Counter-Strike 2

Counter-Strike 2

de_chimney
Showing 1-10 of 10 entries
Update: 24 Jul, 2023 @ 5:03am

Update: 23 Jul, 2023 @ 7:46am

- Fixed more bomb and weapon stuck spots.

- Brightened up a few areas for better visibility.

- Fixed weapon and bomb being obscured by roof tiles

- More clipping tweaks for smoother gameplay

- Removed awkward pixel gap from CT-spawn to middle

Update: 22 Jul, 2023 @ 4:51am

- Fixed a few bomb stuck spots.

- Adjusted floor clipping for smoother movement in a few places.

- Made it so that you can get on top of step ladder outside CT-spawn.

- Added prop to justify clipping in two spots.

Update: 21 Jul, 2023 @ 4:24am

Another big update:

- Compressed the map in many areas to reduce rotation times and length of sight lines.

- Changed many materials all over the map to improve visibility and to make it more clear what is and what isn't a playable area at a first glance.

- Moved T-spawn forward and sealed of area where it used to be.

- Redesigned path from T-spawn to B-site to further reduce rotation times and to make navigation less awkward.

- Moved B-site plant area out towards where T-players enter to make it more accessible.

- Removed double doors in mid.

- Redesign to mid in general to reduce overly long sight lines and to make fights from T-roof down into middle less awkward.

- Reworked how T-players are able to enter middle. There is now a way for T-players to drop down from T-roof and get into middle.

- Redesigns to A-site.

- Lots of other tweaks all over that are just to many to list :)

Update: 27 Nov, 2022 @ 2:07pm

- Tweaked geometry along roof tops to reduce range of angels.
- Made the concrete house, behind A site towards CT spawn, unavailable to enter.
- Simplified and reduced size of the area in front of A site.
- Reduced size of the T side of roof tops.
- Added small window to the red wooden house at B site.
- Extended brick wall above the entrance to the underpass in middle.

Update: 21 Nov, 2022 @ 7:57am

Big update!

My main focus of this update has been to reduce the amount of super far aim battles and also to make rotations a bit quicker.

- General optimization
- Increased brightness, both direct and ambient.

A site
- overall made it smaller and pushed it in towards the rest of the map a bit.
- Reworked the entrance to site from CT side to make it simpler and more easy to smoke off.
- Added clip brushes to all bigger rocks so you can't get up on them.

B site
- Gave defending side a few more waist high covers.
- Made the part of the site that is under the railway more shallow.
- Removed the side path leading to the red wooden house and instead connected the house to the main path to B site.
- Tweaked position of the concrete structure with a tree on top, increased its size and made in so you cant get up on it.
- Moved the path that leads from middle closer to the center of the map to make rotations quicker.
- Tweaked shape of the rooms leading between CT spawn and B site to decrease aim distances.

Middle
- Added cover to make it easier for CT players to get to their side of middle.
- Added metal walkways at the ridges of the rooftops on the T side to reduce the amount of long range headshot angels.
- Added wooden house to CT side middle to make it more snug and to further reduce the range of battles.
- Added sound when opening double doors.

+ a whole heap of other tweaks and fixes.

Update: 7 Nov, 2022 @ 12:40pm

-Fixed broken radar

Update: 6 Nov, 2022 @ 7:35am

- Fixed bombsite names being switched.

Update: 6 Nov, 2022 @ 6:56am

- Fixed dumpster model not being visible anymore.
- Some optimization.

Update: 27 May, 2019 @ 4:54am