Garry's Mod

Garry's Mod

GM_HL1_Lily_PostDisaster_Redo
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Update: 22 Aug, 2023 @ 8:07am

Minor update

-Fixed a certain custom light in my effort to fix the deepfried lights

Update: 20 Jun, 2021 @ 6:26pm

More of a minor update

-Removed the shine on surfaces and most props (unfortunately, the props that use shine are from the HL1 Prop Pack, and I only bothered to fix props that appeared a lot)

-Fixed certain turned off light textures

-Computers in old Sector L are now their proper size

-Fixed a missing texture

-Removed HLVRAI reference

Update: 29 Oct, 2020 @ 8:36am

Minor update

-Fixed gravity gun testing room door clipping through the wall

-Fixed old Sector L floor sounding like metal

-SCP area and Black Ops area have been modified slightly to be consistent to an upcoming map

-Old Sector L chargers now give a denied noise (instead of just being static props)

-Blue Shift textures are now under materials/blueshift_fixed (instead of materials/bshift)

-Decay textures are now under materials/decay_fixed (instead of materials/decay)

-SCP area's propaganda poster has proper VMT properties now

-Other minor shit not worth mentioning

Update: 19 Jun, 2020 @ 9:31pm

Minor update

-Added AI nodes in the following areas
Warehouse
Old Sector L
The balcony where the Ark graffiti is
The one area along the track
SCP Area
Sector C locker room

-The Black Ops truck on the surface is now properly an HECU truck

-Changed a locker name

-Added the ain file so gmod hopefully updates to the new nodegraph correctly

Update: 6 May, 2020 @ 1:59pm

Forgot a skeleton, whoops.

Update: 6 May, 2020 @ 11:41am

The update I always wanted.

-Replaced Crossfire with Sector C, as it was in early unreleased versions of the map
-Fixed an overlay over the Flattywood sign not appearing
-The honk noise now properly comes from the button itself
-Skeletons now use their own model path, to avoid conflicts with some HL1 playermodel packs
-The washers and dryers now use their own models
-The out-of-place romantic picture in the Anderson locker has been replaced by test tubes

Update: 24 Apr, 2020 @ 4:25pm

Fixed broken Xen textures. Sorry about that!

Update: 24 Apr, 2020 @ 2:48pm

Kind of a big update

-The Y717 in the storage warehouse is now its own consistent texture
-Minor fix to the soundscape trigger in the boot camp area
-The two radios on the surface can now be interacted with
-Added a piece of wood in the storage warehouse so you don't have to jump to the catwalk
-Right rail in storage warehouse no longer gets stuck on the catwalk
-Replaced a lightstalk with a crystal cluster (Lightstalk's light wasn't going out when it retracted and I couldn't figure out why)
-Replaced shitty Mario pipe with a regular floating portal
-Radio playing the Cascade is now a bit louder
-Added Xen growth in an area

Update: 31 Dec, 2019 @ 12:15pm

Haha whoops I forgot to do a thing I wanted to do

Update: 31 Dec, 2019 @ 11:14am

Release Update #3:

-Xen textures no longer sound like plastic

-Indy death music is now ripped directly from Infernal Machine, making it slightly higher quality

-Changed door texture in Indy room

-Lowered the volume for the emergency broadcast

-Teleporters now use an actual beam instead of a solid brush

-Made hologram a bit louder

-General fixes