Counter-Strike 2

Counter-Strike 2

BioTec [Development Discontinued] [Beta]
234 Comments
Ing. Enduro 27 Jan, 2021 @ 3:08pm 
I like this map
Sentrymon 30 Apr, 2020 @ 8:23am 
I really like this map but it doesn't trigger any win event
Joker 12 Oct, 2019 @ 1:19am 
I liketo play on this map. It's my favourite one:steamhappy:
NoSkill_Jeremy 5 Oct, 2019 @ 2:21am 
Hey, you still working on the map? have been quite some time since I last heard something about it.
AZRA 02 23 Jul, 2019 @ 12:31pm 
The map is great but I think there some things you need to work on it.
The middle : We need to much so many grenades to go somewhere even for a casual play it's to much.
The B site needs more places to cover himself against the ennemies
And the lamps are sometimes blocking us to reach the vantilation on B
But the map still cool :)
MG  [author] 21 Jun, 2019 @ 12:10pm 
@Bluhbee Yes, Im working on the map still, I don't know when the update will be out, but I'm trying to rectify all the bugs and implement some of the suggestions, (possibly for one last huge update that brings the map out of development)
Blubby 20 Jun, 2019 @ 6:43pm 
Are there anymore big updates planned for this map?
Hakurei Reimu 16 Jun, 2019 @ 1:19am 
ye
MG  [author] 14 Jun, 2019 @ 4:10pm 
A new update has been released, this update includes a reworked Mid, its larger, it has cover now, and actually looks like it belongs there, unlike the random corridor that came before it. Let me know what you think. (I'll most likely be adding more cover to mid, so expect it to be shuffled around again)
SuperaZell 13 Jun, 2019 @ 4:14pm 
reminds me of KF2
foob 13 Jun, 2019 @ 2:58pm 
Looks good, however it seems a bit dark
Justa.Roh 13 Jun, 2019 @ 2:07pm 
it looks big from the pictures XD
:steamhappy:
♛ Beamer.Playzz ♛ 13 Jun, 2019 @ 11:45am 
i hope that this also gonna be a dtm map
6@6eP_Kam1kag3e <3 13 Jun, 2019 @ 10:18am 
i think, some places on map just too dark
Cam Meekins 13 Jun, 2019 @ 10:14am 
This one looks really similiar to my first map ^^
Same style, texture-choices, the vent-system etc...
I mean, it could be cool if you give it quite some work.
XBR 13 Jun, 2019 @ 9:23am 
This map is gud
амахасла 13 Jun, 2019 @ 9:06am 
NICE
False 13 Jun, 2019 @ 7:01am 
looks like half life ported in csgo
✪ natoess 13 Jun, 2019 @ 6:56am 
looks great! cant wait to play on it my man, no pressure, no pressure
MG  [author] 13 Jun, 2019 @ 5:59am 
@Legit.801 You wouldn't believe how many of the scam comments I've deleted. Ridiculous
MG  [author] 13 Jun, 2019 @ 5:57am 
@whopperz- I'm working on setting up broken roof tiles, like the ones on Vertigo to allow 'nade throws, I suppose I could set it up in a way that the floor the map is played on is the top floor, and I could make skylights for 'nades to be thrown up and over the map, like the way CT is smoked on mirage. And I hear what you're saying about T's having little cover in Mid, this was to encourage the use of smokes to get just behind the wall infront of elevators, otherwise with the style of my map, I don't think smokes would be used as effectively as they could. But thanks for the suggestions anyway, I'll see what I can do :)
MG  [author] 13 Jun, 2019 @ 5:53am 
@The Necc Valve has their own mapping software called hammer, it's available under "TOOLS" on the drop down menu on Library, if you want to map for CS, use the Global offensive SDK, anything other (like GMOD or HL2) use the Source 2013 SDK instead, if you need help with them send me a message and i'd be happy to help. :)
MaDeinCCCP 13 Jun, 2019 @ 2:31am 
Nice (: fucking vac ):
mister penis 13 Jun, 2019 @ 12:20am 
Gotta love the scams in the comments... (I <3 Your map btw)
xool 13 Jun, 2019 @ 12:14am 
Nice map , but sometimes it feels too big and too empty. It is not a competitive map, cause it's not simple (such as mirage , dust , inferno , etc.) however it's fun to play even against bots. Great job :)
TheProfessor 12 Jun, 2019 @ 11:59pm 
Really cool looking map man, love to see good content on the workshop for a change
whopperz- 12 Jun, 2019 @ 8:31pm 
Love the map, but a couple suggestions, if you're willing to hear them.

