Garry's Mod

Garry's Mod

ph_hideaway_a19
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Update: 23 Mar @ 6:47pm

> Map Version A19_c
Hello once again, I've made a couple of small changes and bugfixes, not too much for this update, which is why it's still a19. I've also fixed the easter egg and made it easier to figure out the keypad code. Enjoy!

Update: 8 Feb, 2024 @ 3:25pm

> Map Version A19_b1
Hello once again, I've made a couple of small changes and bugfixes, not too much for this update, which is why it's still a19. Enjoy!

Update: 2 Feb, 2024 @ 6:46pm

> Map Version A19
Hello again! I've spent some time playtesting with other people and I've gone around fixing OP spots and adding a few new details around the map. I've also added a new secret room that requires quite a bit of things doing in order to open it up! I hope you all enjoy it!

> ADDITIONS

+ Added new secret room.
+ Added new graffiti easter eggs.
+ Added new rock details outside.
+ Added new clipping brush in OP areas.

> CHANGES

~ Removed more duplicate props for performance.
~ Moved some props to new locations.
~ Changed some props from prop_physics to prop_static.
~ Changed a tree on the roof.

Update: 26 Jan, 2024 @ 2:48pm

> Map Version A18

Hello once again! I've been testing the map on the Smithtainment VPH server and there were quite a few things that needed balancing and changing so that's what this update is! Enjoy!

> ADDITIONS

+ Added more RPG pickups
+ Added new Grenade pickups


> CHANGES

~ Changed bathroom and bedroom rugs to prop_static.
~ Lowered height of certain trees that lacked collision in their roots.
~ Added clipping brush under big blue container outside.
~ Added clipping under beds and on top of them too.
~ Reduced total amount of props due to them causing server lag.
~ Changed height of vents so you can now stand up.
~ Lowered height of grass.
~ Removed one tree from the roof.

Update: 17 Jan, 2024 @ 7:04pm

Update: 17 Jan, 2024 @ 4:37pm

> Map Version A17

Hello everyone! I think I'm nearly done with the map! I've still got a few things left to add, but they're coming soon!

> ADDITIONS

+ Added new props to the Campsite area.
+ Added loads of new spawn points.

Update: 10 Jan, 2024 @ 12:17pm

> Map Version A16

Hello again! I've been busy adding more props around the map and making general improvements. I think the map's close to being complete but I think there are still a few things I'd like to add in the future, but for now I'm quite happy with how the map has turned out and I hope you all enjoy it too!

> ADDITIONS

+ Added new props to outdoor area(now referred to as the garbage area).
+ Added new secret vent entrance(?)
+ Added a couple new spawn points outside.

Update: 9 Jan, 2024 @ 3:58pm

> Map Version A15

Hello again! It's not been too long this time since the last update! I've done quite a bit of optimising and improvements to the map. In doing so though, I have broken the mirrors of the map due to a bug with the mirror entities and area portals. I probably won't be able to fix this unfortunately. Nevertheless here's the update!

> ADDITIONS

+ Added new vegetation to outside.
+ Added new secret vent(?)
+ Added new optimisation thingamabobs.
+ Added more props around the house.
+ Added new detail trims to the outside of the house.
+ Added new spawn points all around the house.

> CHANGES

~ Changed textures outside.
~ Changed mirror textures (because they are broken)
~ Slightly improved environment lighting.

Update: 6 Jan, 2024 @ 9:03am

> Map Version A14

Hello once again. It's been a while. I had abandoned this project for a while but I got the sudden motivation to continue it. So here it is!

> ADDITIONS

+ Added a few new props around the house and exterior.
+ Added new props and textures to remaining upstairs bedrooms.
+ Added props to secret room(?)

> FIXES

- Fixed hole in texture under the stairs.

> CHANGES

~ Changed ambient lighting & HDR rendering.

Update: 21 Feb, 2022 @ 9:55pm

> Map Version A13 [ NEW NAME]

Hello to all that read this, I've decided to change the name of my map due to there being another popular map on the workshop that had the same name, so now my map is now called ph_hideaway

> ADDITIONS

+ Added clip brush to main entrance stairs.
+ Added 3D skybox.
+ Added a few new props around the house and exterior.
+ Added dustmotes to patio lights.
+ Added new props and textures to upstairs bathroom (complete).
+ Added sun sprite.
+ Added foliage to roof.
+ Added secret room(?)

> CHANGES

~ Completely revamped roof (inspired by Dying Light 2).
~ Changed angle of sun.
~ Updated skybox.
~ Changed ambient lighting.
~ Changed layout of second floor, it's much better now.