Stellaris

Stellaris

Improved Planet and Sector Automation
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Update: 2 Dec, 2022 @ 2:56pm

Changelog for 0.16.0
- expanded job management to regular empire clerk and enforcer
- improve anti-crime construction logic: forbid when there are suppressed or available jobs
- disallow unity on capital (= primarily research) planets
- increase supported stellaris version to 3.6.*

Update: 12 Oct, 2022 @ 6:57am

Changelog for 0.15.5
- added exemptFromJobChecks to unity memorials to make them build/upgrade regardless of jobs
- added >= 10 pops condition for natural strategic resources to delay them being build on fresh colonies
- dont block amenities from being build if amenities are below 0 due to free jobs being above the pre-build configuration
- prefer research districts over research buildings
- added support for "Ancient Cache of Technologies" stellarite buildings
- exempt "Ancient Cache of Technologies" capitals and buildings without jobs from job checks
- exempt "Gigastructural Engineering" Shroud Capacitor and research boosters from job checks
- add "Gigastructural Engineering" support for planetary computer and gas giant research district
- added new menu option and logic to allow building city districts to unlock building slots
- added support for building embassies
- increase supported stellaris version to 3.5.*
- (internal) massive refactor of codebase in preparation for new features and possible use of planet automation instead of sector
- (internal) more enum-typed types
- support for bio trophy buildings (rogue servitors)
- new job management feature for gestalt: disable maintenance, patrol and bio trophy jobs when they are not needed to improve efficiency and allow the automation to work more effectively
- prevent research building construction on GIGA research worlds while there are free districts
- (internal) logic streamlining / refactor

Update: 12 Oct, 2022 @ 6:55am

Update: 24 Jun, 2022 @ 3:10am

Changelog for 0.15.4
- added support for betharian power plants
- added support for mods from experimental focus types to regular focus types
- added support for gigastructures shroud capacitor
- raise empty resource stockpile ui alert threshold from 500 to 2000, min monthly transfer from 10 to 100

Update: 18 Jun, 2022 @ 3:17am

Changelog for 0.15.3
- fixed farms being lower/same priority as unity on agri worlds (if option enabled)
- fixed unity building upgrade "upgrade min free slots" condition
- increase natural strategic resource priority above research priority to force them being build on relic worlds
- support psi corps building with booster priority (always preferred to build due to +10% resource output bonus)
- added support for offspring hive origin nest's (acts identical to regular nests)
- improved amenities management by changing thresholds and adding pre-build jobs condition support
- fixed amenities not being build before districts due to missing priority flag
- fixed ecumenopolis support (district names / types had changed) housing, forge and factory districts

Update: 14 Jun, 2022 @ 2:07pm

Changelog for 0.15.2
- fixed building upgrade "min free slot" option blocking building upgrades
- added condition to prevent construction of unity job booster buildings when there are fewer than 3 unity jobs

Update: 14 Jun, 2022 @ 6:55am

Changelog for 0.15.1
- unset vanilla colony automation and exceptions to avoid confusion, also remove categories
- raise empty resource stockpile ui alert threshold from 300 to 500

Changelog for 0.15.0
- Changed Stellaris version compatibility to 3.4 (mod was working anyway)
- internal refactoring to improve and streamline resource management
- refactored designation group logic to support auto generation and typed checks
- added support for "Gigastructural Engineering" resource boosters
- added support for "Ancient Cache of Technologies" Dimensional Harvester, Personality Uplink and Delta Science Complex and upgrades
- added support for "Ancient Cache of Technologies" Machine/Robot Assembly
- added support for "Ancient Cache of Technologies" capital upgrade

Update: 13 Apr, 2022 @ 5:24pm

Changelog for 0.14.0
- bugfix: build factory buildings before districts are exhausted (was missing priority flag, still requires >= 3 industrial districts)
- efficiency improvement: build factory buildings to improve efficiency of consumer good production regardless if consumer goods income is above desired threshold
- added indicators to pre-build jobs and building upgrade free slots menu options
- added "defines/01_ipa.txt" file to overwrite NEconomy.SECTOR_AUTOMATION_* values
- change pre-build of jobs/housing for sector built-in checks to higher values (20) to allow more control with scripted checks
- removed random factor for choosing next sector object, only gets in the way of clearly defines priorities
- fixed some nested conditional blocks not being generated correctly (especially industrial district restrictions)
- enabled job check exemption by default for buildings/districts, minimum income values are controlled via mod configuration
- "fixed" pre-build job control and added appropriate warning regarding disabled jobs (fully fixing it would most likely require stellaris to fix the free_jobs trigger)
- added reasonable defaults for all mod options (settings are only applied to new games to avoid overwriting player settings)
- added plentiful traditions mod support to non-experimental sector focus types

Update: 16 Mar, 2022 @ 9:17am

Changelog for 0.13.1
- disallow unity memorials on planets with < 10 pops (to avoid it being build to early when the planet is still in the development phase and needs to prioritize growth)
- (internal) refactored SectorConstruct priority flag to SectorBuilding because districts do not allow the priority flag
- always build foundry even when above desired alloy income to increase efficiency, added priority for foundry to ensure they are build before districts are exhausted
- disabled unity jobs and boosters on research worlds (memorials will still be built)
- fixed research labs for gestalt machines requiring minerals (hive requires minerals, machines energy, other empires consumer goods)
- added priority to unity memorials to ensure they are build before districts

Update: 10 Mar, 2022 @ 8:58am

Changelog for 0.13.0
- updated version for stellaris 3.3 "unity rework"
- removed admin cap handling
- rewrote unity handling, more flexible and more common features between empire types
- support for unity job buildings
- support for unity job booster buildings
- support for unity memorial buildings (unity from number of unlocked ascension perks)
- re-enabled DesignatedWIP and Strict WIP sector types for experimental features
- new icons for sector focuses
- fixed income option and trigger for options >= 10000 broken
- updated german translation
- fixed industrial districts not being build correctly
- support for plentiful traditions research buildings (Biogenesis Lab, Cybernetics Facility, University of Wisdom, Experimental Weapons Facility) - same conditions as supercomputer / institute but slightly lower priority