XCOM 2
SuperSoldiers: Classes, Perks & Equipment (WOTC) - Non-RPGO Version
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Update: 4 Jul, 2019 @ 1:38pm

  • Added Iridar's rocket launchers as available secondary weapons on SPARTAN-II and Nanosuit Operative.

  • NumInDeck turned to 0 on all classes so they should not appear on promotions but they will still be available to train in GTS.

Update: 23 Jun, 2019 @ 5:09am

  • Changed the "Psi Offense" stat gain for the "Ghost Operative" and "Ninja" to be on par with that of the "Psi Operative".

Update: 22 Jun, 2019 @ 3:16am

The SuperSoldier leveling has been rebalanced to use the Hero level-up style. All SuperSoldier classes gain 40 AP each rank, but they no longer gain a free ability. All thematic abilities had their costs rebalanced and generally cost more than most abilities since they are stronger than most too. This way the player will have to be careful on the way they spend their AP on the SuperSoldier classes.

Update: 18 Jun, 2019 @ 1:31am

Reupload

Update: 29 May, 2019 @ 9:27am

Check here for all the changes.

Update: 22 May, 2019 @ 4:44am

  • Various changes to the Nanosuit Operative and Ghost Operative. Check the main mod's change log for more info.

    NOTE: It is recommended to use the "RebuildSelectedSoldiersClass" from the "Additional Soldier Console Commands" mod in order for the change on "Last Whisper" ability to work as intended.

Update: 10 May, 2019 @ 2:23pm

Update: 3 May, 2019 @ 1:39am

The visual issues with the armors should have been fixed in this update. I'm leaving "Unrestricted Customization" as a prerequisite until it is confirmed in the "Bug Reports" Discussion.

Also updated some descriptions and fixed some color/ transparency issues in the class icons.

Update: 1 May, 2019 @ 3:32pm

Update: 1 May, 2019 @ 2:36pm

Updated the Nanosuit Class Icon, the energy bar Icon and the Nanosuit 2.0+ image.