Arma 3
COOP - MCC Sandbox Altis
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Update: 7 Apr, 2015 @ 2:23am

Change log r14:
- Reworked on the SQL PDA
- Fixed: Fortify on Headless client
- Removed the weapon resting in MCC's cover system as BI implemented it in Marksman DLC.

Update: 25 Mar, 2015 @ 1:49pm

Change log r13 Hotfix:
- Fixed: Task Force Radio and ACRE disbaled after respawn - medic system.
- Fixed: Players able to log into MCC using key binds even if not allowed.
- Fixed: Commander virtuall artillery cannons didn't resets after the first fire mission.

Update: 22 Mar, 2015 @ 1:44pm

Change log r13:

Engine:
- Added: MCC Zeus will automatically detect and load addons.
- Added: "Don't show in the future" option for the EOD and SF messages.
- Added: Save to MCC (profile or clipboard) will save missions' settings.
- Added: Unlock all doors brush.
- Added: MCC Templates to AiA maps.
- Fixed: Restricting MCC access via Access Module or via inidb server_misc file didn't worked well.
- Fixed: After respawning player stuck inside the start location building.
- Fixed: Game crush after key binds.
- Fixed: Combo box pictures in MCC and VAS listbox appears black.
- Fixed: Respawning without weapons.
- Fixed: Ambush group arrow directing was 90 degrees off.
- Fixed: "Add Cargo Units" and "Add Crew (UAV)" vehicle's presets run on all clients instead of only on the server
- Fixed: Airdrop run on all clients instead only on the server - duplicated air drops.
- Fixed: While spawning a group of vehicles AI switching vehicles and disembarking

Interaction:
- Added: Attaching explosives charges and satchels to vehicles while using the MCC's weapons key binds - press left mouse button while holding the explosives and close to a vehicle.
- Fixed: Disabling MCC's interaction doesn't disable MCC self interaction.
- Fixed: MCC's interaction was working by default in the mod version - now requires to be turned on from the settings module.
- Fixed: MCC's door breaching charges where not placed close enough to the door.
- changed: Alternate action (cycling between grenades throws or detonating explosives) changed to use default action key - by default middle mouse button.

Artillery:
- Added: Access the MCC's artillery computer from any artillery piece that have computer enable in it's config by using MCC's interaction key while inside.
- Fixed: Laser designated artillery in the commander console didn't worked well.

Evac:
- Added: Evac helicopter can be edited with Zeus so you can make it invincible.

Medical system:
- Added:MCC Medical items box
- Added: MCC Tactical items box
- Added: MCC Misc items box
- Changed: While unconscious- "time remains" text has been changed to blood pressure bar.
- Fixed: Sometimes player stay standing while unconscious.

Update: 14 Jan, 2015 @ 12:55pm

Fixed radio sounds

Update: 12 Jan, 2015 @ 7:05am

Update: 8 Nov, 2014 @ 3:47pm

Update: 8 Nov, 2014 @ 3:45pm

Update: 8 Nov, 2014 @ 3:44pm

Update: 8 Nov, 2014 @ 3:41pm

Update: 8 Nov, 2014 @ 3:14pm