DayZ
MedicalAttention
Showing 11-20 of 37 entries
< 1  2  3  4 >
Update: 6 Sep, 2019 @ 12:37pm

FIXED:
Wound infection was removed from 1.05. I had to add it back.

REMOVED:
Critical 80% point for blood transfusion was broken by 1.05. It is now removed from this mod.

TWEAKS:
Incompatible blood transfusion will not give player any blood in vanilla. In this mod it will give the exact amount from the bag.
Due to hemolytic reaction player will lose more blood than he received and will temporary pass out, this is kept to be the same as vanilla.
Saline bag in vanilla will speed up the regeneration of blood, in this mod will not, but will give water (hydration) and most important of all will prevent blood loss only due to hemolytic reaction. The reason is obvious, if you want to recover blood faster, there is no other way but to get a compatible blood bag or, if not compatible, to mix the blood transfusion with saline bag.

REMOVED:
Some settings regarding energizing drink cooldown. No one was reading, now there is no cooldown.

Update: 3 Sep, 2019 @ 12:37pm

Compatibitity fix for 1.05.152380

ADDED:
Biohazard zone. See the mod description for details and the config discussion for how to activate.

ADDED:
Beside getting salmonella when eating raw meat, player will vomit the meat and will not get the energy from it.

About this mod and 1.05 new medical system:
Food poisoning, health and blood regeneration are left untouched by this mod. Food poisoning is shown on blood tests.
Contamined water bottles and any other liquids are also unaffected and present in this mod.

Saline bags are overriden, will give water and not help regenerate blood. Also more details in mod description.
Salmonella and cholerra are completely overriden by MA and in the same form as previous mod versions. (Discussion are in progress on discord and we will decide if and how much will adopt from vanilla, though vanilla version is not deadly and understandable why)

This mod is using new API introduced in 1.05, due to my limited time it's not fully tested. I still don't expect issues, but please report if you find some.

Update: 9 Aug, 2019 @ 2:33pm

ADDED:
Server owners can setup any number of zones in the map of any size. There are four zone types at the moment:

Harmless (or notification only). Useful just to mark territories, players will get on-enter and on-leave messages.

Non-combat zone (NO KOS). If either victim or attacker are inside non-combat zone, then if damage type is melee, the attacker will fall unconscious immediately, if damage type is firearm, the attacker will be killed instantly.

No wells zone. Inside such zones, wells are not working at all.

No fuel zone. Inside such zones, fuel stations are not working at all.

The fifth type will be Biohazard Zone. (coming soon)

GUIDE
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1735691552/1643170903492122464/

Update: 31 Jul, 2019 @ 2:00pm

Sorry, small hotfix for previous update.

Update: 31 Jul, 2019 @ 10:18am

ADDED:

Brain disease when eating human meat is back in the game same as vanilla.

Alcoholic drinks can now be configured to set the alcohol concentration. This opens the possibility to add even more new items or pills that have the same drunkenness effect. Also disinfectant alcohol tincture can be configured to give player high dose of alcohol.

Update: 23 Jul, 2019 @ 1:25pm

FIXED:

Script crash when drinking from wells and very rare side effect: to get drunk from the well.

Update: 22 Jul, 2019 @ 2:30pm

Unplanned update for latest DayZ 1.04.152166 fixes.

Update: 20 Jul, 2019 @ 3:05pm

ADDED:
Tiredness moved to separate class, this is preparation for brain disease to be enabled.

Energizing drinks class names can now be configured, any new items could be added like coffee to boost the rest level.

Drunk disease. Server owners can configure which items are alcoholic drinks. Symptoms are blury vision, laughter, and a positive effect: not feeling the pain, player can walk/run faster when injured same as pain killers but with longer effect.

Drink, have fun, next update will be much "worse", you'll have to deal with infection zones.

Update: 10 Jul, 2019 @ 12:11pm

FIXED:
Some UI elements overlapping.

TWEAKED:
Very fine tuning of salmonella and cholera. Previous updates were some oscillations regarding the difficulty of the disease, either too hard, either too easy.

Update: 7 Jul, 2019 @ 3:23pm

TWEAKED:
Re-worked salmonella. Will evolve in a more controlled and predictive way and will cause less water loss.
Wound infection will cause fever after more time, 60 mins from first infection.

FIXED:
Possible vanilla bug where player with cholera would not stop from vomiting.