Stellaris

Stellaris

Planetary Diversity - More Arcologies
Showing 61-70 of 80 entries
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Update: 29 Oct, 2020 @ 10:08am

- Updated to 2.8

Update: 5 Aug, 2020 @ 9:49pm

- Nerfed the Size of the special Eco-Arcology
- Removed the ability to use the Engineered Environment on Bio-Forges and Machine Factories.
- Gave Bio-Forge + Machine Factory custom bonuses to make them more interesting.

Update: 19 Jul, 2020 @ 12:02pm

- Fixed text for Eco-Arcology requirements.

Update: 12 May, 2020 @ 7:57am

- Updated to 2.7

Update: 28 Apr, 2020 @ 5:23pm

- Eco-Arcologies have Entertainer again.
- Eco-Arcolgoies only need 10 urban districts to build.
- Fixed Synaptic District housing.

Update: 15 Apr, 2020 @ 3:01pm

- Fixed Eco-Arcology Clouds
- Eco-Arcology now has Bureaucracy Districts, no more Trade Districts.
- Eco-Arcology Cultural Districts now only produce Culture Workers.
- New Bio Forge Texture
- Added old Ecocity Art (Texture+City) into the mod folder for people to use.
- Added Eco-City Neighbour system.

Update: 17 Mar, 2020 @ 9:54pm

UPDATED to 2.6!

As always please report any issues or bugs you find, I'm sure I've missed something. I have the day off tomorrow so I will update as fast as I can.

Update: 4 Jan, 2020 @ 6:35pm

- You can now turn Relic worlds into Eco-Cities
- Reworked Eco-City Districts, they now have Trade/Research/Culture
- Eco-Cities also now have an unclearable blocker that represents the nature preserves. It gives 10 Nature Preserve Ranger jobs. On the downside, it gives you -5 max districts.

Update: 26 Oct, 2019 @ 3:09pm

Fixed issue with Earth not using the correct entity.

Update: 24 Oct, 2019 @ 11:15am

Just updated to 2.5, nothing changed.