ARK: Survival Evolved

ARK: Survival Evolved

ARKIVE
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Update: 29 Jan, 2022 @ 5:17pm

beta210

Update: 26 Jan, 2022 @ 12:56am

beta209

Update: 22 Jan, 2022 @ 12:20pm

beta208

Update: 21 Jan, 2022 @ 12:15am

beta207

Update: 20 Jan, 2022 @ 4:42pm

beta206

Update: 17 Jan, 2022 @ 2:26pm

Beta 2.05

- ADD most Rock textures
- fixed streaming zones
- general bug fixing

Update: 16 Jan, 2022 @ 11:55pm

Beta 2.04

- ADD Landscape textures
- attempt to fix streaming zones
- general bug fixing

Update: 15 Jan, 2022 @ 10:06am

Beta 2.03

- ADD completely new creature spawn zones (if you have played this map before please do a DestroyWildDinos

- RMV 5 Domes (tame retrieval: kept invisible World Borders, added collision on top and bottom, kept Water Physics Volumes)

- ADD RingDome (lush and friendly greenhouse around RingBase)
- ADD ChaosDeck (dangerous battle arena populated by Tek creatures with future access to 5 Biome Containers)

- ADD obelisk-like terminals to RingBase & ChaosDeck (not for Boss, has mass teleporter tribute and default tek engrams)

- CHG Arkive Sky Box (still buggy)

- ADD Tek Baryonyx (made by Zythara)

- ADD Explorer Notes (10x double xp, 10x quad xp)

Update: 4 Aug, 2020 @ 1:48am

Alpha 1.64 Fix

+ cleared the field "Requires ID", now you don't need any DLC to play this map

+ optimized shadow resolution on the dynamic sunlight (global ground shadows are crisp now)

+ started to put a first Skybox from GEN Ocean over Dome1, seems to prevent flickering sunlight just a little, will probably settle on Skyboxes instead of open view to the other domes (I know, but have to keep graphics in check)

+ added a second GEN Lunar Skybox over Dome2 for evaluation

- I haven't touched creature spawns for this update

Update: 19 Feb, 2020 @ 11:58pm

Alpha 1.63 Hotfix

+ shield walls are invisible now

- flickering sun light stays to be a mayor issue right now