Conan Exiles

Conan Exiles

Deadlands - Factions, Weapon Styles, Sorcery and More
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Update: 13 Nov, 2023 @ 3:16pm

Version 1.96
Thanks for the heaps of feedback from all who've been steadily reporting over at Veiled! Connect info at 192.169.82.235:7905
https://topgameservers.net/conanexiles/server/9b710e739fbc27695b32

- Added katana version of donor weapon Veiled Severance, which is now renamed to The Burial Blade. Weapon size also increased back up 10% from what it last was (still 20% smaller than original too big version)
- Added admin feat for donor Bigfoot for Xunrak's Dread Armory. On request commissions with 2 or more items can be put into their own feat. Deadlands' practice was to give 2 master repait kits per donor item when handing donors their weapons or armor.
- Boomerang progress reverting now due to some experimenting gone wrong! It just flies ahead like normal, no bounceback.
- Wounding now falls off shortly after a dodge, but stam damage 20->25, health damage 15->25

- Added a star metal rapier, craftable as other star metal weapons.
- Added a star metal boomerang
- Added Blade Star Boomerang, high thrown damage and shatter, low slashing damage

- Shing Ka Heavy 3 slowed down 20%, but its dodge cancel window has been increased to just after the strike
- Greataxe heavies 1 and 2, decreased active hit window to be more focused on the middle and end of the swing rather than as soon as the blade starts moving, until slightly after the weapon has stopped moving. Its more what you'd expect it to be now.
- Mobility and aoe attacks should lose some combat priority somewhere rather than hold up as strong, tough, and hard hitting. Some weapon styles have seen these changes, but I'm widening the distinction between dagger lights and heavies. Lights should be more for pursuit and gap closing, and heavies more worthwhile in that you're able to stick in and make that sacrifice of trading of hits if you manage to get in close.
- Daggers: Heavy attacks, active hit windows increased to follow more of blade movement (really only results in about 0.2 seconds more of possible hit time), and increased hyper armor on 2 and 3 slightly, significantly on heavy 4. Damage was behind on 3rd hit, increased to be closer than 2nd hit. Increased damage about 20% more on heavies. CC increased on heavy 1 and 3 by .25 seconds (.4 to .65 seconds)
- Daggers: Light attacks. Reduced hyperarmor slightly on attacks 1-3, increased slightly on 1.4 due to mobility. Damage decreased 15% on lights from 140% to about 120% (or more) of base damage on lights. Increased attack speed by 15%. Decreased stamina cost by 20%
- Saber light 1 (charge) increased hyperarmor on the windup, but decreased hyperarmor significantly once you're out there
- Scimitar + sword charge - same as above, but increased the active hit window
- Doublesword leap - decreased hypearmor on the start (activates at about .2 sec in instead of instant)

- Regalia Downfall. Its execute function kicked in at 30%, where it would either do a chunk of damage once per 30 seconds to an npc, or a much smaller chunk to pcs. This amount was barely higher than the crit function of other weapons, so, its been changed to trigger once every 6 seconds with more damage to PCs. So basically, it works now.
- Una Amiga Letal - When it was last nerfed, it underperformed the raw stats of the Downfall, unless you got lucky-lucky. It's damage has increased from 42->45, and its pen from .2 to .45.
- Dueling Stance feat & recipe for Dueling Stance (main Gauche skin) fixed and works now.
- Dooming Crit (Blasphemy, Rugged Smasher 2h, Sword/Shing Ka of the Doomed King) Crit chance reduced from 15% to 10%, and the time that it can reapply once triggered is 7 seconds
- Blackglass bastard damage increased from 35 to 40, and pen from .3 to .5. Recipe ingredients restored to not require mastersmith core. Throwing axes recipe yield increased from 50 to 100.
- Shing Ka of the Doomed King craft recipes restored to not require mastersmith core.
- The Critter and The Chordaka damage increased from 50 to 56
- The Mosquito pen increased from 30% to 42%

- Fixed master repair kits recipes so they should craft properly now
- Doubled the repair speed on both master repair kits
- Reforging Bleeding and Sunder items can be used by anyone to apply effects onto their held weapons. The Reforging Basics do not require knowing the reforging feat (IE these are tradeable/sellable).
- Blessing: Scourgefire was missing applying the GetOffMe Effect that all faction weapons and blessings have.

