Counter-Strike 2

Counter-Strike 2

BioTec [Development Discontinued] [Beta]
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Update: 5 Jun, 2019 @ 6:25pm

- Updated T-Stairs
- Removed old elevator shaft
- Added new oneway drop down elevator shaft
- New BioTec Logo
- Dimmed the lights on Site B (Called Site A on the radar, will fix this soon)
- Moddified the nav mesh to stop bots trying to jump to places where the engine has created walkable space
- Changed the wall textures in CT and T Stairs to a light cream brick material.
- Added Doors to the staircases
- Added BioTec Logo between Lab Doors
- Added BioTec propoganda posters near Upper Elevators
-Changed the position of the Radar so that its more central in the loading screen

Known Bugs:
*There seems to be a bug where the walls inside the tunnel on Site B (Where the trucks are) aren't rendered when coming down the hallway between Labs and Site B

Update: 4 Jun, 2019 @ 5:49am

- Updated Radar to include callouts and upper floor

Update: 3 Jun, 2019 @ 5:17pm

- Updated CT Stairs (They're actually stairs now, not just ramps)
- Began work on a new radar (Based On Simple Radar, simpleradar.com)
- Some lights have been dimmed around the map to reduce the harsh bloom effect, Site B is on of these areas.

* Need to finish Radar, new radar currently only features the lower floor, and upper floor is now the incorrect size
* Need to fix harsh lighting with other lights.

Update: 2 Jun, 2019 @ 12:00pm

****OVERHAUL UPDATE****

The map has recieved a layout and visual overhaul in some areas, these are just the first of many changes to come.

- Added custom textures to CT side. Laboratory Area and Mid
- Connection between Lab and T-Spawn has been re-vamped to make access to the hallway easier.
- Increased the Size of T-Spawn as it looked like a floating island rather than part of a building.
- Swapped the elevator doors for prop elevator doors (Looks more realistic)
- Map has been optimised (Added Area Portals to help with the games rendering of props and brushes)

Update: 14 May, 2019 @ 2:33pm

- Updated lighting in vents
- Fixed 2 bugged brushes
* No new radar, This will not be updated for a while as there is a chance the layout might change again.

Update: 13 May, 2019 @ 6:00pm

- Added drop down from new catwalk in Site A
- Added A Short (Connects to catwalk)
- Added Vent system (there is currently a sun panel at the top of the large vent room, this will be changed for something less harsh later)
- Added props to Site B

* There are 3 bugged brushes I currently know of, these will be fixed next update

= These updates are purely for my own playtesting with friends and other players.
= If you're not a playtester, and have downloaded the map to play, thank you. Feel free to leave your own feedback in the comment section and also if you find any bugs, please let me know :)

Update: 11 May, 2019 @ 1:08pm

- Updated Radar for third time
- Updated Lab section
- Added props to site A

Update: 10 May, 2019 @ 2:34pm

- Changed Radar to Phase 2 Radar (CSGO Default Radar Colours
- Added the ability for the game to render game icons on the radar and map during loading.

Update: 10 May, 2019 @ 10:37am

- Added First Phase Radar
- Fixed a lighting Issue
- Fixed a Bugged Brush

Update: 9 May, 2019 @ 1:38pm

- Added details to Lab Sector