Conan Exiles

Conan Exiles

Deadlands - Factions, Weapon Styles, Sorcery and More
Showing 241-250 of 282 entries
< 1 ... 23  24  25  26  27 ... 29 >
Update: 23 Dec, 2019 @ 2:07pm

Added
Nightscourge Battle Gauntlets
Spectral Lance

Fixed
Tree people are no longer undead

Known Issues
Dire Wolf is forever plagued by corruption and weirdness. If you've seen the screenshots, well, you will shudder with me.
Offhand weapons cannot be skinned by Fashionist. I can't outright fix this but have one idea for a workaround that I may or may not have the skills to do.

To do:
Add passive treepeople, and replace the aggro shade maul tribe npcs around the Jungle Haunt quest/hunting area
Figure out npc stats and why Treepeople NPCs (tier 2 tadpoles) got switched up with regular treefrog npcs
Continue experimentation with dismounted lances...
Get custom models for NS doublelance, scimitar, treefrog throwing spear (sporebomb).
Finish migrating all override itemtable entries into my override data table for backend organization
Make thrown weapons add some bonus damage from Might.
Add lifedrain to spectral weapons

Update: 23 Dec, 2019 @ 4:10am

Added
Nightscourge Battle Gauntlets
Spectral Lance

Fixed
Tree people are no longer undead

Known Issues
Dire Wolf is forever plagued by corruption and weirdness. If you've seen the screenshots, well, you will shudder with me.
Offhand weapons cannot be skinned by Fashionist. I can't outright fix this but have one idea for a workaround that I may or may not have the skills to do.

To do:
Add passive treepeople, and replace the aggro shade maul tribe npcs around the Jungle Haunt quest/hunting area
Figure out npc stats and why Treepeople NPCs (tier 2 tadpoles) got switched up with regular treefrog npcs
Continue experimentation with dismounted lances...
Get custom models for NS doublelance, scimitar, treefrog throwing spear (sporebomb).
Finish migrating all override itemtable entries into my override data table for backend organization
Make thrown weapons add some bonus damage from Might.
Add lifedrain to spectral weapons

Update: 14 Dec, 2019 @ 5:29am

-Fixed several icons in feats/recipes/inventory screens thanks to Jynus, Vortar, and Vasser!
-Dual wield! Added an offhand category of weapons that gives you axe+axe moveset combos for heavy attacks.
-Allowed shortswords to use shields and offhand weapons/thrown axes. You could equip them before and use them but they didn't have separate movesets for their heavy attacks. Will roll this back if the old moveset is preferred
-Prepared some faction feat+recipies categories that didn't exist
-Added Ifrit/Fire Giant faction staff, thanks to the lovely art assets by Jynus!
-Staves now have a different idle standing animation thanks to Sibercat, and Poshblobfish for inquiring about it from him!

To do:
Add passive treepeople, and replace the aggro shade maul tribe npcs around the Jungle Haunt quest/hunting area
Figure out npc stats and why Treepeople NPCs (tier 2 tadpoles) got switched up with regular treefrog npcs
Continue experimentation with dismounted lances...
Get custom models for NS doublelance, scimitar, treefrog throwing spear (sporebomb).
Finish migrating all override itemtable entries into my override data table for backend organization
Make thrown weapons add some bonus damage from Might.
Add lifedrain to spectral weapons

Update: 9 Dec, 2019 @ 3:05pm

-Dire Pet armor: 800 -> 2500. They seem to scale differently from players.
-Snake has armor now
-Dire wolf is now corrupted wolf and acts like it has some sense
-Sandbeast Admin Spawn. Haven't fully figured out making it and other nonhorses mounts yet.
-Burning Scimitar added [Fire Giants/Admin Spawn]
-Treefrog Lance changed to treefrog poker - it uses short sword anims now
-Scimitar + Shield shieldbash does less damage and takes about half the stamina as before.
-Lance + Shield combos have been adjusted to feel a lot better. It is still stamina demanding depending on how you use it, but its attacks flow much better now.
-Shortsword combo damage further adjusted. Attacks bleed at first and last hits of combos, sunders on leaping 3rd heavy, and cripples on final heavy. It feels a good bit better now. With some legendaries thrown in the mix, it will be good.
-Added Legendary Shortswords: Spectral Shortsword (Undead Faction), Festering Blade (poison), Unkind Cutlass (crit weapon). Festering Shortsword is craftable via venom arsenal, Unkind Cutlass (Will be) crafted via Master Smith. Spectral weapons are not craftable currently.
-Added antivenom to Venom Arsenal

To do:
Finish converting icons
Get custom models for NS doublelance, scimitar, treefrog throwing spear (sporebomb).
Finish migrating all override itemtable entries into my override datatable for backend organization
Make thrown weapons add some bonus damage from Might.

