Shadowrun Returns

Shadowrun Returns

A Stitch in Time
Showing 71-80 of 127 entries
< 1 ... 6  7  8  9  10 ... 13 >
Update: 3 Nov, 2013 @ 2:33pm

Version 1.10 changes to fix runner and Matrix IC health issues.

Update: 29 Oct, 2013 @ 5:16am

-Extended long range on sniper rifles(+5 to 24), more penalty to accuracy at very short ranges.
-Auto Pistols have same accuracy dropoff as SMGs at medium and long range and slighly less maximum range (-1 to 18). Damage rebalanced to be higher.
-Choked shotguns now have slightly longer maximum range (+1 to 20)
-SMG full-auto now has higher minimum damage.
-SMG full-auto now has a spray mode, requires 4 SMG Specialization
-Fixed custom smartlinked weapons.
-Changed channeler tattoo: Now treats the caster as standing on a light ley line.
-Increased accuracy and damage to Blackwater Pop-Up gun, increased cooldown 1 round.
-+1 Karma first Techmaster Run.
-Performance changes to barrens.
-Fix to camera lockup issue exiting store in barrens.
-Moved Stealth success notificaction to barge scene in The Hostage run.
-Added additional chances not to miss BTL Questline in Darlene's conversation.
-Uptown Ghost quest fixed so it wont fail if sidekick dies.
-Assorted minor typo/waypoint additions.
-Shaman Hirelings given appropriate tattoos.
-Fix to Mission End conversation sometimes not appearing in The Chop Shop run.

Update: 28 Oct, 2013 @ 5:28am

Corrected triggers in Red's Hideout

Update: 27 Oct, 2013 @ 9:45am

Closed ability to re-enter Red's Hideout which would reset mission progress in the Barrens.
Disabled Ganger Ambush after the Solo Decker run in the Warehouse.

Update: 27 Oct, 2013 @ 9:16am

Red's Hideout corrupted during recent update-replaced missing map objects.

Update: 26 Oct, 2013 @ 6:54am

Closed potential karma exploit in a mission.
Modifications to looting corpses on some maps to make sure items wouldn't disappear if inventory is full or you 'left' the item behind for the moment.

Update: 24 Oct, 2013 @ 4:13pm

Major Uptown missions will now provide stash access at the end of the run, before releasing the hired runners.

Update: 22 Oct, 2013 @ 8:00am

Removed leftover test props from last update.

Update: 22 Oct, 2013 @ 7:56am

1) Closed potential exploit in the Barrens allowing player to repeat Red's Hideout mission in certain situations.
2) Corrected Uptown Safehouse Vending machines to properly put consumables into the stash if inventory is full.
3) Grenade Vending Machine accidentally was issuing Tier 3 grenades (which won't happen until Chapter 3). This will no longer happen until Chapter 3 is released shortly.

Update: 15 Oct, 2013 @ 2:04pm

Changes to 'Uptown' scene to account for some performance problems on lower end machines (removal of some FX and re-doing of water tiles). Further improvements may be forthcoming.