Killing Floor

Killing Floor

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Update: 25 Oct, 2013 @ 7:04am

Update: 25 Oct, 2013 @ 4:02am

  • Updated to include new DLC weapons.

Update: 24 Sep, 2013 @ 12:54pm

  • Fixed the Disable auto-reload option so it ignores single-shot and hold-to-reload weapons.

Update: 15 Sep, 2013 @ 9:57am

  • Fixed an 'accessed None' error in a GUI class.
  • Fixed magAmmoRemaining replication.
  • Fixed Fire() not working with the inventory HUD open.
  • Fixed the HuskGun requiring to be reloaded after each shot.
  • Fixed messages for the M4203AssaultRifle.
  • Added conditions when Fire and AltFire are used as interrupt aliases. Now Fire will only interrupt if the mag isn't empty and the ammo remaining isn't going to be reset and AltFire will interrupt only if a) it's a toggle for this weapon and the ammo remaining isn't going to be reset or b) the weapon has a separate secondary fire mode (i.e. it's the SPAutoShotgun, M4203AssaultRifle or a KFMedicGun).

Update: 9 Sep, 2013 @ 6:37am

  • Added default InterruptAliases.
  • Fixed the mutator's messages overlapping with BullpupSwitchMessage and KSGSwitchMessage.

Update: 2 Sep, 2013 @ 10:43am