RimWorld

RimWorld

Mortar Accuracy
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Update: 22 May, 2019 @ 9:43am

Possible NRE fix by removing temp code for target leading

Update: 21 May, 2019 @ 2:06pm

Code cleanup by removing duplicate chunks.

Update: 15 May, 2019 @ 2:12pm

Fix incorrect logic spotted by UuDugalle causing shooting skill to not affect accuracy correctly.

Update: 7 May, 2019 @ 7:35pm

Mortar targeting now shows preview of accuracy radius instead of blast radius (can revert in Mod Settings to use vanilla showing blast radius only)

Update: 6 May, 2019 @ 6:41pm

Added Russian and Latin Spanish translations

Update: 6 May, 2019 @ 6:11pm

Attempt adding Spanish translation

Update: 6 May, 2019 @ 4:22pm

Added translation support. XML keys are under:
Program Files/Steam/steamapps/workshop/content/294100/1729446857/Languages

Update: 3 May, 2019 @ 3:35pm

Weather now affects mortar accuracy (separately from skill, so even your highest skill colonists will still have some difficulty shooting in the rain).

Update: 3 May, 2019 @ 11:08am

Forgot to add Devestator Motar to be affected from More Vanilla Turrets

Update: 3 May, 2019 @ 10:47am

Added patch for More Vanilla Turrets. Rocket and Blast Charge manned turrets will now have their accuracy affected by colonist skill.