Conan Exiles

Conan Exiles

Deadlands - Factions, Weapon Styles, Sorcery and More
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Update: 30 Nov, 2019 @ 7:56am

-EE Feats blocked
-Recycling Smelters have been removed. Apologizes but these things have always been exploit machines and I'm done with them. The dismantlers do what they need to anyway
-With help, I've figured out particle effects on DoTs \o/ You can now tell what you're dots are active on visually. Treefrog poison, scourgefire, firegiants weapons have visual effects. Bleed will follow soon enough. Thanks again Muzlu Pasta \o/
-Venom Immunizing antidotes have been added. They are a part of all faction crafts but can be bought separately for a high cost. They grant six seconds of poison immunity.
-Tree people are properly immune to poison.

Known Issues
-Tree people loot tables are not working yet.

To do:
Get DL stamp on UI icons.
Get custom models for NS doublelance, scimitar, treefrog throwing spear (sporebomb).
Finish migrating all override itemtable entries into my override datatable for backend organization
Make thrown weapons add some bonus damage from Might.

Update: 29 Nov, 2019 @ 2:20pm

-Added NPCS for pippi spawning/thralls/admin clan thralls: Tree People (3 variations), Fire Giant, Xaltatun Undead, Stygian Carver (relic hunter 3, uses scimitar), Enchanted Statue, 'Guard', Pict Warchief
[Override] Modified NPCS: Darfari fighter 3 (uses staff), lemurian fighter 3 (uses katana), forgotten tribe fighter 1 and 4 (uses greataxe)
-Dire Pets work finally. Dire Hyena, Dire Wolf, Dire Snake AKA drop everything in the middle of a massive undead battle and start emote praying to the gigantic snake that appears out the corruption hell cloud and be totally passed by it. PS it can be crafted in 2 different places. Armor 650-> 800
-Glaives are throwable and should be functioning properly. They are expensive though, be careful.
-Added Treefrog Lance
-Made Deadlands Bows and higher end Vanilla bows compatible with grapple arrow that will be acquirable through the npc factions, some way or another

Known Issues
-Tree people are not immune to poison. Their loot tables are not working yet.
-I hate this entire devkit and I'm not even joking this time.

To do:
Get DL stamp on UI icons.
Get custom models for NS doublelance, scimitar, treefrog throwing spear (sporebomb).
Finish migrating all override itemtable entries into my override datatable for backend organization
Make thrown weapons add some bonus damage from Might.

Update: 29 Nov, 2019 @ 1:48pm

-Added NPCS for pippi spawning/thralls/admin clan thralls: Tree People (3 variations), Fire Giant, Xaltatun Undead, Stygian Carver (relic hunter 3, uses scimitar), Enchanted Statue, 'Guard', Pict Warchief
[Override] Modified NPCS: Darfari fighter 3 (uses staff), lemurian fighter 3 (uses katana), forgotten tribe fighter 1 and 4 (uses greataxe)
-Dire Pets work finally. Dire Hyena, Dire Wolf, Dire Snake AKA drop everything in the middle of a massive undead battle and start emote praying to the gigantic snake that appears out the corruption hell cloud and be totally passed by it. PS it can be crafted in 2 different places. Armor 650-> 800
-Glaives are throwable and should be functioning properly. They are expensive though, be careful.
-Added Treefrog Lance

Known Issues
-Tree people are not immune to poison. Their loot tables are not working yet.
-I hate this entire devkit and I'm not even joking this time.

To do:
Get DL stamp on UI icons.
Get custom models for NS doublelance, scimitar, treefrog throwing spear (sporebomb).
Finish migrating all override itemtable entries into my override datatable for backend organization
Make thrown weapons add some bonus damage from Might.

Update: 25 Nov, 2019 @ 12:00pm

- Added mastercrafting feat that contains ways to enhance weapons beyond the +6 kits. Currently no quest In Game yet.
---- Bruiser Shield, Jungle Glaives, Crescent Talon, and other goods go here.
- Added spectral bow and melee version.
- Added melee version of nightscourge bow.
! Nightscourge bow has received a new visual thanks to VampiricSaviour aka Jynus!
- Fire Giant weapons should have a nice glow to them now. A few are still missing actual lights.