- Grimkaiser Warhungry effect has updated heal prevention (includes gluttonous and newer healing elixirs that didn't exist before 3.0)
- AA Flametouched updated to add 60 health and 20 stamina
- TP initiate gains 50 stamina, poison immunity (currently has), 12% agility weapon bonus, climb speed bonus

What's next?
- Adjusting spell scrolls to work. There were a couple elements I missed when setting them up.
- Refining Searing Dance / Ringblade style. Experimenting with ai-driven motion capture. Mocap gear is here!
- A new Halberd Style
- Fix orbs. They weird right now.
- Ice Scions I Swear

Update: 6 Nov, 2023 @ 10:46am

Version 1.95
- Added Donor Kitbash Weapon: The Crone's Gaze - Hagan (spear and greataxe versions) for all the help in balancing and testing over the years
- Added Donor Palette Swap Weapon: Burning Hands of the Shadowed Son (Goju) for all of the plot spirals and insane deadlands VFX placeables that were inspired by them.
- Donor weapon: Black Miasma Shing Ka and Scimitar versions switched from strength to agility.
- Donor weapon: Updated Massaud's Cursed Khopesh description to say Gouging instead of Finesse
- Donor weapon: Vicious Render (Kaldor) has its bloodcatcher added. Still a WIP. Also added Warspear version
- The Critter has a boomerang launching thing on projectile hit that is...very much in beta.

- Throwing Spikes don't leave behind babies
- Kick Stance is properly craftable

- Added relic weapon: Shatterbone, to Mastersmithing (Bludgeoning)

- Mastersmith weapon repair kits will now repair whatever.
- Mastersmithing has the repair recipe for making weapon repair kits that doesn't require afriti blood. It was supposed to have both.
- Altered the mastersmith weapon repair kit (afriti blood using) recipe.
- The Battlefield Repair Hammer for mastersmith now also adds the Armored effect, which adds 200 armor.

- Adjusted Shing Ka of the Doomed King AP 30%-> 15%, damage 72->70
- Shing Ka hyperarmor reduced on heavy 2 and slightly on 3 (for the startup). If you get cleaved by the final hit though, well, ouch for you.
- Doublesword attacks now hit twice as intended. Apparently I didn't get all of the attack combos. Please let me know if you come across wild side effects. Expect that proc count may increase for doubleswords
- Sword and claw weapons have been brought up from vanilla stam costs, or down from overhigh 3.0 stam costs, to about 14/14 or 16/16 in most cases (scimitars and daggers)

- Added Spectral Staff to Xaltatun Risen Weaponcrafting
- Last Breath health increase is now corruption amount based and should grant and remove its health bonuses properly
- Demon invocation no longer cripples on corruption eating
- Undeath buff now tells its effects in stat window
- Undead Waterbreathing no longer shows up in UI, but is still there. It also increases breath amount times 10000, so you should be good for a while down there on your underwater castles with your skeleton mermaids and whatever else you're doing down there
- Spectral Weapons will no longer remove undeads' immunity to healing and aloe potions
- Buffed Water Tribe's Infused Kiwi effects: str and agi 5%-> 7.5%, carrying capacity 30->60

What's next?
- Adjusting spell scrolls to work. There were a couple elements I missed when setting them up.
- Refining Searing Dance / Ringblade style. Experimenting with ai-driven motion capture. Mocap gear is here!
- A new Halberd Style
- Fix orbs. They weird right now.
- Ice Scions I Swear

Update: 28 Oct, 2023 @ 11:04am

Version 1.94
Donor Weapons:
- Added Neverdead Katana (donor/reward) kitbash weapon after a thousand years! Thanks Neverdead!
- Senna/Auset named weapons renamed to Be_Bright
- Yulia, Nicolette, Jaeyi named weapons renamed to Sersi
- Elder Spirit Warden weapons (Latharion) renamed to (Speaker) and no longer crash client.
- Spectral Scythe and Veiled Severance Collision adjusted, and scaled down 20%. It also transforms back down when stowed.
- Added Kick stance. It kicks.


- Bleeding stops Healing
- Wounding duration cut to 6 seconds, or 1.5 seconds in short cases (most of the time wounding will be applied its the short version)

- corrupted wisps/devouring shouldn't deal damage anymore. They add 25 corruption instead of 20. They will now also tell you 'you are currently devouring, try again after' and not consume the item if you try and use it while its active.
- Undead waterbreathing??! May not work, ran out of time this weekend to test.
- Undead aren't crippled when eating corruption
- Last Breath properly toggles on/off with use now. It will now also properly grant its additional health.

