Conan Exiles

Conan Exiles

Deadlands - Factions, Weapon Styles, Sorcery and More
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Update: 6 Dec, 2022 @ 2:52am

Version 1.91.8
Compatability update. Several fixes will follow

Update: 6 Sep, 2022 @ 10:29pm

Version 1.91.7
3.0 compatability
OH GOD

its done. Done as in the shit dont crash no servers, not its pure ready for 3.0. There may be some things that still grant bonus stats

- Reaping, which previously granted itself for free at survival 20, now grants at vitality 10. This may change.
- Actor stones are updated, but may be OP in a lot of situations. I don't have time to test.

I uh
don't have any mental faculties left. I don't actually know who I am, and I sure as hell don't know who you are. But I love you anyway.

YEEHAW MOFOS I GOT THE POWER OF ELECTRICITY AND TATERS ON MY SIDE yooooooooo

Update: 3 Sep, 2022 @ 7:23am

Version 1.91.69
3.0 compatability

This version will not crash your server. Weapon damage contribution and stats will have to be adjusted, for now, this is just 'pls dont crash me' ok sir version
enjoy

- Buffs and Faction Buffs that added stats, such as flametouched +vitality or totemic fury do not add stats anymore. Beast Tribe Totem warrior's Totemic fury in particular will be looked at - I don't have ideas at the moment because all of my time and brain is going to fixing the tedious stuff to get these mods working. Totemic Fury just triggers Pacify Beast Aura for now.
- Immunize buff no longer grants survival, but instead periodically removes poison
- Grizzleberry/grizzlestick works, for real, damnit

- The actor stones still grant + points. I would be careful with them for now. They have not been adjusted to the new point scale yet

Any number of things can and will be wrong and will have been missed. There is still a long way to go. Please post in #deadlands-mod or #feedback

Update: 22 Aug, 2022 @ 2:30pm

Version 1.91.68
- Totemic Fury actually works, and reserved essence applies at the end of the buff
- Bonus Survival from TP immunity scales properly with TP tiers

- Cursed Alchemy, a way to transmute corruption into materials, has been added. It requires t4 mystic, and at least 1 corruption per recipe, but sometimes requires deep corruption for certain recipes (that returns it after recipe is complete)
- Imported Mystic feats from Deadlands servermod that contains some additional recipies. Some will be missing until they are consolidated
- Adjusted Mystic of Eternal Flame to cost 100 feat points (for other servers)
- Deadlands Lore: Cleansing Corruption has been updated with clarifications and OOC mechanics on how to proceed

- Added siptah pet carcases to ash recipes

- test grizzleberries on live

- The demon of the bloodthirsty has become more demanding...

Update: 22 Aug, 2022 @ 6:21am

Version 1.91.67
- Added Donor Weapon - Veiled Severance/Spectral Scythe. Thanks Deucalion and artist Deaven!

- Added Nahimana's Blessing, a staff that has a chance to heal on strike. It can only be used by certain people, if it is obtained.

- War Maiden shield spike ring no longer glows like a neutron star

- Added relentless gorecleaver, beast tribe axe

- Lifesteal is reenabled now

- Demon Destroying Axes changed to tomahawk style

- corruption can be deposited into open corruption receptacles (new item). Accessing players are logged in server logs. Only mystics can withdraw from them, if they are unlocked.

KATANA
- Katana instant dash stamina cost increased to 4x from 1.5x
- Expose and Ruin/detonate removed from Katanas. This is a support debuff and does not need to be on an aggressive and overall strong weapon

SHORTSWORDS
- Expose and Ruin added to shortswords
- Shortswords dual wielding adds bleed stacks
- Festering Blade periodically poisons those who wield it.

CLAWS
- Standard claws double attack (dual punch offhand attack) damage increased from 2x to 3x
- Stamina cost of claws leap decreased from 4.5x to 3.5x

SPEARS
- Spear lights damaged reduced from 1.4x (LC1 and 2) and 1.6x (LC3 and 4). LC 1 = 1.2x but no CC, LC2 = 1.0x with CC, LC3 = 1.4x but no CC, LC4 = 1.2x with CC.
--- Attack speed increased by 10% but the amount of time the attacks are active has also been lessened (harder to pike wall). Hyperarmor adjusted to final portion of the thrust (about .15 sec long).
- If the changes to the lights are not enough, they may be switched and lights will cripple the spear wielder for a very short duration

