Stellaris

Stellaris

Improved Planet and Sector Automation
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Update: 10 Jun, 2019 @ 5:49pm

Changelog for 0.2.3
- added requirements for production enhancing buildings, added tier-2 variants

Update: 10 Jun, 2019 @ 5:01pm

Changelog for 0.2.2
- re-organized base game sector focuses to not rely on "basic" focus, instead merging common actions directly into individual focus-types to eliminate any interference from basic sector type with the new designated type (ex. mid-level colonies starting to build luxury districts for amenities instead of holo theaters)
- tweak resource parameters to prefer < 0 resources more aggresivly over resources that are above 0 but still below threshold

Update: 10 Jun, 2019 @ 1:57pm

Changelog for 0.2.1-2
- renamed from "Improved Planet Automation" to "Improved Planet and Sector Automation"
- added support sector automation support for habitats building according to their focus
- added support for building temples, monuments, hive nodes, uplink nodes and their upgrades
- added support for building research on research worlds (capital is considered a research world for now
- fixed bug in planet generator automation
- fixed bug in resource threshold

Update: 10 Jun, 2019 @ 11:58am

Changelog for 0.2.1-1
- added support sector automation support for habitats building according to their focus
- added support for building temples, monuments, hive nodes, uplink nodes and their upgrades
- added support for building research on research worlds (capital is considered a research world for now
- fixed bug in planet generator automation
- fixed bug in resource threshold

Update: 10 Jun, 2019 @ 11:36am

Changelog for 0.2.1
- added support sector automation support for habitats building according to their focus
- added support for building temples, monuments, hive nodes, uplink nodes and their upgrades
- added support for building research on research worlds (capital is considered a research world for now)
- fixed bug in planet generator automation

Update: 10 Jun, 2019 @ 10:15am

Changelog for 0.2.0
- add new sector-based automation which has better control of what is build

Update: 10 Jun, 2019 @ 1:21am

0.1.4
- fixed policy controls having non-functional is_gestalt condition

Update: 9 Jun, 2019 @ 7:14am

0.1.3.2
- added splash image

Update: 9 Jun, 2019 @ 6:59am

0.1.3
- added experimental consumer good automation (default: off, enable via policies)

Update: 9 Jun, 2019 @ 12:38am

0.1.2
- added "strict" planet focus types for mining, generator and farming