Space Engineers

Space Engineers

(ARMCO) Imperial Light Incursions
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Update: 18 Aug, 2019 @ 12:52am

--- Quick Adjustments
More work in the Next few days

- Removed TIEs from Escort positions on Planet-based Patrol Ship spawns
- Lowered Likelyhood for Patrol Ship

Update: 16 Aug, 2019 @ 3:56pm

## Encounter Re-work In Progress:

Added Speeder Bike NPC as Reinforcement Pool only
Moved Guild TIES to Reinforcement Pool only
Added Guild Supply Cache Encounter
Added Guild Survey Shuttle Encounter
Added Guild Shuttle Encounter
Added Guild Dropship Encounter
Added Guild Claim Enforcer Encounter
Reworked Guild Relay Station Encounter

Moved KKED Droid Carrier Variant encounter to Space-Only
Adjusted KKED Droid Carrier Spawn Chances with major reduction

Update: 2 Aug, 2019 @ 5:55pm

-- Increased Delay Between Relay Station Reinforcements from 5 minutes to 15 Minutes
(Reduces stacking effects, and reduces threat of Relay stations.)

Update: 2 Aug, 2019 @ 5:39pm

Imperial Light Incursions, ImperialMod, SW Master File

-- Replaced ACE TIE Encounter with Relay Station (Mining Guild) Encounter
* ACEs will be used in Reinforcement pools, for larger ships such as Golan Platforms

-- Added Relay Station Parts
-- Adjusted Nebulon-B Secondary Engines, to prevent rare'ish crash

-- Added New Glass Materials to Files

Update: 31 Jul, 2019 @ 10:06am

--- Updated to use Lucas's RandomNumber System
* Affects Droid Carriers (All), Frigates

-- Adjustments:
- Droid Carrier Spawn List: TIE Ion Droid now is available for spawn


--- New Additions:

Droid Operations Carrier (Variant)
* Slightly Re-armed Blue-Painted Droid Carrier
* Holds 3 Types of Speed-Enhanced TIE Droid variants, each Painted Blue.

Droid Carrier Sith'ari (Variant)
* Slightly Larger Variant, re-equipped for combat.
* Holds several variant TIE Droids - Each armed with varied amounts of Ion-Weaponry


Note: ImperialMod Level Adjustment
Carrier durability was improved slightly, with the Launch Bays still the most fragile sector.
Durability of the main chassis is still being investigated & tested.

Update: 12 Jul, 2019 @ 6:19pm

--- Adjusted Spawn Rates of Haulers from 6 - 5.5, 5.4, and 4.5
--- Adjusted TIE Mining Guild Encounter up to 6 (experiment)
-- Adjusted Droid Carrier up to 4.5

Update: 6 Jul, 2019 @ 3:51am

-- Switched TIE ACE AI to actual ACE Pattern
* This might be dramatic in difference, for those adjusted to 1 pattern.

-- Adjusted AI Patterns (in quite a few cases)
* Mostly in Heights, preferred distances, strafe and similar. No attack pattern changes.


-- Reduced Spawn Frequency across the board


-- Removed TIE Droid Swarm
* Replaced with slightly more rare "Droid Carrier"
* Droid Carrier has 6 Spawn-Nodes, from which the original TIE Swarm now spawns on a timer of 5 minutes, after a 15 minute delay once Carrier has been triggered.
Each Destroyed Spawn Node (Droid Launch), reduces spawned TIEs by 1.

-- Added Very Rare Chance for 3 Droid-Carriers to spawn
* Has no Escorts, unlike the standard, which comes with 2 Droid Escort fighters.

-- Added Mining-Guild IPV1 Patrol Ship spawn (Equal spawn chance as Nebulon in space, and can spawn on planets)
* Comes with Escort, but no Reinforcement means.
* Armed with 4 Quad-Laser Cannon Turrets, and 4 Medium-Concussion Missiles.


-- Adjusted Mining Guild Golan Platform, to have WIP reinforcement point for TIEs & TIE ACES.
4km if it works \ when it works. (Antenna range is 5km even right now, to be raised later for better visibility.)
Rapid First TIE Release, with a 5 minute delay between reinforcements.
TIE Reinforcements may stay up to 3 Times, for a total of 9 active TIE Fighters (If all spawns are non-ACE)
When TIE ACEs spawn, only 2 TIEs spawn, lowering the total fighter count by 1 per ACE wave.






Note: Droid Carriers if Successful, will act as a basis for Home-Base like units for lighter Fightercraft for the Droids.
While the Mining-Guild will receive their own dedicated common origin point.
Hopefully strikes a balance between infrequency & pressure-point action.





Update: 28 Jun, 2019 @ 6:53pm

-- Patched Incorrect Faction tag on "Nebulon" & "ACE" Encounters

Update: 1 Jun, 2019 @ 2:37pm

Adjusted Spawn-Rates as precaution

-- Added new "Haulers"
These long-ships carry special cargo container sections, that hold usually raw starwars ores, such as Doomiun.
Doomium is used to make durasteel.

Update: 31 May, 2019 @ 3:46pm

Reduced Spawn Rates to prevent gang-bang issue.