Barotrauma

Barotrauma

[Outdated] Cyclops Mk-II
Showing 31-40 of 62 entries
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Update: 1 Jul, 2019 @ 1:15pm

Update: 1 Jul, 2019 @ 1:02pm

Made AI work better. Adjusted more LOS issues.

Update: 30 Jun, 2019 @ 5:26am

Removed vertical hatches between main compartments. Adjusted some walls to help with Line of Sight bugginess. Adjusted location of ballast pumps to make repair easier.

Update: 29 Jun, 2019 @ 11:00am

Fixed Ballasts

Update: 29 Jun, 2019 @ 9:57am

Fixed switches. Attempted to fix LOS issues. Replaced doors with vertical hatches due to a game update.

Update: 26 Jun, 2019 @ 10:09am

Pretty big update. Managed to get AI to somewhat work. Expanded the aft section. Removed the Ballast above medbay. Expanded the hull ballasts. Added another railgun rack. Edited some container contents. Adjusted airlock sizes. Adjusted Engine force output. Ballasts that have hatches can now have their pumps deteriorate. All ballast pumps are large pumps.

Update: 24 Jun, 2019 @ 3:48am

Rearranged cargo area. Replaced front electric coil with a coilgun, toggle it on to use it with the forward periscope. Made coilgun and railgun lights consume a small amount of power. Added a diving suit to the command room. Rebuilt the secondary engine to allow it to be seen and shot through. Added a cabinet to store explosives for easier production and filling of extra railgun shells. Attempted editing waypoints and doors to allow AI to at least not get stuck on the ladders. Deleted waypoints in the section above the Seamoth, as any attempt to allow AI to go through there was met with them getting stuck.

Update: 23 Jun, 2019 @ 2:01am

Fixed airlock wiring again.

Update: 23 Jun, 2019 @ 12:50am

Seamoth v1.5. Rewired the powergrid to use mostly junction boxes instead of relays in an attempt to help with power issues. The submarine still seems to draw a lot of power, and I'm unsure why. Fixed airlock circuitry again. Adjusted the deterioration rate of all junction boxes, lowered it by half since vanilla has them break way too often.

Update: 22 Jun, 2019 @ 4:03pm

Fixed permission issue on the Secure Locker. Sorry about that.