- Throwing Spikes: They had a built in critical strike at 40 accuracy before 3.0 stat change. Just updated this to 20 agility.
- Throwing Spikes no longer require ammo, and instead use durability loss when thrown (like DL glaives, boomerangs). Newly spawned throwing spikes will have their stack size set to 1.
- Added The Critter - a boomerang that on crit, wounds and does more damage

Greataxe:
- Light 1 hitbox widened. Stamina cost reduced to 80% from 100% (it does 80% damage as is)
- Heavy 1 & 2, Hyperarmor reduced
- Heavy 3, short lasting wounding added

Stamina changes: Thanks, I hate it. Going to reduce many of them so a character with minimal grit can get a few combos off, and so you can more safely mix and match combos. It's going to take a few updates but I may not even end up adhering to the different costs per light and heavy.

For now, just changing these:
Greataxe: Stamina drain on most weapons reduced from 28/38ish to 15/20
Saber: 18/28 to 15/15.
Scimitar: 16/26 to 15/15
Boomerang: 35/20 to 35/15
Shing Ka: 22/30 to 20/20
Warspear/Lance: 22/32 to 20/20
Deadland Spears: 20/20
Staves: 18/20 in most cases
Doublesword: 20/20
Axes: 16/16
Maces: 16/16
Hammers: 20/20
DL Greatswords: 20/20
Some weapons with special effects may have higher costs, and some lower grade items may have lower costs

- Betrayal Shing Ka (the agi shing ka) has a slightly different appearance

- Treefrog Warden Flail (Greataxe) was using hammer moveset. This now uses greataxe.
- Created Treefrog Warden Flail (hammer) that uses hammer moveset.
- Scourgefire now affects anything named succubus
- Helfrost weapons still work in progress, VFX missing. THey no longer auto unequip if you don't have the feat. They still freeze you painfully though.
- Invocation: Purify properly requires WT t3 or Mystic t4 now. No longer requires t4 (the aura does)

- Lifesteal Deny (WT, NS) duration cut to 3 seconds from 7. Wounding now applies Lifesteal Deny

- Mastercrafter Armor and Weapon repair will now repair tier 6 weapons (relics/mastersmith weapons, faction weapons, etc)
- Mastersmithing has been reworked into smaller categories. Overall its slightly quicker to get to the different feat categories, but will take more time to amass them all (Piercing, slashing, bashing, thrown, bastards, shields). Reforging, items mastersmiths can used to change the on-hit effects of weapons, have been added. These will change in functionality when the reforging overhaul comes.
- All mastersmithing weapons have their ingredients changed to two Mastersmith Core Materials items (added together, they are slightly cheaper than the cost of what they took to make before, its consolidation) and likely some predecessor weapon or item.

Server Admins:
Feats if you need to block them, or not:

22193002 (master smithing) will remain as is, but be renamed, Master Smithing (The Old Ways) so that those who have it will not be affected.

22193003 (Master Smithing) with this new icon. Mastercraft repair kit will stem from it. Undetermined what else will go in here.
It will require grandmaster smithing. 250 Feat Points

following are 200 fp:

22193004 Thrown (boomerang, javelin, throwing spikes/glaives)
22193005 Slashing (scims, axes, swords)
22193006 Piercing (thrusty weapons, mainly spear/rapier/warspear)
22193007 Bashing (anything that looks hammery, but generally hammers. Smallest category)
22193008 Bastards (shing ka, katanas)
22193009 Shields (and bruiser shield included)

22193010 Reforging: Basics. 300fp
22190288 Reforging: Critical Hit. 120fp.
22190291 Reforging: Shatter Strike. 120fp.

Reforging is an item that mastersmith reforgers can use, while actually holding a weapon(s), to temporarily change the weapon's on-hit buff to that reforge type. This will undergo an overhaul soon enough now that I've got the technical specs plotted out, and allow for permanent weapon effect changing, but, this will give you something to check out in the meantime.

Reforging: Basics, will switch a weapon's on hit to bleed, sunder.

