DayZ
MedicalAttention
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Update: 3 Mar, 2020 @ 10:14am

DayZ 1.07.152983 compile error fix

Update: 27 Feb, 2020 @ 8:16am

FIXED:

Bug caused after 1.07 patch, player was not able to get flu even if staying long time in cold weather.
Now after 15 minutes exposed uninterrupted to cold, character will get cold/flu.

TWEAKED:

Black screen / burlap sack blindness when players are sleeping (still must be enabled from settings)

Morphine will last 5 minutes instead of 1 minute.

With broken arms you can no longer climb, but you can still jump. Note that jumping small fence helping with your hands is considered climbing.

Update: 11 Feb, 2020 @ 7:38am

1.07 COMPATIBILITY UPDATE

Update: 8 Dec, 2019 @ 2:24am

FIXED:

Script log error

Reverted chat text color. (Server owners please mod your own chat color)



IMPORTANT:

Removed the possibility for player to infect items. This would change the gameplay drastically: pill will no longer become infected and a sick person cannot infect pills, bottles anymore. Over time this has proven to be very confusing for the majority of players. So diseases are the same as before in this mod, if you fill a bottle from river, all players drinking from it will get cholera, but only that bottle is the source of infection.

Update: 3 Dec, 2019 @ 9:14am

ADDED:

Broken Arms: Fracture of arm bones can happen when taking damage from heavy melee attacks to the arms, high caliber bullets or explosions. Optionally, blocking zombie hits will have a chance to break the arms.
Symptoms: Shaking hands when aiming the gun.
Treatment: bones will heal by themselves in about 10 minutes. Injecting Morphine or consuming pain killers will temporary remove the shaking symptom. Applying splint has no effect for arms.

TWEAKED:

A new server setting will allow saline bag to regenerate blood faster.
(Setting is default off)

FIXED:

1.06 compatibility.

Update: 7 Nov, 2019 @ 1:39pm

FIXED:
Too frequent and unnecessary client - server synchronization. Could be negligible, but to feel better.

TWEAKED:
Leg fracture can be caused by less powerful weapons.

With broken legs you can no longer jump or climb, even if you have applied splint.

Drinking alcohol will make you laugh sooner (you need smaller doses).

Alcohol effect will disappear in a shorter time.

Blurred vision caused by alcohol, fever or wound infection will not be so annoying anymore, it will occur less frequent but with a stronger effect. Blurred vision is just a symptom a reminder that something is happening, and just like vanilla and how it was since the beginning, will cause more water loss, but nothing to be scared of.

Update: 3 Oct, 2019 @ 9:48am

ADDED:

Broken Legs
Fracture of leg bones can happen when falling from the height or taking damage from heavy melee attacks to the legs, high caliber bullets, explosions or bear traps.
Symptoms: Unable to sprint and falling prone very often.
Treatment: bones will heal by themselves in about 15 minutes. Injecting Morphine will prevent going prone and allow normal walking for 1 minute. Crafting and applying a splint will also allow walking normally for longer time until the bones are completely healed. However there is no treatment that will allow full sprinting with fracture.

Using Epinephrine for sprinting will take 15% from your rest level.

FIXED:

Some force feed actions were still permitted even if target was wearing helmet that should prevent consume.

Update: 22 Sep, 2019 @ 1:47pm

FIXED:

Using blood tests on someone else was still showing own condition.

Disabling brain disease was still showing sick icon.

Update: 21 Sep, 2019 @ 3:01am

ADDED:

Yawn sound when eye closing effect starts. Thanks @Weyland

Enable or disable to include the biohazard toxin level in medical report.

Enable or disable to get full medical report when using the blood test on someone else or on yourself. Two individual and separate settings.

Enable or disable brain disease (kuru).

Enable or disable DOF blur to hide surroundings while sleeping. This setting is default disable due to known issue: switching from 1st / 3rd person camera will reset the blur. But for 1st person only servers it's ready to go.

IMPROVED:

Biohazard zone will now cause only the build up of the toxin. Health loss can still be activated but it is obsolete setting and I don't recommend.
Time needed for toxin buildup is proportional to suit protection level.
Vomit chance now increases proportional to the toxin level.
Any bullet, cut from zombie or animal inside the zone will add more to the toxin level. Same for any usage of saline bag or blood bag inside the zone.

I recommend to consult and use the new config.txt sample provided and read the updated config guide.

FIXED:

Some force feed actions were still permitted even if target was wearing helmet that should prevent consume.

Internal code improvements (removed global variables).

Config.txt max lines limit was increased from 300 to 500.

Text chat now is white color. Thanks @Spud

Update: 9 Sep, 2019 @ 6:32am

ADDED:
SleepingBagClass = MediumTent
Class name of some item that is either a sleeping bag or a small / medium tent. Such items if attached on player just like clothing will allow him to rest well without fireplace. Same if player is sleeping on top of this items like in the case of a sleeping bag or if player is sleeping inside like in tent case.

ADDED:
Possibility to configure random zones.

NEW V3 key included, update the key!