RimWorld

RimWorld

Underground Power Conduits
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Update: 4 May, 2023 @ 11:25pm

The previous update was meant to include some new Russian translation keys that were submitted by LeonusDH. Just noticed they weren't in the upload.

Update: 1 May, 2023 @ 11:37pm

v1.4.1
This is technical update with 2 changes:
- The harmony patch was converted to a transpiler to better utilize vanilla lookups, reducing performance overhead.
- It fixes a vanilla bug when god mode building mode is used alongside of regular building mode (as in, the bug would also happen in pure vanilla rimworld too). Specifically, if you godmode-place a power transmitter building (like a battery) on top of a conduit blueprint.

Update: 13 Oct, 2022 @ 6:41pm

1.4 support + added harmony dependency check to about.xml

Update: 18 Sep, 2021 @ 5:03pm

Moving the version over from the dev branch after getting reports that it has fixed the previous problems from the other day.

Update: 14 Sep, 2021 @ 5:26pm

Update: 13 Sep, 2021 @ 11:58pm

Fixes floor placement error. Pesky null checks strike again.

Update: 13 Sep, 2021 @ 11:13pm

Seems to be some weird floor problem. Reverting for now.

Update: 13 Sep, 2021 @ 10:07pm

- Fixed the issue where if you placed a building on top of an underground power conduit, duplicate power grids would appear in the same tile.
- Optimized the textures. This mod uses 95% less memory now.

Update: 5 Sep, 2021 @ 10:57pm

Raiders no longer target (cannot see) underground cables. Random explosions may still sometimes get 'em though.

Update: 5 Aug, 2021 @ 2:22pm

Whoops, it slipped my mind that underwater conduits were 10x more costly. So the previous update was unbalanced. I have instead added a new underground waterproof conduit which is more balanced.