What's next?
- Refining Searing Dance / Ringblade style. Experimenting with ai-driven motion capture. Mocap gear is here!
- A new Halberd Style
- Finish updating the weapon stats to 3.0 combat
- Fix orbs. They weird right now.
- Ice Scions I Swear

Update: 18 Oct, 2023 @ 11:16am

Version 1.932
- Relinked links broken from moving and organizing undeath files.
- Undead Waterbreathing should work. Can't test in devkit.
- Soul Ward item added for mystics, which surpresses soul corruption.
- Soul Corruption now checks for a negative effect attempt far less frequently
- Hexbleed updated to debuff new stats (str and agi and follower weapon damage). It will no longer damage XR members, but will corrupt them.
- Detect Corruption (Deadlands) will no longer damage every tick it is detecting
- Moved the str bonus damage from undeath to XR Risen buff, Breath of the Underworld
- Added Invocation: Last Breath. Grants health on corruption gain, equalling out to less health lost by corruption. This is obtainable by XR and useable by risen members and Defilement feat owners, both of which scourgefire and undead bane can effect. Corrupted wisps will not likely be rebuffed
- Demonic Pact Invocation/go demon: Now lists its effects in stats window, and added 8% str, agi, and follower damage and 120 sec summon lifespan

What's next?
- Refining Searing Dance / Ringblade style. Experimenting with ai-driven motion capture. Mocap gear is here!
- A new Halberd Style
- Finish updating the weapon stats to 3.0 combat
- Fix orbs. They weird right now.
- Ice Scions I Swear

Update: 17 Oct, 2023 @ 1:18pm

Version 1.932
- Reupload of past version. Got a work emergency and can't fix all these links right now, sorry people. Devkit decided of all days to be inconsistent and blow up a bunch of file links related to undead when some files were moved for some reason.

What's next?
- Refining Searing Dance / Ringblade style. Experimenting with ai-driven motion capture. Mocap gear is here!
- A new Halberd Style
- Finish updating the weapon stats to 3.0 combat
- Fix orbs. They weird right now.
- Ice Scions I Swear

Update: 17 Oct, 2023 @ 12:22pm

Version 1.93
- Adjusted Tay Crit (On Blasphemy, The 2h versions of Rugged Smasher, and The Doomed King's Shing Ka) to do 40 damage from 55, but retry every 4 seconds instead of 7 seconds.
- Increased The Doomed King's Shing Ka base damage to 72 since it cannot be upscaled by t4 smiths. Increased Black Miasma damage to 56
- Increased the damage on some of the heavy attacks, and the offhand attacks. Improved CC stagger on some attacks. Improved hyperarmor on many attacks. Reduced dodge cancel on some attacks. Swapped the light 1 and heavy 1 attacks, so now the dash is on the heavy strike.
- Made the Shing Ka's 1h..oops. Now it can be used one handed but to use the 3 offhand attacks (that will apply wounding), but YOU MUST CRAFT AND EQUIP THE SHING KA OFFHAND STANCE
- Kolamir Shing Ka is now Kolamir's Legacy, an agility shing ka now, instead of using strength.
- Added Betrayal Shing Ka, on par with acheronian shing ka but for agility. Lore for long description for both to come next update.

- The art of Shing Ka is more dangerous now...
- Boomerang style has had its final heavy attack switched. The stamina cost, and damage for the light throw have been increased. (Stamina cost 20-> 40, but 15-> 25 for normal boomerang, damage matches heavy attack). Boomerang will properly work with shields, tomahawk stance, and thrown axes now. Stamina cost on heavy attack reduced from 30 to 20.

- Wounding damage on roll 10-> 15, and stamina drain 15 ->20
- Ice scion weapons function properly now. Its moving...

- Undead are no longer immune to wounding. They were never supposed to be.
- Undead can waterbreathe
- Combo Breaker will cancel wounding. It also has a particle effect now.
- Burning Hands Style no longer t-poses
- Blessing: Elemental Flame now works on the 2 t3 afriti feats. Formerly required Elemental Flame feat.

