Arma 3
[TDNL] Flashpoint - Ambush
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Update: 9 Feb, 2016 @ 6:27pm

- Added info text at mission start.
- Tweaked the opening conversation: officer now walks to you.
- Player input is disabled for the initial conversation.
- Disabled third person view outside of vehicles.
- Units now move their lips when talking. However it is not synced.
- The conversation enroute to the ambush site can now be heard properly inside the vehicle.
- Added two hints pertaining to weapon handling.
- Added permanent smoke to the Lieutenant's jeep.
- Added soldiers and vehicles to the outpost at Athira.

Update: 3 Feb, 2016 @ 4:17am

Updated the briefing to include a license tab.

Update: 15 Oct, 2013 @ 9:19am

Changed ingame radio protocols and changed a fellow machinegunner into a marksman.

Update: 31 Aug, 2013 @ 5:01pm

Made the truck that comes to pick you up invincible, and moved it's loading waypoint forward again.

Update: 31 Aug, 2013 @ 4:50am

Moved the 'get in' and 'load' waypoints of the SL and APC a bit so that hopefully the squad and APC won't 'collide' as much, causing unnecessary waiting in town before mounting.

Update: 30 Aug, 2013 @ 2:39pm

Delayed the truck by another minute, and moved his pick-up waypoint a bit further north. While most people finished the mission just fine, some people had the truck blown up. Hopefully this will further reduce that chance.

Update: 29 Aug, 2013 @ 3:42pm

1: Changed the seek and destroy waypoint at the ambush to a regular move waypoint so there is no needless hold-up. 2: made the truck that comes to pick you up wait a little bit longer. 3: added a few more enemies, but not too many.

Update: 28 Aug, 2013 @ 2:58pm