Team Fortress 2

Team Fortress 2

MVM_Madlad
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Update: 24 Nov, 2021 @ 3:37pm

*Implemented potential fix for server/clients crashing when disconnecting while using turrets/tank.

-Removed barely functional custom music system to free up a few more ents. (genuinely forgot it even existed oof)

(Probably broke somit else without realising yet cus shids old and scary back there now, oh well.)

Update: 24 Feb, 2020 @ 2:39am

*Bug fixes, minor ent changes. That sort of thing.

Update: 14 Dec, 2019 @ 7:34am

https://steamuserimages-a.akamaihd.net/ugc/768356733814749596/B2AC9E399608F6F5942FC4219E4BF63D3786E25C/

- Make and Break Part 2-

+Added "lifeispainihate.pop" to population downloads.
+Added special ending modification for population files
*REQUIRES RE-DOWNLOAD OF POP FILES*.

+Added festive red tank skin for xmas event.
(+bonus ending for playing with bot mutator on advanced or above, Ya YEet).

*Fixed Red tank not dropping money on round starts (just a minor oversight, REEEEEEE).
*Changed mutator system to be more entity effecient (hopefully it should work the same).
*Fixed halloween / xmas weather confliction.
*Assorted minor entity changes for effeciency.

Update: 30 Oct, 2019 @ 2:30am

https://steamuserimages-a.akamaihd.net/ugc/753717586334430661/5D9B6ACFCD0A87F6BA009EEA6EFA4771635CEF33/

- The Make and Break Update -

+You can now drive the red tank.
+Boosted tank credit drop from "$5" to "$25".
+Red tank now fires instantly.
+Added custom event boss.
+Added hints for controlling red tank.
+Added super pumpkin bombs on event mode.
+Added client side custom music system (requires manual setup, download with info on main page description).
+Added experimental entity overloader (I have no idea how well this will work on servers yet so YEET).
+Added "optional" custom upgrades (mainly just increased upgrade caps).
+Added "optional" single player buff mode (for when you just can't wait for that other player to join).
+Added support for regular tanks (also turbo tanks can now deploy the bomb) "Might crash on server de-sync".
+Added rocket-pack (unlocked for keeping the red tank alive for two waves, resets on wave failed).
+Added jeers effect to robots when near red bomb carrier ("Where did we go so wrong?" - The late Robot Heavy).

*Changed red tank entry (just walk into the front of the tank now).
*Red tank will self-destruct when it reaches it's final path track (to prevent possible crashing).
*Allowed bombs to detonate on red tank when blocking the hatch.
*Added dynamic buttons to bot mutator panel (it's just visual).
*Red tank can now break through turbo tank floor portal.
*Red tank can now be destroyed in bomb pits.
*Added teleport areas to fix red tank wall breaks and blu spawn entry.
*Added preset robot spawns (for squads like medics and giant heavies).
*Fixed top spawns from spawning rocks in center of map when opened.
*Fixed tank upgrade exploit.
*Paked navigation into the map. (the download will still be available just in case)

-Removed bomb rain on event mode (could randomly crash games and took up too many ents).
-Removed bunker buster buttons (removed to save up ent usage, and you can just use the red tank now).
-Removed grinder songs on tank rage (conflicted with custom music).

(Also sentry busters can still crash the game when detonated near red tank, so watch out for that).
"Or don't ☕( ͡ > ͜ʖ ͡ >) ☞"

Update: 11 May, 2019 @ 9:42am

+Added red tank upgrade system.
(Increased fire rate and item drop frequency per level, resets when killed).

Update: 10 May, 2019 @ 3:42am

+Added player clips on the walls of the secondary spawn.
(Prevents players from hitting the edges of the doors when rocket jumping).

-Fixed secondary spawn rooms clipping with hallway sky boxes.

Update: 5 May, 2019 @ 5:37am

+Added two new spawns for red team when robots are at the bunker.
(To prevent spawn camping and pushing the bomb away on spawn).

+Added minor alarm when robots are at bunker.

+Added bunker buster buttons to quickly destroy the bunker.
(For certain strats I guess, YEet).

-Fixed turbo tanks from only working once until wave restart.

-Removed obsolete wave refresh buttons.

Update: 28 Apr, 2019 @ 3:29am

+Adjusted / added more signs

+Replaced small item pickups with medium versions

-Adjusted height of bunker windows for sentries

Update: 26 Apr, 2019 @ 8:41am

+Enhanced red tank when in snowy weather.

-Fixed certain sounds not playing due to previous update.

-Muted certain announcer voice lines.

Update: 26 Apr, 2019 @ 8:34am