Team Fortress 2

Team Fortress 2

Achievement Idle Neon & Ben
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Update: 10 Jun, 2019 @ 7:39pm

Changelog for v29

ART CHANGES

- Projector now has a lens
- Fixed some doors being missing
- Fixed a couple missing textures, and some bad texture placements
- Adjusted textures in some areas
- Detail door added to main lavaducts room to look less plain

Changlog for v27

NEW ADDITIONS

New Area: Railways - - a railway with a couple offices and a power facility

ART
Main Art Changes:
- Halloween is finally over
- The sun is out, the map now looks like it’s in a constant state of being 3 PM
- Lavaducts have been cosmetically reworked (for the most part)

Most notable art additions:
- Detail rooms have been added to the sniper deck
- Mirrors in the bathrooms are now actual mirrors and not a window
- Lavaducts lounge and and hall are now much more detailed and smooth
- Trophy room has been restructured
- Lounge leading to the top of the map is a lot more thematic
- Lights adjusted to fit the changes of the room structures
- Pipes are no longer octagonal
- Most floor/ceiling textures changed map-wide
- Put in a few more memes and changed some more textures/made some stuff more smooth
- Glass has been replaced with a less reflective-more clear glass type
- Projector has been restored

STRUCTURE

- Stairways have been added outside of spawn to utilize the grated level between the first floor and the sniper deck

GAMEPLAY

Technical changes:
- Gravity “should” be normal
- Skybox now opens on entry
- Office accessible via the +use puzzle is now open for all, +use puzzle is gone entirely
- All fire pits have been reduced in damage to encourage more fighting in them (5 dmg instead of 25), other than the main idle fire pit
- Main idle fire pit had insta-kill fire pillar removed -- both due to optimization purposes, but to let players kill the idlers
- Center bridge, and the outdoor Lavaducts pipe area have had their railings adjusted slightly to encourage more free movement, may reduce more at a later date

OPTIMIZATION

- Area portals have been added so you only load a chunk of the map at a time, you’ll see the difference trust me