Stellaris

Stellaris

Planetary Diversity - More Arcologies
Showing 31-40 of 80 entries
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Update: 20 Sep, 2022 @ 9:23am

- Updated to 3.5
- Hycean Support Added

Update: 1 Sep, 2022 @ 2:15pm

- Devouring Swarms no long get useless jobs on Necro Arcs

Update: 5 Jul, 2022 @ 10:20pm

- Locked the option for Shroud and Necro arcs, you can only choose one
- Fixed an issue with having more than 1 arc megaproject at a time
- All Necro Arcs now have updated cloud art from Necro Worlds
- Fixed names for Mil Arc Relic Guardians
- Added a Remove Capital Spot decision
- Fixed some issues with Arc Art no appearing

Update: 26 May, 2022 @ 9:03pm

- Added Capital, Necro and Shroud decision that claims the districts before you can build the Capital.
- Fixed some errors with the Ammonia Suits upgrades regarding Zombies + pops in colony ships.
- Fixed a tooltip in the Relic to Corporate Arc decision
- Add +36 job support to arcologies, will only appear if you have a mod that allows for 36 buildings
- Megaflora TOL; fixed a few issues with the Arcs/Capital views
- Fixed an issue with Necro Capitals and Palace Art

Update: 12 May, 2022 @ 10:14am

- Updated to 3.4

Update: 5 May, 2022 @ 9:56pm

- Updated to match Exotic Update

Update: 27 Mar, 2022 @ 12:03pm

- New custom art for Corp-Arcologies + Boardroom Capitals for MegaCorps
- Rogue Servitors can now have consumer goods districts on Eco-Arcs
- Fixed an issue with Shroud Capitals getting the wrong planet model
- Fixed an issue where Necro races could remove the Necro Arc Deposit

Update: 23 Feb, 2022 @ 1:11pm

- fixed an issue with the remove palace arc decision

Update: 22 Feb, 2022 @ 10:50pm

- Updated to 3.3
- Completely worked Arcs, please see demos for more info.

Update: 22 Nov, 2021 @ 9:19am

More Arcologies
- All Leisure/Culture districts have been lowered to 6 to match vanilla numbers
- Arc decision will recognize uncapped farming districts as districts