Stellaris

Stellaris

Star Wars: Starting Systems Collection
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Update: 15 Jun, 2023 @ 8:05pm

Update: 14 May, 2023 @ 12:22pm

Update: 12 Apr, 2023 @ 2:19pm

Updated to 3.7.4

- Updated all solar system starts to the same specifications from the main portrait collection mod.
- Added in new deposits and modifiers for various worlds and locations from the Star Wars galaxy.
- Changed the origin only starting systems to be available for custom empire use.
- Included an event that should automatically add in deposits to all Star Wars city worlds like Taris or Coruscant to prevent deficits from occurring (However, if you do see a deficit for minerals, just demolish the two industrial arcology districts after the first month and it should stabilize after the second month).

Update: 16 Sep, 2021 @ 11:23am

Update: 5 Sep, 2021 @ 7:56am

Update: 2 Jun, 2020 @ 12:14am

Updated to 2.7.2

-Fixed an issue with missing districts across several planet types including the Centax moons.
-Removed the Orbital Array habitat entity and replaced it with a Orbital Array Megastructure that operates as an actual shipyard.
-The Planet Thule has been given a new planet texture and environment background.

Known Issues:
- The Orbital Array's graphics are darker than usual.
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- The previous update included several new initializers that I forgot to list as single system starts. This includes: Kuat, Axum, Corellia, Alsakan, Tython, Kashyyyk, Naboo, Empress Teta, and Tatooine. As per usual, each system has its own special planet modifier.

Update: 1 Jun, 2020 @ 9:01pm

Update: 12 May, 2020 @ 3:13pm

Update: 23 Mar, 2020 @ 4:11pm

Localisation fix.

Update: 23 Mar, 2020 @ 4:08pm

Update 3/23/2020
- Changed the initializers for Bastion and Legacy era Coruscants.
- Jaemus has been replaced with Yaga Minor. The Shipyards are the same.
- Added a new skybox for Legacy Era Coruscant initializers.