Stellaris

Stellaris

Star Wars: Starting Systems and Portrait Collection Pack
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Update: 22 Mar, 2020 @ 2:56pm

Update: 21 Mar, 2020 @ 2:03am

Updated to 2.6.1

- New Overhaul for the Star Forge -

1. Due to the new Mega Shipyard addition from the Federations expansion, the Star Forge will no longer require the "Infinite Engine" starbase module and has been removed from the mod. The Star Forge is now the shipyard.
2. The Star Forge now has 4 tiers that increase its shipbuilding and alloy production. Starting from (1) 33% to (4) 300% capacity.
3. Changed the cost and requirements for using the Forge. I also included a major trust penalty for unlocking the Forge after the 1st upgrade.

Feedback is appreciated for these new changes. Let me know if you have any further suggestions.

- Chiss Portraits -
1. Added a chiss ascendancy portrait set that expands on Last Leviathan's Chiss portraits. This set includes new clothes and hair styles for both male and female Chiss.
2. Added the Empire of the Hand portrait set that combines Chiss and Imperials together.
3. Two new Chiss flags: The Chiss Ascendancy symbol and Thrawn's 7th Fleet insignia from Star Wars: Rebels.
4. Two new Chiss rooms on Copero

-CIS-
1. Added the Koorivar to the collective CIS portraits (Separate portrait set coming).

- Krayt's Galactic Empire/Fel Empire -
1. New alien stormtrooper helmet and isb agent clothes .
2. Added the Givin to Krayt's portrait set.

-Galactic Empire-
1. Replaced the female 7th Sister outfit with the 2nd Sister outfit.
2. Added the Jedi: Fallen Order: Purge Trooper Commander portrait to the GE generals.

Let me know if you have any problems with the mod and feedback is always appreciated. Thanks everyone.

Update: 2 Feb, 2020 @ 1:41pm

Hotfix
- Fixed a graphical error with the Fel/Krayt female officer caps.

Update: 31 Jan, 2020 @ 11:59pm

- Renamed the solar system start "Unknown Regions (FO)" to "Starkiller System" and changed the init. name to avoid compatibility issues with the Rise of the First Order mod.

- Added the updated the officer uniforms to the Krayt portrait set.

Update: 30 Jan, 2020 @ 9:16pm

Update 1/31/20

Ok guys, this update may be a bit all over the place, so bear with me. I made numerous changes to various parts of the mod. From adding new portraits, planet environments, civics, and traits to fixing existing issues and bugs. I was planning to update this last year, but I was busy. So I made small changes over time and may not remember everything I put in.

New Features:
1. New Portraits for the CIS B1 battle droids, Swtor Sith Empire (new Sith droid portrait comes with the Dark Council civic), Sith Eternal, and the First/Final Order.
2. Modified existing portraits for the CIS and Fel Empire officer uniforms (Will do Krayt's faction soon).
3. New civic: Sith Cult based off of the Sith Eternal faction.
4. New traits: tactical droid, battle droid, imperial, sith cultist, etc.
5. New city set for the Galactic Empire and a color change for the CIS and First Order city sets. Also added a city planet image for all three.
6. New Solar System start: Exegol from the RoS movie. Still a WIP since I don't have any info on the system itself yet.
7. New planets added to existing system starts (i.e. Bastion now has Yaga Minor instead of Jaemus as a neighbor).
8. Modified solar system starts (i.e. Starkiller Base is now based on the Ilum system now).
9. New unique planet background environments for several planets including Bastion, Exegol, Raxus, etc.
10. Other misc. changes around the mod including a fix for city planet starts that don't have enough food to sustain pops.

Let me know if you find any bugs or problems.

Thanks everyone. :)

Update: 27 Oct, 2019 @ 11:58am

Updated to 2.5.0

Graphical Changes:
- Made several graphical changes to planet backgrounds in order to make them more in line with their appearances in the lore.
- Planets altered: Dromund Kaas, Korriban, Nathema, Nal Hutta, Zakuul, and Malachor V (More to come soon...)
- Fixed some planet backgrounds that had black images (Let me know if the problem persists).

New planet:
- Oricon was added to the "Sith Space" initializer.

- New portraits for the Sith Empire: Vowrawn, Acina, and Reborn Malgus.
- New Kotor Droid portraits were added as another robot appearance option.

- Misc. balance changes for buildings and modifiers.

Update: 9 Aug, 2019 @ 11:24am

Initial Upload

New system start: Kessel & The Maw
- Kessel is the misshaped spice mining planet from the Legends continuity with a planet bonus towards mining.
- The Maw Installation (custom habitat) is also included with a strong modifier towards research speed.

Update: 25 Jul, 2019 @ 1:05am

Initial Upload

Update: 23 Jul, 2019 @ 7:07pm

Initial Upload

New system: Mustafar System
- Added Mustafar as a starting system (during the time of the Galactic Empire).
- The planet Mustafar was also added to both the CIS and Skako system initializers as a neighbor system.
- New planet modifiers for Mustafar.
- New building: "Fortress Vader" - Darth Vader's personal stronghold on Mustafar.

-New Portrait: Sith Trooper added to the First Order (subject to change based on the events of the episode IX)

Civic Changes:
- The Galactic Emperor civic's influence bonus has been reduced to 1 from 2.

Update: 13 Jul, 2019 @ 1:32pm

Initial Upload