets with flags on them. Now pretty much every unit who previously wore a normal helmet of some kind will have a helmet with a flag on it so the soldiers are more consistent with one another.

-The mod logo's have now been implemented therefore it'll be easier to see what is custom on the editor menu's and in the arsenal, it is represented by the NATO star with a slight blue tinge.
-The mods picture and information is also accessible from the main menu.
-The mod has now also been properly signed for multiplayer :)

That's pretty much concludes it. I'll be working on the woodland units as soon as I can, currently its not editable, and I'm not sure when they will become available but hopefully soon, thanks for playing my mod!

Update: 23 May, 2019 @ 1:59am

Sorry this took so long, Uni work to get through and then I just moved it to the back of my mind while I worked on other things.

Update 1.1:

-Added 3 completely new Tan textured helmets from the pre-alpha of the game. (2 with US flag patch) (Thanks Night515)
-Several gear items have been swapped around on different units, some which showcase the new helmets! (SL, Ammo bearer etc)
-Fixed the autorifleman to now have a bipod (Thanks JV)
-"Rifleman(SMG)" is now known as "Breacher" (Thanks sgtfuzzle17)
-Started to work on the pacific units, managed to get the config working but I have only done the rifleman as of yet. Not sure when I will complete this.
-Other minor changes which I can't really remember :)

Update: 7 Apr, 2019 @ 4:06pm

1.00 - Initial Release