1. I'd appreciate if the cover at bottom mid was extended so that the terrorists could get to B site that way without exposing themselves to an awper playing for mid control. I like the offset T spawn but not at the cost of one bombsite being particularly difficult to get to.

2. I'd like to see a more open ceiling, which I know is difficult on your style of map. I think it would allow a lot of cool grenade setups though, and that could really help propel it to the next level of competitive play.

by the way, i love the fast rotates and the vent system and elevator shafts were a nice touch. keep up the great work <3
Дворник Деддома 12 Jun, 2019 @ 8:10pm 
Nice map, but i think you should make more barricades in build. Lots of free space.:cleanhourglass:
YAJY Ⓑ 12 Jun, 2019 @ 8:06pm 
from what I see I would say close off some of the halls, raise the roof, give more of a story add an outside that's not too big, and add a lot of decoration and it's an A grade map!:):steamhappy:
CancerCake 12 Jun, 2019 @ 7:59pm 
Карта выглядит очень пустой.
jugando Fortnite: ver comentario 12 Jun, 2019 @ 7:43pm 
no seeeee xde
OneBiteAidan 12 Jun, 2019 @ 6:56pm 
The rooms look perfect. Be sure to fill them up though!
fortnite lover 12 Jun, 2019 @ 6:50pm 
I've left a few critique comments and think this is coming along nicely, keep working hard!

another thing, i have been trying to get into mapping but cant find like a program or how to do it, can any1 give me tips or steps how to
Cacala 12 Jun, 2019 @ 6:25pm 
its looks so empty,put some probs and furnutures
Hendomeister 12 Jun, 2019 @ 5:20pm 
You have to start somewhere. Props usually do come last.
what da florb 12 Jun, 2019 @ 4:09pm 
you focus too much on BSP geometry, try to work with props more
MG  [author] 12 Jun, 2019 @ 2:04pm 
@JustXrexX That's nice
Blubby 12 Jun, 2019 @ 1:56pm 
Are there any servers running this map? I would love to play this with other people :)
Regal 12 Jun, 2019 @ 1:50pm 
its cool for a zombie outbreak
Pumpenfre4k ツ 12 Jun, 2019 @ 11:38am 
a little bit boring... just a new not used map:steamfacepalm:
buRn fatcock 12 Jun, 2019 @ 10:54am 
Prodigy from 1.6 to csgo ?
MG  [author] 12 Jun, 2019 @ 8:31am 
@Herr Kruelbar® Uh? There is no office area on the map... wut?
MKHL 12 Jun, 2019 @ 12:28am 
halflife3
Garfield 12 Jun, 2019 @ 12:12am 
nice map
Follow 12 Jun, 2019 @ 12:03am 
Да, но нет
Herr Kruelbar® 11 Jun, 2019 @ 9:27pm 
1. Excellent back story.
2. Map outlay needs a little work .. the 'office area' has too many empty straight corridors that all look the same. Needs a little more cover. You also need more 'unique' areas that look different so you can identify them easily, in between the main features / bomb sites.
3. Colours overall look bland but with some tweaks, it could look much better.
4. Be patient and dont rush the map. The best maps all take a long time to make. I think you are on the right path. Keep going! :thumb:
fortnite lover 11 Jun, 2019 @ 7:30pm 
@MG I'll check it out :)
GriffstA 11 Jun, 2019 @ 7:16pm 
Such a confusing map layout feels pretty rushed.
Linkie 11 Jun, 2019 @ 6:20pm 
Damn!
I love that backstory and how its not just the Terrorist bad!
It falls into a grey area and I love that!
(Is it better to destroy jobs for some, or take the lives of others)