Stellaris

Stellaris

Star Wars: Starting Systems and Portrait Collection Pack
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Update: 25 Sep, 2020 @ 11:54am

Small Update -9/25/2020-

- Fleshed out the government names for the Star Wars factions introducing new government types including the Rebel Alliance, Separatist Alliance, Mandalorian Clans, New Republic, etc. for immersion purposes. Most of these government types are tied to their respective civics.

-Known issue: Sometimes the name of the government may be overridden by another government type if you use
another mod that adds new governments.

- 2 New civics: Rebel Alliance and Separatist Council
- 2 New traits based on the Chiss and Mandalorians
- Changed the modifiers for some civics and traits


There are some players who are experiencing missing appearances. If this is still happening after this update, let me know in the comment section.


Update: 21 Jul, 2020 @ 7:42pm

Small Scarif Update:

- Added Scarif as a starting system with a custom planetary environment background. Scarif is also added to the "Imperial Center" starting systems.
- New modifiers on Scarif
- Added Orson Krennic as a leader option in the Imperial portrait set.
- Added Krennic's Director uniform as another clothing option for the Imperials.
- New Scarif themed background room.

Update: 3 Jun, 2020 @ 3:47pm

New Update:

The Supremacy system start has been given an overhaul:
- Added a new standalone Supremacy initializer where you start on the warship.
- Replaced the vanilla habitat districts with five custom districts with a new planet modifier based on the Hyperspace Tracker.
- Added new portraits for the First Order/Final Order including the Sith Sovereign Protectors and fixed some clothing sets and triggers.

Thule has been added to Sith Empire's Lehon's system start and has its own environment and custom planet texture.

Future Plans: Create new districts for the Star Forge initializers.

Update: 19 May, 2020 @ 6:24pm

Updated to 2.7.1

- New Megastructure: Orbital Ring - A shipyard facility that can both produce alloys and increase ship production speed. It has an upgrade for an extension provided faster shipbuilding speed and more alloy production. The downside is that the shipyard requires upkeep and it's bonuses only apply to the Orbital Ring itself. Can be built on any planetary body (with the exception of moons and gas giants). Must have Giga Engineering tech researched to unlock.

- Some initializers like Kuat for example will have there own Orbital Ring that will be "deactivated". You can reactivate it once you meet the resource cost. It also comes with an additional upgrade. This Orbital Ring is identical to the Megastructure one above and does not require Giga Engineering tech to use.

- Changes to the Star Forge: Instead of an empire-wide bonus to shipbuilding, only the Star Forge has the increased ship production speed and additional shipyard modules.

Misc. Changes:
- Altered to the planet texture for Coruscant to make it look better.
- Fixed the districts on the planet classes like the Centax moons that were introduced into this mod (I believe I fixed them all but if you find any missing, let me know).
- Some minor changes to New Republic portraits.

Known Issues:
- The Orbital Ring model may be a little darker than usual. I'm working on a fix for that as soon as I can.


Update: 12 May, 2020 @ 3:16pm

Update: 1 May, 2020 @ 8:18pm

Update 5/1/2020

- New standalone starting systems have been added to the mod in addition to Kuat:
1. Axum
2. Corellia
3. Alsakan - new
4. Tython
5. Kashyyyk (pops may come later) - new
6. Naboo (pops may come later) - new
7. Empress Teta - new
8. Tatooine (pops may come later)

- New custom planet modifiers for every new system.

Update: 28 Apr, 2020 @ 4:50pm

Update 4/28/2020

The first update today was to reduce the Star Forge's influence upkeep since it was too much of a penalty for players. However, I accidentally left in a file that I was working on that added the Kuat ring megastructure to the mod that the AI would abuse. This update just removed the file entirely and I apologize if this messed up anyone's playthroughs.

Notes:
- Removed Kuat Ring megastructure file for now.
- Star Forge influence upkeep reduced.
- Added New Republic portraits in the Rebels species set. (They are still a WIP, but usable).
- Added the Kuat system as a standalone starting system.

Future Updates:
- Will be focused on making new solar system initializers that were requested in the suggestions thread. If you have any specific systems in mind, please post there.

Update: 28 Apr, 2020 @ 9:16am

Update: 23 Mar, 2020 @ 10:09pm

-Fixed the Givin's appearance.

Update: 23 Mar, 2020 @ 3:56pm

Update 3/23/2020

- Changed the Fel Empire and Krayt's cityset for ecumenopolis planets with a Coruscant cityscape.
- Changed Coruscant's sky for Legacy Era Initializers to look more like in the Legacy comics.
- Changed the Empire's cityset for ecumenopolis planets with a Coruscant cityscape.