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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1845275998
The middle : We need to much so many grenades to go somewhere even for a casual play it's to much.
The B site needs more places to cover himself against the ennemies
And the lamps are sometimes blocking us to reach the vantilation on B
But the map still cool :)
Same style, texture-choices, the vent-system etc...
I mean, it could be cool if you give it quite some work.
1. I'd appreciate if the cover at bottom mid was extended so that the terrorists could get to B site that way without exposing themselves to an awper playing for mid control. I like the offset T spawn but not at the cost of one bombsite being particularly difficult to get to.
2. I'd like to see a more open ceiling, which I know is difficult on your style of map. I think it would allow a lot of cool grenade setups though, and that could really help propel it to the next level of competitive play.
by the way, i love the fast rotates and the vent system and elevator shafts were a nice touch. keep up the great work <3
another thing, i have been trying to get into mapping but cant find like a program or how to do it, can any1 give me tips or steps how to
2. Map outlay needs a little work .. the 'office area' has too many empty straight corridors that all look the same. Needs a little more cover. You also need more 'unique' areas that look different so you can identify them easily, in between the main features / bomb sites.
3. Colours overall look bland but with some tweaks, it could look much better.
4. Be patient and dont rush the map. The best maps all take a long time to make. I think you are on the right path. Keep going!
I love that backstory and how its not just the Terrorist bad!
It falls into a grey area and I love that!
(Is it better to destroy jobs for some, or take the lives of others)