Arma 3
NIArms C96 Pistols
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Update: 18 Dec, 2024 @ 12:13am

V1.26
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Changed
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Materials
- Removed use of FresnelGlass as lighting fresnel value.

Update: 7 Mar, 2024 @ 4:13am

V1.25
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- Case-change to several bones in animation/gesture model.cfg
- Materials/RVMATs (global)
-- Replaced SMDI format textures with SM format where applicable

Update: 25 May, 2023 @ 1:23am

V1.2
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- Re-integrated closure noises to gunshots

Update: 6 Nov, 2022 @ 8:46pm

V1.1 Reissue - Resigned on new Key

Update: 4 Sep, 2021 @ 8:38am

V1.1

- Implemented New Gunshot soundshaders (Credit:LordJarhead)
- all ContextProne changed to use NIA_handsWeapon_context_Toadie (reduces Context prone clipping)
- Unified and Standardised all mass values (Weight divided by the mass coef equals ACE-approved kilograms)
- IconOverlays in the Gear menu Disabled on all weapons.
- Changed the Supply Crate to a labelled NIArms Branded Variant
- RVMAT Reflectivity method improved - now uses map-defined EnvMap.

Update: 2 May, 2019 @ 8:23am