RimWorld

RimWorld

Pawnmorpher
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Update: 4 Dec, 2021 @ 12:52am

[Auto-generated text]: Update on 12/4/2021 9:52:08 PM.

Update: 31 Aug, 2021 @ 8:31pm

Changes:
- regular raids no longer spawn with mutagenic weapons.
- added special raid type that spawn with mutagenic weaponry and stabilizer
Fixes:
- fixed bug with new stats causing pawns to break when drafted
- fixed FactionDef not loading without Ideology installed
- fixed wings giving pawns negative carrying capacity

Update: 31 Aug, 2021 @ 3:47am

Additions:
- morph interactions (canine, fox, chicken, chao, rodent and cow)
- morph specific chit chat
- morph specific insults
- morph specific kind words
- former humans can engage in social fights
- former human nudity precept changed to former human behavior
- animalistic & strongly animalistic like being naked and hunting/grazing
- humanlike dislike nudity and hunting/grazing
- Added Gazelle, Capybara and Caribou morphs
- Added strong torso mutations for warg and bear, making them stronger and more resistant to damage
- Added canine eye mutation, making them worse at ranged combat but better at melee
Changes:
- large rebalance of slurry, antigen, serums and injector crafting and costs
- rebalanced centrifuge
- increased required mutagen needed in normal mode
- species injectors can remove mutations not of that species
- (Integrators) Changed how offsets are handled, removing the need to maintain separate patch files
- Tortoise shell adds additional health onto the torso
- balance tweaks to wing and bear arm mutations
- pawns wounds are mended when transformed

Update: 7 Aug, 2021 @ 1:20am

Additions:
- ritual reward to add venerated animal mutations for NaturePrimacy or AnimalPersonhood
- added halting cream, can be applied to a mutation for a chance to halt it's progression (depends no pawn medicine skill)
- added paragon injector. late game injector that will give any pawn the paragon aspect
- added social thoughts for venerated animal, mutation and former human precepts
- added adaption cream, can be used on a mutation to improve stat effects
Changes:
- Changed TargetedSerums and LozengeProduction from Spacer level to Industrial
- Mutagenic plants research no longer needs mutagen extraction and is Medieval techlevel
- rebalanced wing and wing tip mutations
- decreased value of chaobulb seedpods to 5
- increased glowvine grow speed
- non mutated pawns are more likely to be mutated in rituals
- sapient former humans are immune to animal gone mad events
- tweaks to bird talon mutation manipulation stat buff
- tweaks to pack and herd minded thoughts
- added pack/herd minded ascetic thoughts
Fixes:
- fixed bug with replace things & replacing a animal sleeping spot
- fixed bug with some prisoners not being able to be transformed
- fixed reversion thoughts not triggering
- added missing stages and paragon stage for wing and wing tip mutations
- fixed animalistic pawns not eating
- fixed ran tf multiple times message
- fixed Thought for slept in cold/hold breaking on former humans and animalistic pawns
- fixed broken grammar string in catmorph tf tale
- fixed prisoners and slaves getting the recreation need
- fixed recreation being re added when disabled by precepts
- added missing description to glowvine seedpods
- fixed thoughtworkers for cold and hot precepts with former humans
- fixed some morphs not being targeted by manhunters
- fixed bug when tfing/reverting slaves

Update: 29 Jul, 2021 @ 1:33am

Additions:
- Precepts:
- Mutations: Abhorrent, Dislikes, Neutral, Loves
- Transformation: Abhorrent, Dislikes, Neutral, Loves
- Reversion: Likes, Neutral, Dislikes
- Sapience Loss: Neutral, Likes, Dislikes
- lower sapience causes will to fall faster
- lower sapience causes suppression to be increased faster
- Glowvines added:
- harvested and refined to make antigen
- optimal growing range is 0,15
- Antigen removes transformation hediffs but does not stabilize
- Anitgen is needed to make stabilizer and reverters
- Mutagenic Fallout no longer a WIP and is enabled by default. It can still be disabled in the mod menu
- Added special thoughts for mutations and transformations related to an ideos venerated animal
Fixes:
- Former humans can attend rituals
- former humans can gain ideologies
- former humans can be given ranks
- Morph factions no longer spawn with flesh purist or human primacy ideos
- TFs no longer break transport ships
- nudity thoughts for former humans now work with the ideo system and don't stack with precept clothing thoughts
- pawns keep ideo, role and certainty when transformed to/from an animal
- removed egg and milk addiction
- Former humans can interact normally in social situations now
- animalistic pawns no longer drop locked clothing
- filled in precept thoughts
- fixed venerated morph/mutation thoughts
- fixed former humans breaking transport ships
- fixed pawns transforming multiple times
- fixed tf'd pawns sometimes despawning
- fixed wild former humans always having the player's ideology
- fixed chaothrumbos eating anima and gauranlen trees
- fixed former human colonists wanting to change style
- fixed former human colonists not counting as participants in ritual outcomes

Update: 21 Jul, 2021 @ 4:30am

Updated preview image to use a commissioned image by /u/derega16, DA here: https://www.deviantart.com/derega16

Update: 20 Jul, 2021 @ 10:49pm

Pawnmorpher 1.12 | For Rimworld 1.3

Updated mod to 1.3 and added various fixes and performance tweaks.

Update: 30 Jun, 2021 @ 12:20am

**PAWNMORPHER 2ND ANNIVERSARY UPDATE 1.11**

Additions:
- Added [REDACTED]:
- extremely powerful [REDACTED] that can only be created in chambers with an 'unstable genome' - warning, use a chamber you don't care about
- added unstable genome object to use with chambers to create a [REDACTED]
- added observation thoughts for those around a [REDACTED]
- certain mutagenic explosions now leave behind mutagenic residue that needs to be cleaned up
- mutanite bow - a simple mutagenic weapon for tribals
- More Morphs:
- goatmorph
- alphabeavermorph
- ostrichmorph
- emuMorphs
- duckmorph
- goosemorph
- cassowarymorph
- labradormorph
- pawns get thoughts for witnessing a transformation
Changes/balance:
- updates to alpaca and bear mutation graphics
- most genomes are now consumed on use
- filled in missing description on experimental injector
- mutation part picker now lists the animal mutations come from
Fixes:
- genomes now show up in trader stocks

Update: 17 Jun, 2021 @ 2:20am

Fixes:
- fixed skin mutations overwriting each other & should now support AA's PM update
Additions:
- Added 'Hazsilk', which is made from Mutasilk+Stabiliser, and can be used to make clothing that protects against mutations.
- Graphical tweaks to the sequencer
- Reverters remove mutations gradually on morphs (not sapient animals...yet)

Update: 5 Jun, 2021 @ 10:21pm

fixes:
- mutagenic buildup and mutagenic ship part work again
- pawns with multiple production mutations now produce from all mutations
- got rid of references to missing tortoise textures