Counter-Strike 2

Counter-Strike 2

de_hotel
Showing 1-8 of 8 entries
Update: 29 Dec, 2019 @ 9:11am

Version 1.06

- improved the lighting so the shadows aren't as dark anymore
- retextured some buildings with brighter textures so the map would be brighter
- added an elevated part for T's to peak MID

Update: 16 Dec, 2019 @ 10:51am

Version 1.05

Bombsite A:
- removed 1 box and replaced it with pallets

CT spawn:
- added some props

T spawn:
- added some props

Texturing:
- finished almost all of the texturing of the map

Radar:
- updated the radar

Lighting:
- added some lights on dark spots

Player models:
- switched CT models to FBI
- switched T models to Specialist

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Future plans:
- re-design some area's that are 'low quality'
- add cubemaps
- optimizing the lighting in the map

Update: 24 Oct, 2019 @ 9:50am

Version 1.04

Bombsite A:
- fixed the bot stuck-spot on the bombsite.
- moved the one-way drop fence closer to the bombsite.

Bombsite B:
- made upper B wider and added some cover.

Texturing:
- textured the building outside of A main.
- textured the structure on bombsite A.
- textured upper B.

Radar:
- Used TAR to create a new radar image.

Update: 24 Oct, 2019 @ 6:46am

Version 1.03

Sunday October 20th a playtesting session was going on at Mapcore with this map. A lot of feedback was gathered. Im thankful for all the feedback and how it played out. In this update some of this feedback is implemented.

Bombsite A:
- redeveloped the bombsite; "splitted" the area around it in half.

Bombsite B:
- added a route for CT's towards upper.
- added light to upper so it isn't as dark as before.
- removed the colission with the wheeds at upper.

Mid:
- added a route for T's so they can go B without crossing Mid.

Optimizing:
- more func_details now.
- tweaked around with the light_environment a little.
- made the skybox a lot smaller.

Texturing:
- textured the building next to the boxes on T side Mid.
- created an area next to upper B (it isn't reachable though).
- added more decals around the level.

Other:
- minor changes...

Update: 11 Oct, 2019 @ 1:40pm

Version 1.02

First big update for the map since the greybox release.

Bombsite A:
- Added cover for T's on the road
- replaced the greybox site with props (not finished yet)
- Added a bench with some plants

Bombsite B:
- Added options to throw grenades from long B to site
- Added plants on the site

Texturing:
-Added textures and props to the bombsites and the area's around it

Radar:
-Added a radar image

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Next update will be filled with some more texturing and prop-placing

not sure when this will be...

Update: 5 Oct, 2019 @ 5:28am

Update: 17 Apr, 2019 @ 10:34am

Version 1.01

- tweaked around with the layout of the map and the timings
- repositioned the light_environment to the other side of the map so it matches with the skybox
- added some cover in mid and on the A-bombsite
- moved CT and T-spawn further back so the walk distance is higher
- added some overlays to the map
- some more minor improvements...

Update: 16 Apr, 2019 @ 9:16am