Portal 2

Portal 2

Execute the Plan
Showing 1-8 of 8 entries
Update: 23 Jun, 2019 @ 9:35am

-fixed exploit

Update: 11 Jun, 2019 @ 4:40pm

-Updated localisation files
-removed herobrine

Update: 11 Jun, 2019 @ 4:19pm

-fixed stupid mistake
-added new section to end

Update: 11 Jun, 2019 @ 3:50pm

-Removed a portal surface that allowed you to funnel to the other side, killing the turrets in the wrong way
-Added cooler looking glass wall to the laser outlet
-Moved laser input to add another little challenge to the chamber

Update: 2 Jun, 2019 @ 4:49pm

-Moved laser input for exit door to other side of the room (not 100% sure why)
-Added easter egg room that allows all 3 of the wheatley monitors to be broken
-Adjusted the block panels next to the turrets so that a button activates them, since triggers weren't working 100% of the time
-removed herobrine

Update: 2 Jun, 2019 @ 11:30am

-Removed Cave Johnson lines

Update: 2 Jun, 2019 @ 11:12am

-Fixed being able to kill turrets with the first usable laser beam by adding a trigger that engages panels to break line of sight with turrets after passing into the first room.
-Added bigger glass wall around the second usable laser to prevent anyone from strafe jumping around to it and using it to kill turrets. Also moved wheatley monitor over to the right for line of sight improvement
-The bottomless pit skybox should work now (although it probably won't)
-Adjusted numerous other parts of the main room in an attempt to prevent getting rid of the turrets through any method other than the repulsion gel

Update: 26 May, 2019 @ 12:50am