Cities: Skylines

Cities: Skylines

Broken Nodes Detector
Showing 1-9 of 9 entries
Update: 22 Mar, 2023 @ 2:58am

version 0.8.0

  • removed EML integration and disabled experimental "Broken Props Detector"
  • incorrectly canceled preparation step (broken path detector) when user clicked ◀️ before selecting building to start searching for paths which resulted in completely unusable detector next time.
  • eliminated most of garbage generation in animated highlight color manager
  • improved search for disconnected buildings and also the Building selection tool for Broken Path Detector
  • minor template reorganizations so they are now located under single GameObject entry (in ModTools) instead of being separate entries each

Update: 16 Sep, 2022 @ 12:03pm

version 0.7.1

  • fixed possible game crash when removing broken Public Transport Stop

Update: 14 Sep, 2022 @ 9:14am

version 0.7

  • compatibility patch for 1.15.0-f5,
  • new UI,
  • more tools for searching broken things.

Update: 16 May, 2021 @ 2:14pm

Version 0.6

  • entity highlighter (highlights found objects),
  • too short segments scanner
  • disconnected buildings scanner (complementary to Check Road Access for Growables),
  • draggable panel,
  • reset panel position in the mod options (just in case...)

Update: 14 Sep, 2020 @ 3:17pm

Version 0.5:

  • configurable keybind to open/close mod menu in-game
  • migrated patches to CitiesHarmony mod for better compatibility

Update: 2 Jan, 2020 @ 4:14pm

Version 0.4:

  • ghost nodes detector(with auto-remove)
  • detector for public transport line and stop issues:
    • detect empty lines,
    • detect incomplete lines,
    • detect not connected stops,
    • cycle through not connected stops,
    • remove selected stop,
    • remove selected line
  • improved logging

Special thanks to @Lesilhouettes for providing savegame for tests!

Update: 14 Jul, 2019 @ 7:53pm

Version 0.3:

  • `NullReferenceException` bug fix (thanks aubergine10) (#2)

Update: 21 Jun, 2019 @ 7:15pm

Version 0.2, 22/06/2019

New feature:

  • cycle through broken nodes (automatically skip removed or invalid). No need to re-run detector

Update: 21 Jun, 2019 @ 5:45pm

Version 0.1, 22/06/2019

  • detect infinite loop of node updates,
  • click 'Move to next' to teleport camera to broken node.