STAVES
- Light attacks now do expose, and heavy final and offhand sweep do Ruin/Expose detonate
- Offhand sweep is back. It was added back in a previous patch but a stray checkmark made it not go off. You just attack once and then use offhand button to do the sweep

TOMAHAWK STANCE
- Tomahawk Axes leap attack width increased.
- TH Axes heavy 2 sped up 20%
- Still can't figure out why a block won't work here

- Fixed Beast Tribe Totem Aura, and Howl

- Destress Aura now removes 25 every 2 seconds corruption up from 5, until scaling system goes back in

- Some debugging and cleaning up of broken and unused references

- Tree people survival + poison immunity buff has been pulled from the poison paint effect and added to a base always on passive for tree people class

- All Auras should be reenabled now (showme/xp aura included). XP aura also will not apply to npcs anymore

Update: 18 Aug, 2022 @ 6:10am

Version 1.91.66

- Reenabled Lifesteal in mod
- Reenabled Unbound/destroy the bracelet/bracelet hiding in mod

- fixed collision bug with antipathy hammer
- fixed bad description on constantin, to be shatter not critical strikes
- fixed warspear moveset heavies
- fixed dragdown gas arrows requiring itself in recipe

TOMAHAWK STANCE
- Increase hyperarmor on leap, as well as active hit time. It now chains into light spins
- Removed light attack 2.
- final light: ability to transition into heavy 1
- heavy 1: hyper armor through the feint. Hitbox range also increased. Attack speed increased by 20%
- heavy 3: 10% speed increase and slight increase in hitbox range. Recovery slightly increased.
- leap attacks shield break.
- Added enhanced super armored power attack dodge ultimate finishing move to replace broken block offhand action. Also added harvest damage. You will understand why, and if you don't, I will ignore your feedback.
- Renamed Tomahawk Style to Tomahawk Stance (Dual Axes) since it is a stance not a style. Style's are main hand weapons.

- THE FOLLOWING HAVE BEEN TEMPORARILY DISABLED UNTIL THE NEXT UPDATE:
--- some AURAS (including mark on map/showme xp share).

Update: 9 Aug, 2022 @ 10:06am

Version 1.91.66
- THE FOLLOWING HAVE BEEN TEMPORARILY DISABLED UNTIL THE NEXT UPDATE:
--- LIFESTEAL
--- BRACELET REMOVAL (unbound chars will show bracelet)
--- some AURAS (including mark on map/showme xp share).
-- These have been disabled in attempts to troubleshoot an issue of buildings not visually rendering, and infinite loads. This will be disabled for at most one week, but may be reenabled in a few days, depending on how high our player count gets and whether the issue shows itself again.

- Added Donor Weapons Estoc Constantine (Lothair), thanks Lothair and artist Deaven!
- Added Donor Weapon Antipathy (Anorah)
- Added Donor Weapons Anodized Razor (Jaeyi)
- Massaud's Cursed Khopesh changed to finesse, and moved up to appropriate donor/relic tier category it was supposed to be at
- Bright Staff made a little shinier

- Updated description of Demon Destroyers
- Blasphemy effect can only occur once every 7 seconds, from 3 seconds. 2h Rugged Smashers share this same effect as is also affected
- Detect Corruption now has a stamina cost on use, and hurts the owner as well. Hopefully there will be people being less obnoxious with it.
- Test smolder, totemic fury, corruption aura, destress aura
- Updated faction buff call for help script to provide a lure
- Diamond Breaker damage increased from 42 to 50
- Gouge Effect scales off of wounding (short version)
- Destroyer missile compatability added back to DL bows

- Ported over New Javelin moveset, Thunderhawk Dual Axes moveset, and dual scimitars to Beyond the Forge. Thanks Cateyes and Henri! This has allowed me to fund some entirely new animations for both mods. I will be supporting this part of Beyond The Forge now.

- Added Thunderhawk Dual Axe style. This has a lot of moves with heavy windup, sudden, hard hitting strikes, and some scary pounces. It has some feints, and 4 all new animations! More will come as funds roll in. Some animation fixes/tweaks still must be made.
--- Craft in weapon feat and pair with an axe

- Dropped Dual Wielding Weapons feat level req from 30 to 10, feat cost from 7 to 5.

