XCOM 2
SuperSoldiers: Classes, Perks & Equipment (WOTC) - Non-RPGO Version
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Update: 16 Sep, 2019 @ 3:51am

  • Fixed a spelling mistake in the ClassData.ini for the Ninja Class

Update: 21 Aug, 2019 @ 1:52pm

Updated to keep up with the latest changes. For more info refer to the main mod's Change Notes.

Update: 14 Aug, 2019 @ 7:16am

Highlights

  • N7 Demolisher Engineer, N7 Fury Adept, N7 Slayer Vanguard have received minor reworks.
  • N7 Paladin Sentinel has been reworked completely and now required Ballistic Shields mod.

    The Cyborg Class along with the N7 Classes that received changed require rebuild through console.

    Refer to the Change Notes of the core mod for a full list of changes

Update: 14 Aug, 2019 @ 6:57am

Update: 6 Aug, 2019 @ 7:26am

  • Added Psi-Offense at squaddie and per rank for the N7 Biotic classes, same as the default biotic class.

  • Turned NumInDeck=1 for all classes since having it at 0 seems to cause issues with blank classes.

Update: 1 Aug, 2019 @ 4:41am

  • Updated the ability costs for the Cyborg and N7 Classes.

Update: 1 Aug, 2019 @ 4:41am

Update: 30 Jul, 2019 @ 2:34pm

  • Added Cyborg Class

  • Added N7 Operative Class as 6 separate classes, one for each specialization in the RPGO version of the mod.

    NOTE: By default, all classes use the same reward system as the 4 classes before them (1 class in the first promotion, the rest through GTS). If you want a class disabled you can do that by turning NumInForcedDeck=0 in the ClassData.ini for the class you want to disable. Also, keep in mind that the classes are not properly tested for the non-RPGO version. If you encounter any issues you can report them in the Bug Reports discussion.

Update: 30 Jul, 2019 @ 2:33pm

Update: 15 Jul, 2019 @ 1:51pm

  • Completely disabled the RPGO classes in the ClassData.ini.