Left 4 Dead 2

Left 4 Dead 2

All Alone Mutation Pack
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Update: 17 Apr, 2020 @ 11:31am

-added new mode, "Especially Alone", that spawns special infected but with 1 health each
-gave all special infected (besides tank and witch) 1 health across all the mutations in this pack; this is so that if a custom map force spawns an SI, they'll be much easier to deal with.

Update: 7 May, 2018 @ 5:01pm

-Added new mode, "Armed Alone"

Update: 6 Apr, 2018 @ 4:37pm

-added in a survival mode called "Standing Alone"

Update: 11 Feb, 2016 @ 7:19pm

-Removes random Tanks and Witches from Truly Alone. I'm still on the fence about this update and if anyone objects, I'll roll it back. Personally, I felt they killed the vibe and could be downright unfair at times.

Update: 28 Jan, 2016 @ 1:10pm

Just some quick housecleaning stuff!
(These changes are across all 3 mutations included in this mod)
-Pipebomb timer nerfed to 2 seconds; now it's a nice middle ground between the molotov's AOE and the bile bomb's crowd control instead of being the best grenade ever.
-Adrenaline speed effects length doubled to 30 seconds to make up for the lack of horde events that require running away from.
-M60s replaced with Grenade Launchers; the alternative was to lower the damage and have zombie torsos chasing after you (thanks to the gore effects of the M60 ammo type) which is really really stupid.
-explosive ammo boxes replaced with incendiary ammo boxes; explosive ammo didn't function properly when using sniper rifles due to the workaround for lowering their damage.
-defibrillators removed; they did nothing anyway since it's a solo mutation but I've been too lazy to actually take them out until now, so yay.

Update: 4 Sep, 2015 @ 7:09pm

-Disabled all forms of hordes that spawn from map events. Maps like Dead Air, Dead Center, and The Parish should no longer be glitched.
-Melee weapons, Sniper Rifles and Magnums are now usable in this mutation, with their damage nerfed accordingly
-Removed "All Alone Classic" mutation (it's redundant now that melee weapons have been reinstated)
-Removed "All Together" and "Truly Together" mutation (Too much of a pain to balance, sorry guys!)

Update: 27 Apr, 2015 @ 7:13pm

-Masochist Edition renamed to Truly Alone, All Together ME renamed to Truly Together
-Tank speed slightly reduced across all gamemodes (except Classic and Zombie Season)
-Zombie alertness has been increased across all gamemodes (except Classic)
-Grenade Launcher reserve ammo corrected on all gamemodes
-All Together and Truly Together zombie counts further increased
-Friendly fire damage significantly increased in AT and TT mode

Update: 12 Apr, 2015 @ 11:25am

-Completely removed reserve ammo for all weapons except in "Zombie Season". Yup. I went there
-Removed tracers from all gamemodes
-Tanks swapped over to "Zombie Season" versions, with less health but normal speed. This is to make up for the reduced ammo, especially in the masochist editions

Update: 12 Apr, 2015 @ 10:10am

-Lowered reserve ammo for every weapon across all gamemodes (except Classic and Zombie Season)
-Doubled CI limit in All Together mode

Update: 25 Oct, 2014 @ 5:01pm

I've been playing this mutation recently and I've found that it's TOO EASY. That said, I made one simple change that's sure to ramp up the difficulty.
-Shoving once causes a cooldown before you can shove again. No more shove spamming zombies away!