Trailmakers

Trailmakers

Puck Mk I
Showing 1-8 of 8 entries
Update: 2 Jun, 2019 @ 9:15pm

- Fixed an out of place rear servo that happened during the last update. Tail lights! Woooo! Anyway, I'm not saying that grown up beverages were involved. I'm also not saying that grown up beverages weren't involved. In either case, everything is back to normal now.

Update: 31 May, 2019 @ 6:00pm

- Okay okay okay. Okay! Look, I know I said it was Mk I and it was finalized and all of that. I get it. I did say that. Then I was messing around and I was looking at the brake lights and they were really bugging me. Like, a whole lot. I have wanted to make realistic tail lights that operate properly for a while. I've put them on a few vehicles but the way I've done it up until now is totally lazy and corn ball. But since I've been building Puck and experimenting with sensors and logic I realized that I can probably figure this out now. So, I fired up the game and started messing around and I did it. The lights work the way I always wanted them to. So I'll be doing that in other stuff. But also, I'm done with Mk I this time for real. Honest...

Update: 31 May, 2019 @ 2:11pm

Total logic overhaul!

- Moved all logic bricks inside the main body so that they are now more protected. This should make Puck less prone to breakdown even after taking a little damage.

- Added "or" bricks in between the sensors and the "and" bricks. This allows for sensor redundancy and also makes the sensors on both sides operate exactly the same. Puck looks better and lasts longer.

- Painted all of the logic bricks so that they are easier to find. This should make future tweaks to Puck easier. It should also be easier for anybody wanting to reverse engineer Puck to find out how the magic is happening.

Update: 29 May, 2019 @ 8:30pm

- Added logic blocks to control dragon engines. The dragon engines now only operate in wheeled mode and are disabled in hover mode.

- Made minor cosmetic adjustments to the front end to hide Puck's unmentionables which were visible through the dragon jets.

Update: 29 May, 2019 @ 1:03pm

- Peeled back the hood and painted the inside in a consistent manner like a damn professional.

Update: 27 May, 2019 @ 8:52am

- Buttoned up all of the exposed spaces with armor and cosmetic items.

- Reorganized a few blocks to improve symmetry/aesthetics.

Update: 27 May, 2019 @ 7:26am

- Improved suspension and reinforced the transforming joints.

Update: 26 May, 2019 @ 2:23pm

- Initial version. (Puck isn't much yet but maybe someday. . . a star!)