Space Engineers

Space Engineers

(ARMCO) Imperial Light Incursions
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Update: 26 Nov, 2019 @ 8:43pm

https://www.youtube.com/watch?v=aKTGPl6Kfys

Update: 28 Sep, 2019 @ 8:44pm

Update: 28 Sep, 2019 @ 8:34pm

Adjusted for AI Issues, Added Additional Fighter Encounter.

Update: 28 Sep, 2019 @ 7:43pm

# BlackSun: Space Only
SCALP Fightercraft, begins at 500 PCU and ends at 1500 PCU
Corvette Begins at 1k PCU, Aggressive Corvette, 1.5k
Frigates begin at 2k, and more above.


#Mining Guild Planetary & Space:
Relays begin Deployment at 700 PCU.
Supply Caches begin at 10 PCU, and end at 400 PCU
Enforcement begins at 450 PCU.

Update: 15 Sep, 2019 @ 9:21am

Disabled TIE Scout Encounter, while crash origin is solved & patched.

Update: 29 Aug, 2019 @ 5:19pm

Minor Adjustments, in Line with ImperialMod & SW Master File update.

Update: 26 Aug, 2019 @ 11:42pm

Patch for Unintended Non-crashing (some-how) Critical Error.

Enemies is Fine, but Neutrals tis not.
Lack of Consistency, charming.

Replaced with Enemies, till I ensure (by additional testing), what it actually properly accepts.

Update: 26 Aug, 2019 @ 10:23pm

-- Disabled Specialist Carrier Spawns in Space
-- Replaced Carrier in 3-Spawn Carrier encounter, to Operations Carrier, decreased Dice-roll odds of spawning.


-- Added Black Sun, with 1 space Encounter, as Trial & start of SW space-pirates.
- Encounter is defensive-type Highly Modified Nebulon-B, heavily Modified.

-- Added 2 Mystery factions for later usages.

-- Added All such Faction Icons to faction icon options. Enjoy.

Update: 24 Aug, 2019 @ 2:41pm

-- In theory Fixed Upside down Spawns, outside of Supply Cache
- Added Additional thrust to Supply Cache in case of being upside down.

Update: 18 Aug, 2019 @ 2:36am

- Shuttle & Dropship AI Adjustments