- Shattering Tide style now has some deadzone time on the end of its moves so you don't have to rapidly click to avoid dropping combos. You can delay a little bit, which just makes it easier to pace through.
- Katana lights have been slowed 10%, but have longer active attack windows. Light 1 will transition into heavies properly now

- Removed the shoulder smash on javelin heavy attacks for flow and to get to the good stuff.

- Twin/offhand weapons now use closed hand. Please report any that are not covered by the change.

- Nightscourge shield properly outputs shield, not rapier

- The following movesets take less time sprinting to activate sprint attack:
1h Sword
Spear
Javelin
Dual Axes
Unarmed
Staff
Doublesword
Throwing Spikes

~! We also have figured out a way to switch weapon styles on the fly, so you will be able to stance dance with martial arts smoother again, but also do it with the other styles, like going from 1h sword style and then on the third hit of a combo, flowing into the start of mace or scimitar style, and then into axe. Its really cool, video will come soon.

Update: 4 Jul, 2022 @ 5:19pm

Version 1.91.65
- Donor weapon, Demon Rebuking Bulwark effect changed back to scourgefire
- Ghost-Banishing Barrage light effect should ignore the bow itself now and not get shadowed by it
- Fixed visuals for Massaud's khopeshes donor weapons
- Updated visuals for demon rebuking bulwark and everbright hope donor wepaons
- NSH sword, Ruinous Sign of Bnaish effects have been fixed/updated

- Added 1h NSH axe, Demon Destroyer

- Shieldbashes across various styles (unarmed heartsnatch stance, and others included) should properly do shield break now, woops.

- Greataxes (vanilla) should command a bit more respect.
- 20% increase in speed on some attacks, longer active frames, ability to move/attack cancel quicker on the heavy cleave attacks 1 and 2 and some lights, hyperarmor improved on some attacks.
- Damage of lights increased proportionally for the attacks that were not sped up. Light 1 has more hyperarmor and cancelability, and shield ignores

- Added the 3 doublesword, hammer, and greataxe weapons of Sanassa, Griever (Sanassa) to Mastersmithing. Modified its stats some. Rest in peace beb.
- Added Diamond Breaker javelin to mastersmithing.

Update: 21 Jun, 2022 @ 8:47am

Version 1.91.64
Pushing out an update early since I'm moving today, just in case my computer decides to be unhappy that it had to move

THROWN WEAPONS USE ACCURACY NOW
- Javelin moveset has changed thoroughly, though it still will have some timing and damage adjustments.

- Added Donor Weapon: Dark Waltz Cane, which accompanies the Deadlands Armory armor set.

- Added actor stone: Grounding

- Fixed broken tree warden/elder spirit warden flails

- Reduced some extra damage from ifrit fire
- Cleaned up old broken links that were causing corrupted ice arms, jhil hands, and other armor pieces not in the main mod and in the Armory mod now to not appear
- Gouging Buff had an oops where it would clear cripple buffs that it would scale off of. That was fixed, and it also gains scaling from treefrog poison being on a target, and another form of severe cripple that may show up in buffs.
- Grand Ritual of Necrofication recipe fixed

Update: 10 Jun, 2022 @ 12:43am

Version 1.91.63
ATTENTION SERVERS
The armor in this mod has been moved to a secondary mod, Deadlands:armory, because this mod was about to hit the 2gb mark where things would just stop working (like your server). Go put that mod on your server.

- Added Donor weapon Massaud's Cursed Khopesh (and twin version). Thanks Auset, and Artist Deaven!

- Added BT javelin, ns scourgefire blasts to weaponcraft, something else I forgot and accidentally deleted patch notes on weeeoooweeeooooo

- Added Spectral Hammer to XR feats and recipes

- Added EF religion feats. It does not have a godbubble recipe/activation or burn offerings at the moment.
- Added Imbued Brimstone to AA T2
- Added Faction Switcher: AA to AA T1
- Divine Alchemy: Khari steel to AA T3 Flamekin
- storm guardian fists craft on person. They also have a visual rework
- Corrected tooltip on nimble stance, description of infused kiwi
- Demons ability to lifesteal off of unarmed or claws should be good again
- Demon buff renamed to Demonic Pact
- Demon buff armor permanently debuffing character is fixed
- Treefrog stickbomb no longer applies its stacks every .5 seconds. It is now 2 seconds.

- Beast Tribe Reckless stance grants lifesteal on strikes while active

- +15/15 admin enchant should not prevent a weapon from being repaired

- Mod UI was almost ready (with weapon level scaling and weapon auto repair features) but have one last kink to work out