Garry's Mod

Garry's Mod

Cellhouse Night
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Update: 12 Jan, 2022 @ 3:07pm

Quality of Life update

  • Changed skybox to a wonderful HD texture, together with a new landscape lighting. Removed fog. Added cubemaps for reflections and HDR for better lighting and stuff.
  • Removed skybox docks as they kept glitching out for some odd reason. Also looked kinda odd.
  • Fixed the pesky lag and added proper optimization to the map. Feel free to play the map with actual good frames instead of frying eggs on your computer.
  • Brushwork overhaul. I have fix most if not all the dumb brushwork that prevented me to compile the map properly.
  • Removed all sideops as they were pretty bad and overall cringe.
  • Removed super soldier, bug spawns, zombie invasion buttons and events. Zombie invasion causes a lot of lag and it was badly implemented
  • Removed tunnels as they were one of the many reasons why the map refused to compile properly.
  • Fixed some of the lighting being way too bright, removed some light poles around the prison.
  • Small changes to the ghost mini game.
  • Some changes on the terrain. Not the best but neither the worst.
  • Restored destroyed sniper tower.
  • Misc changes around the map. (One being most of the windows are now breakable)

Update: 3 Jul, 2019 @ 8:21am

+Hotfix for Bomberman

Update: 3 Jul, 2019 @ 7:48am

+General optimization and bug fixes
+Retweaked the Bomberman quest
+Sideop buttons now disappear

Update: 27 Jun, 2019 @ 3:31am

+Added one last Sideop : Bomberman
+Minor changes in the sideop The Mailman
+Minor bugs fixed
-Removed one combine

Update: 25 Jun, 2019 @ 10:44am

+Added new sideop : The Mailman
+Minor changes in some parts of the map
+You can touch the doors to open them. No longer required to press USE button to open them

Update: 23 Jun, 2019 @ 1:36pm

+Fixed some stuff regarding the brushes in the map,
+Moved a tower on the walls (looks much better imo),
+Added some misc stuff in the prison area,
+A bit more optimization,
+Added new sideop : The Wolf Among The Sheep,
-Hammer still hates me so VVIS still compiled on Fast.

Update: 20 Jun, 2019 @ 1:29am

Initial release.

Changes :
+Night,
+Optimization,
+Added more info_nodes in some parts of the map,
+Alarm system that can be activated/deactivated in the admin room,
+Fixed a few glitches and bugs,
+Added more info_nodes (in the towers),
+Added a combine in each of the towers,
+Added lights in garage,
+Added some minor details in some parts of the map,
+Added some stuff in the sewers,
+Improved the light effects,
-Removed inside of the lighthouse (leftover probably. I can add it back at request),
-Removed some info_nodes that seemed useless. Now the combines patrol more natural,
-Removed some player spawns that were useless. Now you spawn in the docks.