Arma 3
TRGM2 - Prei Khmaoch Luong
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Update: 19 May, 2020 @ 12:58pm

V2.0.35
- Remove hint that would list all music when mission success
- Now delete all enemy groups (even if empty) on each campaign mission end (to fix the bug when no enemy would spawn)
- Added extra patroltype (same as option for smaller groups but more patrols, however, will have an increased number of enemy in each patrol
- Removed a test hint
- Fixed issue with campaign on server not loading saved local or global campaigns
Fixed issue with some maps respawning on body

Update: 31 Jan, 2020 @ 7:50am

V2.0.33
- New Advanced setting: you can select the AO position
- New Advanced setting: you can select starting camp position
- New Advanced setting to choose if enemy have flashlights
- New Mode (full map populated, talk to civs to find the AO location and mission type, plus other intel)
- New, chance of Enemy sniper in random overwatch position (watching over AO, IEDs and some other events)
- New, IED triggerman, may be watching over an IED, will set off the charge if alive and you get close!
- New enemy patrol type (smaller patrols, but more of them around the entire AO!)
- New Mission "Search and destroy" locate three targets (could be vehicle on road or cache in building, or placed in open
- New Mission "Destroy Cache"
- New event small amount of guards could be guarding a weapon cache
- New event, destroy Important enemy vehicle location (small enemy group guarding)

- SL will have option to call in flares to illuminate a selected area
- Custom mission setup (requires scripting knowledge) (https://youtu.be/K6u34Ekxsmo)
- Lowered number of air assets flying in during warzone event
- Enemy can have flashlights (advanced option to force this)
- Moonlit night, now checks for full moon for setting the date

- East Germany 80s winter enemy faction added
- West Germany 80s winter friendly faction added
- When spotted, enemy may fire up flares to illuminate AO
- fix turret at enemy checkpoint (was always CSAT)
- car alarm will only run for 20 seconds (instead of forever)
- Removed hint which shows in top right corner when player spotted
- Bug: Bomb defuse, IED and meeting missions were never called for campaign or random main heavy mission
- Bug with long freeze ever few seconds at start fixed (hopefully!)
- Bug - Bad Vehicle message for meeting mission (hopefully fixed!)
- Bug: Zeus players were having issue with Zeus modules being deleted (hopefully fixed)
- Civilian populated areas (only on full map mode)
- Civilian vehicles can be IEDs (and not just parked vehicles!)... Rare, so dont just jump in one to drive without searching!
- Civilians can be asked for intel
- Civilian drivers can be asked to leave vehicle, then talk to for intel

Update: 30 Apr, 2019 @ 10:40am

V2.0.32
-fixed issue that stopped enemy base chopper from taking off and flying to spotted players
-fixed issue causing first menu page not to remember mission settings (and losing advanced options and loadout scripts)
-reverted ace transport self interaction to scroll actions
-removed zero seconds option for respawn timer (caused issues)

Update: 30 Apr, 2019 @ 10:40am

Update: 30 Apr, 2019 @ 10:39am

Update: 30 Apr, 2019 @ 10:38am

Update: 30 Apr, 2019 @ 10:37am