Team Fortress 2

Team Fortress 2

MVM_Madlad
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Update: 25 Apr, 2019 @ 12:53am

+Added signs above each corridor.
(To help differentiate which way robots are attacking from).

+Added Money collectors at the bottom of pits.
(Forgot to add these prior, REEEE).

+Added another sentry nest and adjusted the old ones.

-Slightly adjusted the turbo tank path.

-Major cuts to entities.
(To further prevent the disappearing/deleting triggers bug).

*Before
(Total 1298 entities (0 empty, 1207 edicts)).

*After
(Total 932 entities (0 empty, 843 edicts)).

Update: 24 Apr, 2019 @ 7:00am

+Added a backup system to allow players to restart the current wave when
experiencing the disappearing/deleting triggers bug.

(Refer to the Bug/Exploit List for more information on how the system works)

https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1718990605/1681441347888703286/

Update: 20 Apr, 2019 @ 10:19pm