What's next?
- Refining Searing Dance / Ringblade style. Experimenting with ai-driven motion capture. Mocap gear is here!
- A new Halberd Style
- Finish updating the weapon stats to 3.0 combat
- Fix orbs. They weird right now.
- Ice Scions I Swear

Update: 15 Oct, 2023 @ 6:02pm

Version 1.92
- Added Shing Ka weapons and moveset - Deadlands' Bastard Sword, made by Vortar! Originally for the battle rites mod, this style was meant to be a reinvisioning of Great Sword style. It is flexible, more precise, and meaner. A steel, acheronian, star metal, and relic are craftable from the feat. Included Deucalion's Greatsword, Kolamir's sword, and Xunrak's Black Miasma converted to Shing Ka.
- WOUNDING CHANGES. Weehoo! All forms of wounding now inflicts 10 damage and 15 stamina damage when a wounded target dodges. The icon is updated now as well.

- Moved Hut prefab homes into their own category in the Construction Hammer Menu. Deadlands Huts
- Made the Rock blocks, slabs, and walls buildable in the same menu
- Huts 3 and 4, and admin spawn Sand Grand hut have their meshes and will show up properly now.

- Increased spear damage combo multiplier %s nearly back to what it was on the majority of attacks. Stamina has also been adjusted
- Normalized saber, glaive, scimitar, throwing spike, javelin, throwing dagger, and DW stamina costs to 3.0

- Prestige Bonuses (Use them for relevel awards, player death award, weeks on server award, donor awards, etc) have been updated to 3.0 raw stats.
- Encumberance Resonant Soul: 50 carry cap, 15 health and stamina
- Agility Resonant Soul: 5% agility weapon damage, 15 health and stamina
- Strength Resonant Soul: 5% strength weapon damage, 15 health and stamina
- Toughness (formerly survival) Resonant Soul: 30 armor, 15 health and stamina

- NSH Inner Focus: Adds 60 stamina, 20 armor
- AA Flametouched: Adds 60 health, 20 stamina
- Others to come next in one batch.
- Invocation: Worldly (Unaligned Characters): Add 5%strength weapon damage, 5% agility weapon damage, 25 health, 25 stamina, 5% concussive damage, 5% follower damage, 50 carrying capacity. Does not stack with other faction bonuses, so you must give it up.

- Blessing: Revenancy: Corruptors can properly use it now.
- Corrupted Wisps grant corruption every 5 seconds 4 times, instead of 7 seconds, 6 times. This means it will do its total much faster. Undead are still meant to heal primarily through lifesteal.

- Black Miasma hemmorage poison ticks once every 2 sec now instead of 1 second for 6 seconds. It also will not self stack on tick anymore.

- Claw/Savage leap attack hitboxes narrowed closer to actual frame of character rather than slightly wider for more non-commital glancing blows.
- Reverted Bow heavy attack damage to whatever vanilla has
- Shortbow heavy attack damage multiplier reduced. Weapons should still have increased damage over their light attacks though.

- Spectral effect, Voidscarred, bonus damage increased from 15 to 20 armor piercing, and corruption increased from 30 to 45. It will now interrupt/prevent healing, and attract undead, but can only trigger once every 1 second instead of 0.6. This may change in 2 updates based on performance and possibly more insidious designs to replace this.

What's next?
- Refining Searing Dance / Ringblade style. Experimenting with ai-driven motion capture. Mocap gear is here!
- A new Halberd Style
- Finish updating the weapon stats to 3.0 combat
- Fix orbs. They weird right now.
- Ice Scions I Swear

Update: 10 Oct, 2023 @ 2:23am

Version 1.91.99

Here's the first big update in a long time, and it is largely because of porting mod content that was in the servermod into here. Most of this is admin goodies, some truly cinematic stuff. Some of it is just build helping things like invisible floors or walls, or black walls and tunnels, or just very specific unique weird shit you'd find in a server mod full of modders. There are also player buildable things with feats, like prefab hut houses that have built in inventories.

Then there's main mod updates to bring more weapons and movesets into 3.0 update balancing (still got a ways to go on this, but its something. Also, another donor weapon that marks the beginning of another upcoming style) OK GOOOoooooo

[OVERRIDE] : Gluttonous Gains. Removed a buff tag so that it can apply to undead. There is no functional difference. If you have another mod that touches Gluttonous Gains, you probably want that to go below this. If there's a meaningful conflict beyond this particular thing, DM me on discord.