Update: 8 Dec, 2019 @ 11:06am

-Attempting to address mod pets and thralls being weird with leveling while sneaking this update in with another.


To do:
Get DL stamp on UI icons.
Get custom models for NS doublelance, scimitar, treefrog throwing spear (sporebomb).
Finish migrating all override itemtable entries into my override datatable for backend organization
Make thrown weapons add some bonus damage from Might.

Update: 8 Dec, 2019 @ 4:31am

-Fixed spectral bow (melee version) properly using doublesword moveset
-[OVERRIDE basegameitemarmor] May have fixed armor kits until the problem-source mod is able to update.
-Attempting to address mod pets and thralls being weird with leveling while sneaking this update in with another.


To do:
Get DL stamp on UI icons.
Get custom models for NS doublelance, scimitar, treefrog throwing spear (sporebomb).
Finish migrating all override itemtable entries into my override datatable for backend organization
Make thrown weapons add some bonus damage from Might.

Update: 7 Dec, 2019 @ 10:54am

-DL Mod weapons work with mounted combat. Mod lances work as spears for now - they do not yet gain the momentum bonuses. This may change if I can figure out how to make modded lances work as lances without being busted OP, or something weird like gaining momentum bonus while dismounted.
-DL NPCs have growth potential now.
-Some of the mod borked weapons post Riders of Hyboria DLC should be fixed.
-[Overwrite] All factions of Fighter 3 have Deadlands Weapons.
-You can drive-by-slap people with lethal claws

To do:
Get DL stamp on UI icons.
Get custom models for NS doublelance, scimitar, treefrog throwing spear (sporebomb).
Finish migrating all override itemtable entries into my override datatable for backend organization
Make thrown weapons add some bonus damage from Might.

Update: 6 Dec, 2019 @ 4:38pm

-Fixed: Dire Wolf and Dire Snake feats are now awarded properly with DL feat so you can make them.
-Shortswords have been given a +20% dmg multiplier on light attacks and +50%dmg multiplier on heavy attacks. Almost all weapon types have these in higher amounts, swords and greataxes did not.

To do:
Get Lances functioning as Lances
Get DL stamp on UI icons.
Get custom models for NS doublelance, scimitar, treefrog throwing spear (sporebomb).
Finish migrating all override itemtable entries into my override datatable for backend organization
Make thrown weapons add some bonus damage from Might.

Update: 5 Dec, 2019 @ 8:36am

-Adjusted Weapon Enum slots for new list post update.

Needs testing:
-Armor Enhancement buff may be fixed and not prevent healing?

To do:
Get Lances functioning as Lances
Get DL stamp on UI icons.
Get custom models for NS doublelance, scimitar, treefrog throwing spear (sporebomb).
Finish migrating all override itemtable entries into my override datatable for backend organization
Make thrown weapons add some bonus damage from Might.

Update: 5 Dec, 2019 @ 6:45am

-Made compatible for Mount update (adjusted some bow blueprints)
-Tree people Initiates (Tadpoles) added. Tier 2 versions of the treefrogs.
-Nightscourge weapons should properly cleanse corruption slowly now
-Treepeople Earrings should now have a chance to drop. These are very low durability earrings that cannot be repaired and grant poison cleansing while wearing.

Needs testing:
-Armor Enhancement buff may be fixed and not prevent healing?

To do:
Get Lances functioning as Lances
Get DL stamp on UI icons.
Get custom models for NS doublelance, scimitar, treefrog throwing spear (sporebomb).
Finish migrating all override itemtable entries into my override datatable for backend organization
Make thrown weapons add some bonus damage from Might.