Avorion

Avorion

Trading Tweaks
Showing 1-10 of 17 entries
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Update: 31 Jan, 2021 @ 10:36pm

1.0.1
* Updated to 1.3.5

Update: 31 Jul, 2020 @ 8:56pm

1.0
* Updated to 1.1.2
* Now removes "Resource Shortage" mission bulletins from trading posts to prevent players from insta-completing them.
* Now adds economy stats (expenses, income, profit) for trading posts and consumer stations.
* Complete rewrite, following old features remain:
* * An ability to turn off selling for trading stations.
* * A way to adjust price margin for consumer stations and trading posts.
* * A way to change bought/sold goods of trading posts.
* * Config value that allows to disable goods passive goods consumption on player-owned trading posts (vanilla behavior by-default).
* * Price margins affect the choice of passive traders (not the ones summoned by factories).

Update: 10 Sep, 2019 @ 9:26am

* Updated to 0.26.1

Update: 31 Aug, 2019 @ 11:21pm

0.2.8
* Updated to 0.26
* Added: Now highlights good names according to their status (red to yellow): dangerous, illegal, stolen, suspicious.

Update: 13 Aug, 2019 @ 9:04am

Updated to 0.25.2

Update: 21 Jul, 2019 @ 11:40am

Updated to 0.24.1

Update: 2 Jul, 2019 @ 11:52pm

* Updated to 0.23.4

Update: 29 Jun, 2019 @ 2:01am

0.2.4
* Fixed: Trading manager script error 'basePrice is a nil value'

Update: 24 Jun, 2019 @ 9:56pm

0.2.3
* Updated to 0.23.3
* Fixed: Changing 'Buy from others' and 'Sell to others' checkboxes didn't enable/disable 'Buy'/'Sell' buttons

Update: 12 Jun, 2019 @ 10:40am

* Updated to 0.23.2