- Added first version of Halbred, Vicious Render (Kaldor), currently uses greataxe, but will be the first weapon of the halbred moveset. Thanks Braevrick, thanks artist Deaven.
- Added Visibility Potion for Circle of Shadows (Veiled Server)
- Added Visibility Potion for Ice Scions

- Recipe for Attribute and Reset Potions changed from keystone to scourgestone
- Feat/recipe icons for Visibility Potion clarified to show green face. Visibility Potion named Visibility Potion / Showme for clarity sake

- Cut down feat cost of the broader weapon categories by about half, or to 1/3 in some cases. This mostly benefits lower levels being able to grab staves, scims, thrown weapons sooner.
- Added boomerang recipe to thrown weapons feat
- Added The Chordaka and The Mosquito (Terror), relic boomerang, to master smithing feat

Stamina costs for a lot of weapons, but not all, have been adjusted. They will still need work and further adjusting, but this is a start.
- Spear Moveset: Stamina on moving lights has been increased, stamina on heavies has been decreased. Damage on heavies has been decreased. Both first attack starters damage has been decreased by 20-40%.
- Sword Moveset: Stamina cost normalized. Stamina is now weapon dependant. Stam cost modelled after swords
- Doublesword Moveset: Stamina cost normalized. Stamina is now weapon dependant. Stam cost modelled between 2h swords and 1h swords
- Scimitar Moveset: Stamina cost normalized. Stamina is now weapon dependant. Stam cost modelled after shortswords (may be lighter in some instances)
- Saber Moveset: Stamina cost normalized. Stamina is now weapon dependant. Stam cost modelled after shortswords
- Warspear Moveset: Stamina cost normalized. Stamina is now weapon dependant. Stam cost modelled after spears.
- Staff Moveset: Stamina cost normalized. Stamina is now weapon dependant. Stam cost modelled after spears, but lighter

- Man Eaters: Now allows you to eat some bad things and do bad things

BIG ADDS:
A lot of content was ported over from our servermod, which includes a load of props, placeables, and vfx, many of which are totally unique. One unifying quality is that they can be placed anywhere and should not decay. They don't care about ownership or collision. Items that have XX in front of their name aren't working yet. Don't bother spawning them.

Here's a brief explanation of them:

Cliff Huts (rock and sand and bone): Modeled after the cimmerian huts in some cases, these huts are player buildable prefab homes that come with an inventory box semi hidded near the doorway. You can put ice in them to slow down decay, but not freeze. Most of these doors require the placeable door item, which is a door...that can be placed anywhere, rather than on a building tile.

Yurt Huts - I grabbed this thing as soon as it came up for download and with the help of Dr. Nash, got a little door working for it so you can use it, and roll up a door, lock it, and so on.

Soladun Hut - Same as the cliff huts, but meant to be placed on building tiles.

Beast Seat and Hut - A little individual animal breeding pen post. The hut will host a few, it basically looks like a barn. Its another way to raise animals without having the super fortress animal taming pens.

SKYBOXES: Shown as Sky: Midnight Grove for example, these are giant orbs you place down that entirely transform the area within it. These are intended for large scale cinematic events. They can be seen from FAR away, so they may look like weird shadow bubbles if you aren't there. They were not intended to be left in one place, with the exception of the gigantic midnight grove map that is about 2/3 of Savage Wilds. All of these have a little brick at the center so you can easily pick them up. These will change the lighting/post processing, so they may make areas darker, contrast, straight up acid trippy effects, change the skies, show a few specific gods. Do what you will with these!

Foliage Blockers - These were created before pippi added the move/resize command. When you place these down, these will prevent harvest nodes from respawning.They won't kill what's there. If you hand these out to regular players, make sure you trust them.

Cliff Hut Door - A door you can place. It doesn't have a player built recipe. Add one with Mushi if you need. There is also a large/wide version.

DEITY STATUES - I won't explain these in detail, and not everything in their category is covered. But if you place these, e v e r y o n e will know...which is...the point of them. Ask me for more info if needed.

Manifestation of The Eternal Flame - It's basically an unmoving avatar. It will be .... noticeable.

She Who Was But Still May Be (2 versions) - Shrine statues of The Forgotten Goddess, an eldritch entity who helped save human souls near eternity ago and gave them the power to shape existence through sorcery, which was eventually taken over by the gods and she bound and struck from records of history. Most characters who know of her will be ritualists and sorcerers, experienced ones, who at most (high or focused lore skill here) know that she is an ancient goddess of rituals that anyone with good sense pays their respects to. Or, its just a freaky statue, up to you!

