Pavlov VR

Pavlov VR

Zombies - Subway - End Days
Showing 11-20 of 43 entries
< 1  2  3  4  5 >
Update: 7 Jul, 2019 @ 4:48am

7/7/2019 Temporarily disable client-side hit detection

Update: 6 Jul, 2019 @ 9:14pm

7/6/2019 More optimization tests Add more item deposits

Update: 6 Jul, 2019 @ 6:28pm

7/6/2019
Disabled hit effects for non-client hits (Experimental perfomance tweak)
Zombie AI slightly more responsive
Fix auto-kick for teamkills again

Update: 6 Jul, 2019 @ 4:48am

7/6/2019 More performance optimizations! Zombies attack more reliably when in range Increased zombie bodyshot damage of larger bullet calibers Improved zombie pathfinding to prevent them from getting stuck Fix auto-kick for teamkills Disabled killfeed Add many additional painkiller spawns to houses Painkillers now respawn on timer

Update: 5 Jul, 2019 @ 12:00am

7/5/2019 More zombie performance optimizations Redistributed spawns around high-value areas Fix incorrect emissive value for new zombie model

Update: 4 Jul, 2019 @ 4:45am

7/4/2019 Add additional models for fast and regular zombies Increase number of zombies to 60 from 50 Fix for zombie sounds playing after death Slightly reduce fast zombie health and speed (too scary D:) Fix broken blocking volumes to prevent out of bounds Major collision clean-up pass Experimental game mode changes: Remove rounds system for 1 30 minute round Win condition is team score at end of game Remove tickets system and custom scoreboard

Update: 3 Jul, 2019 @ 6:33am

7/3/2019 New fast zombie! Improved zombie animations Better ragdoll physics Fixed missing lighting on dynamic objects (black shadows) Minor visual tweaks to improve visibility

Update: 26 Jun, 2019 @ 6:56am

6/26/2019 Auto-moderation: auto-kick for excessive teamkills/suicides Fix spawn protection so zombies can't get in Disabled buying on spawn Increased round time to 12 minutes from 10 minutes Increased round begin tickets to 20 from 10 Decreased ticket reward for painkiller deposit to 3 from 2 Decreased item inactivity threshold for destruction from 600s to 70s (to compensate for this, painkiller spawn times have been halved) Moved armor spawn from bottom shelf to top shelf for accessibility Removed hunting rifle Fixed win/lose sounds Fixed being able to grab deposited painkillers Increased zombie lunge distance More optimizations to AI logic Added tweakable damage per bullet type More zombie types coming soon!

Update: 25 Jun, 2019 @ 4:22am

6/25/2019 More optimization of AI pathing (thanks Dan) Clientside hit detection Slightly buffed regular zombie speed Improved player collision in subway cars

Update: 21 Jun, 2019 @ 5:24am

Remove test pawns from spawn