Don't Starve Together

Don't Starve Together

Oracle: The Deer Lord
Showing 1-9 of 9 entries
Update: 20 Mar, 2021 @ 4:47pm

BLESS YOU, UNY!

- Removed the auto-conversion of deer in proximity to Oracle due to a rare crash.
- Re-named converted deer to "Touched Deer" so they can now be differentiated from unconverted No-Eyed Deer. (Will revisit this issue in the future to re-implement the feature when mod tools is not fighting me every step.)

Update: 31 Mar, 2020 @ 3:24pm

- Fixed a bug that was causing crashes with spawned deer.

Update: 28 Mar, 2020 @ 5:51pm

- Applied a new fix to the still persisting bug that was causing Sibyl to drop more than one eye on death.
- Removed Sibyl's map icon. It wasn't strictly necessary and was reprinting itself all over the map for reasons I couldn't figure out.
- Gave Oracle more chill regarding crow deaths. Now they only complain if the crow dies near them.
- Fixed a bug that was allowing anyone to give valid offerings to Sibyl's eye, including Oracle when Sibyl was already alive.
- Used a different method to alter deer brains that is less likely to cause conflicts if deer are ever updated in-game or another deer mod is used.
- Gave Oracle the ability to possess deer via the Cervid Attuner.
- Added Cervid Attuner to starting inventory.
- Added recipe to create Cervid Attuner.
- Traded out Oracle's skeleton for a live deer.

Update: 8 Oct, 2019 @ 10:35pm

- Fixed bug that was causing Sibyl to occasionally drop two eyes on her death.
- Added a Golden Apple
- Taught deer to follow the Golden Apple

Update: 23 Jul, 2019 @ 6:01pm

- Fixed an error that was preventing Oracle from freezing to death in the winter, rather than just slowing the chill.
- Adjusted the summer overheat.
- Increased the volume of Oracle's voice to better match other characters.
- Applied a workaround so Oracle is less likely to attract beefalo, koalefants, and volt goats.
- Sibyl now also attracts her fellow deer.

Update: 20 Jun, 2019 @ 9:32pm

- Fixed a bug with Sibyl's inventory that was causing crashes for the client.

Update: 20 Jun, 2019 @ 12:59am

Ooooookay. Basically rewrote the whole dang thing. Let's do this:

- Added announcement for when Sibyl is low on health
- Fixed animation error that was causing Sibyl to disappear momentarily
- Exchanged Oracle's health penalty re: Sibyl's death for a sanity penalty
- Made Sibyl slightly less tangible
- Sibyl now drops her eye on death
- Recreated Sibyl's Eye
- Changed the functionality of Sibyl's eye so instead of simply using it, it must be given an item
- Adjusted the amount of pain involved in creating a new eye. The recipe remains as a precaution only
- Sibyl now spawns in with Oracle and will travel to and from caves
- Oracle doesn't like it when a crow dies and will lose 5 sanity no matter where in the world the crow dies.
- Crows will spawn more frequently around Oracle. If you are playing as them alone, you won't see other birds at all
- Oracle cannot kill crows unless they're in their inventory
- Sibyl is no longer a valid combat target for Oracle
- Added map icons for Sibyl and her eye
- Raised Oracle's max health to 150, hunger to 123, and sanity to 85
- Gave Sibyl her own inventory
- Added the numbers 23 and 5 to the code as often as possible

Update: 26 May, 2019 @ 4:00pm

- Temporarily removed health penalty for plucking a new eye. This will be re-implemented once I figure out how to make it so Sibyl remains when Oracle goes to the cave or respawns while she is present, but for now it was too punishing.
- Increased Sibyl's health to 3000 and sped her healing by 2 seconds.
- Added 1.2 multiplier to Oracle's nightdrain.
- Cleaned up some comment clutter in the files, including a large swath of defunct code.
- Fixed incorrect dialogue strings in the modmain.
- Added a bit of Windows XP flair

Update: 22 May, 2019 @ 9:32am

- Uploaded to public workshop.