Arena of THE GODS - built to a specific location in the Savage Wilds supercave, this was an arena placeable that will work as an arena, but, you may have to put some rocks on the edge of it.

INVISIBLE FLOOR - VERY Helpful for admin builds, and in some cases suspending things high in the sky.

BIG BLACK WALLS - floors, walls, and tunnels. These are also excellent for admin builds.

Legendary Loot Chest - A legendary chest placeable. It will come back on a restart. Maybe it will respawn on the normal timer...I forget, its been 6 months, its almost 7 am, go home.

Spell Scroll Items - These will teach you the named spell. This is gathered into an admin feat that can be given to make sorcerer teacher players. Technically/mechanically, its probably faster to learn all the other things if you have the resources, but this allows direct RP and transferrance of knowledge, potentially at your own chosen order instead of Conan's linear learning.

Ice Scion Weapons - Helfrost Dragon weapons are in, as are a few preliminary feats, but these still have a way to go. The Ice Scion Visibility Potion also has the story of the Ice Scions on the long description.

Added Burning Waraxe (greataxe) and Burning Drive (Spear) to Afriti Weaponcrafting

What's next?
- Refining Searing Dance / Ringblade style. Experimenting with ai-driven motion capture. Mocap gear is here!
- A new Halberd Style
- Finish updating the weapon stats to 3.0 combat
- Fix orbs. They weird right now.
- Ice Scions I Swear

Update: 6 Oct, 2023 @ 6:36am

Version 1.91.98
Small Update
- Dual Axes Style: Offhand attack no longer does pushups. You've trained long enough, the sprint leap attack is the new offhand attack. Also, heavy attacks have been sped up about 20%.
- Light 1 does 15% more damage

- Ringblade light attack 3 has faster recovery now. There are still some weird things happening with recovery times and not being able to dash from certain combos that I am not understanding.
- Hammer Light attack 1 T-posing isn't Deadlands Mod. If its sti ll happening, put it below other combat mods or let me know.

- Created admin feats and recipies for veiled severance, jaeyi blades.
- Created recipies for Antipathy, Veiled and Spectral scythes, and jaeyi blades. Created two conversion recipies for Jaeyi blades that include repair materials and the weapon to convert it to the sword version, or back to the axe version. The swords should be repairable now also.

- Slowed boomerang light attack/throw and reduced damage, added bleed
- Chordaka Boomerang - Changed Projectile properties
- Diamond Breaker and Godspearer should no longer leave projectiles everywhere
- Veiled Severance (but not XR weapon yet) should now block properly and work normally.

- Armor Enhancement Kit conflicts with Thrall Wars Mod gems after an update of theirs. Attempted changing buff tag to see if that is the cause of this. Await feedback.

What's next?
- Refining Searing Dance / Ringblade style. Experimenting with ai-driven motion capture. Mocap gear gets here in 1 day!
- A new Halberd Style
- Update the weapon stats to 3.0 combat
- Bringing over the skyboxes and unique appearances from the deadlands servermod, since the servermod is no longer in use
- Fix orbs. They weird right now.
- Ice Scions I Swear

Update: 21 Sep, 2023 @ 6:44am

Version 1.91.97
- Added Commission Weapon: Searing Dance (Bjorn). Thanks Bjorn and artist Deaven!
- Searing Dance, a ring blade, has its own style.
- Medium Armor buff no longer bugs out and stacks indefinitely. Buff duration reduced from 3.0 to 2.5 seconds.
- Corrupted Wisps no longer decay, and the amount of blood to make a batch is 100 -> 20. The heal ticks have been increased from 3 seconds to 7 seconds so it will generate corruption much slower now and should be less of a battlefield Heal Over Time for corrupted entities.
- Invisible Tomahawk Dual Axe added, you can build it from the feat. This may make it easier to customize its look via other mods.
- Unarmed Training and Mastery I recipe uses stone instead of ironstone now. UAM I requires less hearty feasts.

- Chordaka, my boomerang I've tried many ways to figure out, has its own moveset. Admins spawn. It does not throw like a boomerang yet.

What's next?
- Refining Searing Dance / Ringblade style. Experimenting with ai-driven motion capture.
- A new Halberd Style
- Bringing over the skyboxes and unique appearances from the deadlands servermod, since the servermod is no longer in use
- Fix orbs. They weird right now.
- Ice Scions I Swear