- Treefrog poison damage reduced from 12%hp + 50 + 75 armor penetrating to 12%hp + 75 armor penetrating. Still has its maximum of 1000 hp (anti boss cheese)
- Choice spectral corruption weapons are a bit more dangerous. More corruption damage and some bonus damage (making them worth something in pve)
- Treepeople legendary hammer (Shade Mangling Maul) is craftable now.
- [Override] Spectral Sword ID 22030 and 51073, and Spectral Axe 51074 have enhanced corruption

Known Issues
-Dire Wolf (the experimental T3 pet) does not place properly
-Burning Glaive is not yet throwable. Glaive throwable special effect does not work at the moment.

To do:
Get DL stamp on UI icons.
Get custom models for NS doublelance, scimitar, treefrog throwing spear (sporebomb).
Finish migrating all override itemtable entries into my override datatable for backend organization
Make thrown weapons add some bonus damage from Might.

Update: 24 Nov, 2019 @ 6:00am

Range of doubleswords increased about 25% to better match edges of doublesword weapons. Burning Revolution and Pandora's Answer have also been increased a bit more than that.

Quadswords have had their stamina per swing increased (5 to 8), attack range increased, and durability up from 1500 to 2400. These were joke weapons but uh...here we are.

Added Treepeople legendary hammer, burning mace, burning war axe, burning glaives, jungle glaives, demon burning conversion for some nightscourge weapons


Known Issues
-Dire Wolf (the experimental T3 pet) does not place properly

To do:
Get DL stamp on UI icons.
Get custom models for NS doublelance, scimitar, treefrog throwing spear (sporebomb).
Finish migrating all override itemtable entries into my override datatable for backend organization
Add master blacksmith/enchanting feat line for players (enchants that go up to 10/10)
Make thrown weapons add some bonus damage from Might.

Update: 16 Nov, 2019 @ 3:59am

Fixed feats finally. Everything but the Bruiser Shield falls under the Deadlands category. Faction feat trees (Tree People, Nightscourge) remain untouched.

You may need to use yellow lotus potions to reset your feats so that you can craft the items if you have taken the affected feats before.

Addition
-Cleansing Ankh - Admin spawn. +10 survival. Cleanses poison every 10 sec and on hit. Uses a lot of stamina to use on others. Eventually will have it drain stamina from the wearer.
-Iron Doublesword
-Nightscourge Bow. It does not use or fire arrows.

Changes
Nightscourge and Ifrit weapons heal periodically (lifeblood spear buff, 10 every 5 seconds).
Some corruption weapons may do much more corruption now.
Bleed: Stacks up to 40 now. Remember bleed? When it was a threat?
Venomsteel poison damage (20^1.5 up to 25^1.5)

Doublesword combos:
Offhand: No more reverse Sonic. Has a block if timed right.
Attacks: Adjusted damage (down in some places, higher at end of combos. Still lethal, just less front loaded now.) A few strikes will block/parry.
Burning Revolution: Burning 10 damage per stack, down from 20. Max 10 stacks. Heats up properly now.

Known Issues
-Lance offhand sweep does not work currently after changing it to 1h to be comboable with shields.
-Dire Wolf (the experimental T3 pet) does not place properly

To do:
Get DL stamp on UI icons.
Work on NS bow heavy attack/special effects.
Get custom models for NS doublelance, scimitar, treefrog throwing spear (sporebomb).
Sort all feats/recipes in a Deadlands category to make it easier to see the additions (community vote)
Finish migrating all override itemtable entries into my override datatable for backend organization
Add master blacksmith/enchanting feat line for players (enchants that go up to 10/10)
Make thrown weapons add some bonus damage from Might.

Update: 14 Nov, 2019 @ 4:38am

**Double swords added. These are double ended swords that are versatile, but somewhat hefty. Added venom-infused, corrupting, and nightscourge options.

-Added dual doublesword items to pair with fashionista (dagger weapons but use sword visuals). They are not yet craftable but will be added to some vendor in the meantime.
-May have fixed bruiser shield (Right handed shield weapon) to use shield visuals with fashionista. It now also uses the sword animation style instead of scimitar.
-Lethal Claws (barehanded claw style) have a different animation for attack 1, and original attack 1 (the power slap) is now attack 4. Also they do not stack anymore, thus losing weapon enchants if you accidentally drag them on.
-Scimitar animations have been changed to what they were originally meant to do. The rapid slices are more graceful.
-NS weapons durability up to 2k. Must be repaired with 2 certain components used to make them, and a legendary kit.
-Woops, confirmed OP typos. Restoration arrows were indeed healing 80% per 0.3 sec tick instead of 8%......

