Pavlov VR

Pavlov VR

Zombies - Subway - End Days
Showing 21-30 of 43 entries
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Update: 21 Jun, 2019 @ 5:12am

6/21/2019 More optimization of zombie AI Reduce zombies to 50 from 75 Increase zombie damage taken from grenades and headshots

Update: 20 Jun, 2019 @ 11:58pm

6/20/2019 More aggressive regular zombie behavior (watch out!) New zombie sounds Announcer will always explain the game mode at round start Add more gear at spawn Refined navigation mesh points for zombie AI Minor fixes to game mode logic Minor visual tweaks

Update: 20 Jun, 2019 @ 6:06am

6/20/2019 Major performance optimizations Experimental faster zombies Improved zombie swarm logic Fixed zombies attacking whilst dead Added fog to help with visibility

Update: 18 Jun, 2019 @ 5:21am

6/18/2019 Fixed announcer sounds for round win/lose/timeout

Update: 18 Jun, 2019 @ 2:09am

Attempted fix #2 for spawning but not possessing

Update: 18 Jun, 2019 @ 1:27am

6/18/2019 Decreased headshot sound concurrency limit Fixed broken UI pointer due to widget window focus Fixed win/lose sounds Fixed scoreboard scale doubling on player death when player zooms out Attempted fix for team logic

Update: 14 Jun, 2019 @ 3:06am

Update: 13 Jun, 2019 @ 9:29pm

Slightly faster zombies Fix hit sound concurrency audio distortion Increase max step up distance Fix win/lose sound on round timeout Increase game time to 30 mins (Round time is still 10 mins) Reduce zombies to 75 from 100 Slightly brighter zombie emissive Increase ambient sounds Fix respawn logic Players now respawn on round end Reimplemented standard On Team Assign logic Fixed zombies spawning on floor after round end Spawn protection now kills enemy players and zombies (watch out!)

Update: 13 Jun, 2019 @ 1:16am

Small texture tweak

Update: 13 Jun, 2019 @ 1:10am

Improved zombies