DayZ
Better Loadouts
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Update: 4 Jan, 2021 @ 10:27am

-Added Namalsk specific loadout examples for all classes (watch, heatpack, road flares, frozen drinks etc.)

Update: 2 Nov, 2020 @ 10:52pm

-Added Mixed loadout example init.c
-Changed the key from ChopperLoadouts.bikey to Chopper.bikey
-Tweaked the items slightly ...
-Cowboy now has rope and chance to spawn chest holster. Removed chance for shovel.
-Cowboy now has no yellow boots and only blue jeans.
-Nurse has chance to spawn new flat shoes.
-Construction workers higher chance for yellow working boots. Added chance for shovel.
-Swapped guns for male and female construction workers.

Update: 9 Apr, 2020 @ 5:10pm

-Added all the new firearms to Armed init.c
-Added 4 new classes. Mechanic, Sniper, Cowboy and Mercenary.
-Added chance for constrution workers to wear a reflective vest.
-Fixed player respawn bug.


NOTE: If you have made custom edits to your init.c file and only want the fix, read below:

To fix the player respawn bug..

if you are using armed init.c
Delete all lines containing:

player.LocalTakeEntityToHands(gun);

or..
If you are using Melee init.c
Delete all lines containing:

player.LocalTakeEntityToHands(melee);

Update: 9 Apr, 2020 @ 2:36pm

-Added all the new firearms to Armed init.c
-Added 3 new classes. Mechanic, Sniper and Mercenary.
-Added chance for constrution workers to wear a reflective vest.
-Fixed player respawn bug.


NOTE: If you have made custom edits to your init.c file and only want the fix, read below:

To fix the player respawn bug..

if you are using armed init.c
Delete all lines containing:

player.LocalTakeEntityToHands(gun);

or..
If you are using Melee init.c
Delete all lines containing:

player.LocalTakeEntityToHands(melee);

Update: 27 Jun, 2019 @ 6:19am