Feats:
-EE Featblocks updated
-Until I figure out how to get all of the DL feats in a resulting feat tree, they all are beneath the Deadlands Items Category in Combat. Its a little messy but things are easier to find.
-Restoration Arrow yield will be fixed for next mod update.
-Craft related feats (scimitars, battle staves) should be reorganized and functioning.
-References to Slashing Sword have been cleaned up and should refer to our custom weaponstyle, Scimitars. They've been lumped into one category now. Crescent Talon, the legendary scimitar, still remains a legendary drop/event reward.
-For simplicity sake, star metal staves have been lumped into Battle Staff feat.
-Nightscourge bow ammunition added. Bow is in testing but not yet craftable
-Raw Ash can be made from furnaces but the recipes are not filled out yet. Severed limbs, dead leg, human flesh (50) are viable.

Known Issues
-Lance offhand sweep does not work currently after changing it to 1h to be comboable with shields.
-Dire Wolf (the experimental T3 pet) does not place properly

To do:
Get DL stamp on UI icons.
Sort all feats/recipes in a Deadlands category to make it easier to see the additions (community vote)
Finish migrating all override itemtable entries into my override datatable for backend organization
Add master blacksmith/enchanting feat line for players (enchants that go up to 10/10)
Make thrown weapons add some bonus damage from Might.

Update: 4 Nov, 2019 @ 9:19am

Next Mod Update
Oops. Lady Liliana discovered people, this entire time, have not been getting feat points from level 80 to 90. Absolute first time I've heard about this lol...but...I suppose I can see why - many of the people around level 100 have well over a hundred feat points not spent, while others have more than the current soft-cap of 962 (before bonuses from tablets of power and such).

*Currently*
level 60 FP: 497 feat points
level 80-90 NO +FEAT POINTS AT ALL ;_;
Level 100 FP: 962

*Next mod update*
level 60: 600 (+142 feat points)
61 to 64: +5 Feat Points each level
65: 650
66 to 69: +5 feat points each level
70 700
etc
75 750
etc
80 800
85 850
90 900
95 950
100 1000



Known Issues
-Lance offhand sweep does not work currently after changing it to 1h to be comboable with shields.
-Dire Wolf (the experimental T3 pet) does not place properly

To do:
Sort all feats/recipes in a Deadlands category to make it easier to see the additions (community vote)
Add master blacksmith/enchanting feat line for players (enchants that go up to 10/10)
Migrate all override itemtable entries into my override datatable for backend organization
Prepare Nightscourge Bow
Add doubleended dual sword item to pair with fashionista (dagger weapons but use sword visuals), including venom-infused options.
Make thrown weapons add some bonus damage from Might.

Update: 4 Nov, 2019 @ 7:29am

Added
Greataxe Offhand attack - same as overhead 2hsword chop.

[Override] Heart of A Hero is stackable again. I don't know what mod changed this but I added it in ours now.

Changed:
Venom-Infused Lance can now properly be wielded with a shield.
Battle Lance Damage of 65/25 (light/heavy) now changed to 45/45 and stam consumption 12/15 reduced to 8/11.

Known Issues
-Lance offhand sweep does not work currently after changing it to 1h to be comboable with shields.
-Dire Wolf (the experimental T3 pet) does not place properly

Update: 31 Oct, 2019 @ 3:25am

Added
-Nightscourge Mace added for testing.

Changed:
-[Override] Greataxes now sunder on hit, and shieldsmash on lights. This could be dangerous when paired with mod-addeded added greataxes that have armor pen, where the weapon type wasn't designed to have. Go forth and find out \o/
-Toned down the AP of Nightscourge GA from 20% to 10% now that sunder is on GAs.
-Adjusted multipliers of lance+shield heavy combo damage to do less damage and take less stamina (more in line with most other weapons, but still retains shield penetration on select attacks)
-[Override] Both hits on default unarmed punch should actually collide and do damage now.

Known Issues
-Lance offhand sweep does not work currently after changing it to 1h to be comboable with shields.
-Modified nothing nor dependencies but staves have disappeared from crafting (carpenter) bench??? -_-
-Dire Wolf (the experimental T3 pet) does not place properly